边缘世界 RimWorld

边缘世界 RimWorld

Watchtowers
168 条留言
vexxn0va 9 月 30 日 上午 3:38 
To clarify, the fog of war mod I use is "Real Fog of War"
vexxn0va 9 月 30 日 上午 3:36 
Ah, fog of war is actually a mod! Personally I love these types of mods but if my pawns can't see past the walls it's impossible to use as intended, there are only 2 fog of war mods from what I know of and one is in CAI-5000, the other is a standalone fog of war mod (the one I use), sorry if I was unclear!
Dartstriker  [作者] 9 月 27 日 上午 4:58 
That is a good question @vexxn0va, I'm not sure. FoW is not present in dev quicktest, so I never checked
Will do, @Sab
vexxn0va 9 月 27 日 上午 4:55 
does this work for fog of war?
Sab 9 月 26 日 下午 2:24 
Hi, I hope you're doing well, love the mod! Could you change the tech level to medieval for 1.5 as well?
TheMangaFox 9 月 23 日 上午 2:25 
I cant use it. how to get my pawns up on the tower?
Dartstriker  [作者] 8 月 28 日 上午 1:14 
From the thumbnail. It also supports different color cloth.
Enemies "climb" towers and attack pawns directly. I've yet to teach AI that destroying towers does help.
Futstub 8 月 28 日 上午 12:12 
Do they use the texture from the thumbnail or from the pics in the workshop?
Also enemies can just attack and destroy them to get your pawns down, right? It's not like they become invulnerable from melee or something?
Earl of Wessex 7 月 27 日 下午 2:01 
Cheers, @Dartstriker! Really appreciate it!
Dartstriker  [作者] 7 月 27 日 上午 8:55 
Nevermind, changed it to medieval for 1.6 and onward. Will change for older versions on demand.
Dartstriker  [作者] 7 月 27 日 上午 8:35 
Just realized that the techLevel is still industrial. Let me know if it's a problem, @Earl of Wessex and others
Dartstriker  [作者] 7 月 27 日 上午 4:35 
1.6 is out! Tested base functionality, but may still have quirks with DLC stuff, need a brave soul to help me test it out. Also removed tech requirements. Also it seems that biomes core 1.6 do not use pathfinding framework.
Xiphos Fraznoir 7 月 23 日 上午 11:51 
1.6 of this is going to be perfect
A7Ranger 7 月 22 日 上午 9:49 
Take your time, as long as you're still around, that's all that matters :luv:
SIGMA BOI 7 月 13 日 上午 9:12 
1.6 please
Earl of Wessex 7 月 13 日 上午 3:31 
@Dartstriker, if you decide to update for 1.6, would you also remove the industrial tech requirement so people doing medieval runs can enjoy this epic mod? Thanks!
ttty 7 月 12 日 下午 10:33 
1.6 plz
Serfs 7 月 12 日 下午 8:41 
Looking forward to 1.6 for this mod if possible. Good luck in the debugger!
Dartstriker  [作者] 7 月 12 日 上午 11:49 
Compatibility is important to me, but I can't make a promise
oscarmdsh69 7 月 11 日 下午 1:49 
will it be compatible with biomes core when it updates to 1.6?
Dartstriker  [作者] 7 月 11 日 上午 3:15 
Sorry, I couldn't make it. Hopefully it'll still work, but if not it'll be two weeks min :(
jadabandon 7 月 4 日 下午 9:06 
Very interesting mod, I was wishing for something like this not so much for myself to use, but in hopes of having pawns dedicated to being on a security detail so I dont have to manufacture turrets all the time and can have use for extra pawns that dont do any work, but it looks like the pawns and pathfinding have issues with it. Oh well, I can dream for future versions of RimWorld to fix it up.
LifeIsAbxtch 6 月 28 日 下午 1:10 
your welcome, keep making mods I like your creativity! May god bless you!
Dartstriker  [作者] 6 月 28 日 上午 2:35 
Will try, yeah. Thanks for the kind words.
LifeIsAbxtch 6 月 27 日 下午 10:53 
Dartstriker 1.6 update? I love this mod bro!
Dartstriker  [作者] 6 月 4 日 上午 5:11 
Hey, thanks for figuring out which mod exactly has incompatibilities. Most likely they are replacing the method I'm modifying. I'll try to see if that's rectifiable.
Aegael 6 月 4 日 上午 2:14 
Seems like there's an incompatibility with Pathfinding Framework, which is a prerequisite for Biomes Core. Using both together makes it so you can't climb into the watchtowers anymore. In case anyone was using both and wondering which mod was causing the issue.
비내리는밤의달 5 月 3 日 上午 10:22 
If a settler does not climb up the tower but sticks to it, it will shoot. In other words, 12 settlers will stick to one 3x3 tower and shoot over the wall.
DRG Engineer 3 月 29 日 上午 9:19 
The pawns can't even climb into it.
Dartstriker  [作者] 3 月 15 日 下午 4:10 
Do you use any mods that affect weapons (like Combat Extended)?
MegaTrifle 3 月 15 日 下午 3:59 
Can climb into the watchtower but once a pawn is there it cant shoot over any walls even if they are in line of sight
Plaguelord 3 月 1 日 上午 7:00 
I'm having the same issue as below - my pawns won't actually move onto the tower anymore.
thezblah 2 月 21 日 下午 11:10 
Getting a bug where i can't actually put pawns on the towers.
Tank173 2 月 4 日 下午 12:37 
No, what I mean is that he just won't let me get on the towers, sorry for my bad English, and I use the google translator xd
Dartstriker  [作者] 2 月 3 日 下午 11:50 
Mimics? Is that a mod?
Tank173 2 月 3 日 下午 10:03 
For some strange reason, is there a bug that mimics that can go up to the towers, some way to fix it?
Pontifex Maximus 2 月 1 日 下午 5:20 
Had an issue with not being able to climb onto the watchtower. Only way I got it to work was going into the xml and changing passability to Standable from PassThroughOnly.
Ferenz1305 1 月 17 日 下午 1:47 
compatility with prisoner labor mod for like watching the prisoners?
Earl of Wessex 2024 年 12 月 17 日 上午 11:06 
@Dartstriker Any chance you could change the tech level for the medieval enthusiasts who are not wise in the ways of rimworld modding? I'd like to recommend this to a medieval collection discord server, but I'm not sure most people there would have the mind to make the changes you've suggested.

