Black Mesa

Black Mesa

Escape From Black Mesa 'Lights Out' (lb_comp3)
13 条留言
フタナリ 2023 年 10 月 16 日 上午 7:52 
So far this mod is not that bad but a little bland to say the least. Sure you just walk around, find the items, and get out. With no lights, no enemies, and no sounds, it feels like a creepypasta moment there. And that's what got to me, psychological horror. If you were trying to make a horror map, this is far a very good one because of no jumpscares, no threat, only your own brain that is making scary things up. But what strikes me odd is why there are zombie sounds but there are no zombies which kinda ruins the silent atmosphere a little bit.
Luumuvaras 2023 年 1 月 16 日 上午 8:48 
With this came in mind a King Half-Life Mod Idea, its about that the incident made all lights go out from the black mesa, and you have to survive with just flashlight, also no enemies. Slowly the loneliness and creepiness starts to get to you and mod makes it's point.
DIGITAL SPORTS  [开发者] 2022 年 10 月 22 日 上午 10:35 
But in terms of design, there wasn't really anything to this one. You would've benefitted from making the spaces considerably smaller, but filling them with more things to do. More navigational obstacles beyond just vent crawling. Less blank spaces that offer nothing. More puzzles and more things to do, so it feels a bit less like a walking simulator. Also, automatic sliding doors that open downards!? That one really baffled me! I kept getting stuck on them as I was trying to go through them! Additionally, the darkness doesn't offer much if there isn't any feeling of threat within it. Nice effort, I think to improve this one - more of a design mindset is needed! Half-Life wastes no time or space.
DIGITAL SPORTS  [开发者] 2022 年 10 月 22 日 上午 10:35 
(I'm Chon, Lead Level Designer at Crowbar Collective and a judge for the competition!)

I had mixed feelings about this submission. I thought you handled the darkened atmosphere and the feel of the spaces well in this one. It was very unique in that regards, relative to the other submissions.
Kralich/Gonzo 2022 年 10 月 22 日 上午 10:24 
(Hey there - I'm Kralich, the organisation lead for this competition. I'll be leaving a little paragraph on each entry with my notes and opinion in lieu of posting on Discord given the nature of this competition.)

JUDGE'S NOTES: This entry had an acceptable atmosphere - the zombie yelling was a little cheesy - with visuals that served the purpose and were nice in some places like the little huts. Little details told a few stories like the HEV suit with blood in the case. I think this entry was mostly lacking personality, some polish, and some additional details. No actual threat - especially in a dark environment like this that often loops back on itself - was a missed opportunity, and that left the map feeling a little bland as a result. It's not really enough to just have the player run around collecting objects in the dark - there has to be something else for an entry to stand out.
CODEGλMGD  [作者] 2022 年 10 月 21 日 下午 7:50 
thanks ill keep those in mind for next time
bb mr. B anana 2022 年 10 月 21 日 下午 7:44 
make sure the vending machines work. people ( i mean me) hate it when there is a vending machine and it does not work. :steamfacepalm:
bb mr. B anana 2022 年 10 月 21 日 下午 7:39 
12 you could add details of what happened. in areas. for example add a dead security guard with some dead head crabs around him. in front of a blocked door. to make it seem like his last stand there. 13 you could add a cafeteria or break rooms and vending machines in some places to make it seem more of a work environment while also adding some light to the otherwise dark place. 14 add some alarms blaring in places where there could be. like in the area that seems to have a specimen escaped.
bb mr. B anana 2022 年 10 月 21 日 下午 7:31 
11. add a sound to indicate an objective complete like electric spark. and wonderful job using door opening sound to indicate a new area has been unlocked. with the unused sentry guns you could add an area that you need to avoid the sentries to get to an objective and avoid them going back to deliver the objective.
bb mr. B anana 2022 年 10 月 21 日 下午 7:24 
9. once an area has been complete make it light up so player can tell that area is clear. 10 have the boxes that are in the room where the valve comes into use as a prop static instead of prop physics so players don't think that they have to stack boxes to get to the area that the valve unlocks and feel like they got stolen time and made their intellect was made fun of.
hopefully those are some things that can help fix this map. i may have more things to say but this should give you a heads start.
bb mr. B anana 2022 年 10 月 21 日 下午 7:13 
okay. first i liked the ending because it was a neat twist.1.I would suggest perhaps making the map a little more smaller. 2.Doors should have a little delay before closing and should have a trigger instead of needing to touch it for it to open.3 add a bit more emergency lights to set a more facility in black out feel. 4. regular doors should also be a little smaller unless you want to convey that the person you are playing is small in size.5 there was a floating prop in the room that you have to go in to find the vent that leads to the valve. 6. add an invisible wall that just blocks the valve from going into the vent and not the player. Since a player can get stuck if they drop the valve in the vent. 7. add soundscapes. i did get my hair stand on my neck due to some sounds, good job, but the ambiance was silent. 8 glass is missing textures in an area between an office space and a pod that looked like it contained something that now escaped.
CODEGλMGD  [作者] 2022 年 10 月 15 日 下午 4:42 
Fixed issue that caused ending to be spoiled
CODEGλMGD  [作者] 2022 年 10 月 15 日 下午 4:32 
Fixed level not appearing in workshop list