安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Рекомендую очень пройти мод!
One thing, what is the ending song's name?
I think I only saw one headcrab, early on, but there are a lot of HEVzombs around, in fact they seem to come out of nowhere at the end... is the implication that they are a version of the player who got jumped by that crab, over and over again? If so I absolutely love it. Loved the mythos and the twist that actually, we already *were* in that other dimension, we were not trying to get to it, I suppose we had already made it in the intro, and instead we were trying to get out of that area.
I can't think of anything you could improve for this map, but I want to make a comment that a Gargantua chase could actually be fitting here. That's just a personal note, though.
Great job!
Awesome map, only criticism is the sound design felt a bit lacking. More ambient metal groaning and concrete cracking would have added a lot.
But I don't think it followed the rules..
Link: https://youtu.be/vZVgODZoZ34
I think you had a lot of creative ideas on this one, and it worked really well. Excellent effort!