Either way, this a great idea for a mod. Your disclaimer about it being OP is also exactly how I feel about mods like this one. Games are meant to be fun and sometimes that may mean they're not balanced. Cheers!
PJGG 2024 年 12 月 15 日 上午 8:34 
Oh, it wasn't due to the technology level. The building was defined as an Industrial-era structure. I've already solved the problem. Thank you for your help.
Dartstriker  [作者] 2024 年 12 月 14 日 下午 6:01 
Yeah, I had a brilliant idea of putting it under Complex Furniture research. If you have no way of researching it you can try removing these lines from your 1.5\Defs\Watchtower.xml file which you can find in the mod folder (accessible using vanilla mod loader under Advanced) It may help

<researchPrerequisites>
<li>ComplexFurniture</li>
</researchPrerequisites>
PJGG 2024 年 12 月 14 日 下午 5:54 
Is this building only unlockable during the Industrial Age? When I was playing in the Medieval Age and had removed the Industrial Age technology and items, I couldn't construct this building. However, everything is normal and it can be constructed in the original game setting.
Deuce 2024 年 11 月 6 日 上午 3:13 
shame, i would love to have such building, but to be honest, once i played with CE there is no coming back to vanilla
Dartstriker  [作者] 2024 年 11 月 5 日 下午 1:22 
Sadly no, CE codebase is kinda daunting
Deuce 2024 年 11 月 5 日 上午 7:37 
did you make any progress in making it compatible with CE?
Futstub 2024 年 11 月 1 日 上午 3:27 
Neat. Will definitely try the mod then!
And I honestly think it's not *that* overpowered. I mean it is overpowered, but not gamebreaking. This is why the allmighty Tynan lets us up the threat level to 500%. :>
Dartstriker  [作者] 2024 年 11 月 1 日 上午 3:20 
That's correct
However mod tries to emulate that people on ground have reduced cover against the watchtower
Futstub 2024 年 11 月 1 日 上午 2:04 
Can pawns shoot back at the guy on the watchtower? They would have the same line on sight, right?
Joe 2024 年 10 月 29 日 上午 8:05 
I don't care of it's OP. It's immersive. Watch towers is probably the oldest and most basic invention of territory defense. You're telling me that a colony capable of Space technology cannot think of a simple elevated spot from which to shoot at enemies over defensive walls? Get out of here you jokers....
Shork with a Torpedo 2024 年 10 月 22 日 下午 6:42 
Just a little complaint: the watch tower should be Medieval tech so it can be used in Medieval mods rundown with tech block. Since the texture is good enough for both the Medieval and Industry themes, there is no need to retexture it unless to make it more varied.

If you like to support and develop this mod future I have an idea... Let's make it like a bed and you can assign a pawn to it, they'll guard in the tower, and sleep on it, other pawns will bring them food. The entire colony, including Ally will have a mood buff something like "feel safe" and a buff "be prepared" when a raid happens, make every have a speed boost for a little of time to group or change equipment if you have a mod for it. The more towers and guards you have the more buff you got.