Crusader Kings III

Crusader Kings III

工匠创造更好的文物
99 条留言
喵喵~喵! 11 月 15 日 下午 8:26 
mod有问题:steamsad:请更新
世界 11 月 13 日 上午 5:36 
天朝宫廷的宝物被复制了好几份我试过了就是这mod的问题
世界 11 月 13 日 上午 5:35 
Treasures increase
hapykis 11 月 12 日 上午 9:37 
This mod duplicates some artifacts from china in 867, and get rid of some in Korea for some reason. I tested my all mod, and this mod was causing the issue.
Oblivionis 11 月 3 日 下午 9:08 
Error: Failed to fetch variable for 'adventure_destination' due to not being set

Error: Event target link 'var' returned an unset scope

Error: Invalid left side during comparison 'var'
逐辰 10 月 29 日 下午 9:10 
真不错
skela  [作者] 10 月 29 日 下午 2:39 
Update is done :)
SalahadDin 10 月 29 日 上午 7:13 
I love this mod so much. Could the you update it to version 1.8?
skela  [作者] 9 月 13 日 上午 11:47 
I updated it 2 Days ago - it should state that it is 1.17 rdy
FyrFly 9 月 13 日 上午 1:11 
Does it need an update for 1.17?
DrEAMO 8 月 4 日 上午 10:08 
你做的好啊
skela  [作者] 5 月 29 日 上午 8:30 
Very unlikly, the Vanila File is still from the 28th of April and I updated it on 29th of April and nothing in it can break the Game since it only changes some Numbers.
Mogger 5 月 29 日 上午 5:32 
this mod needs and update. its crashing my game alone with no other mods.
Simeon Aleksander 5 月 11 日 下午 11:36 
Any chance this could be expanded upon? I'm drowning in gold and I would gladly give 1k or more for something nice, you know, the way that really rich royalty actually did irl ... it's kinda frustrating that I can own half of the known world and literally drown in oceans of cash, but best I can do is give some local peasant 100 gold the same way as all the semi peasant counts can ...
skela  [作者] 3 月 12 日 下午 10:47 
Are yiu sure that this Mod is the Problem? In this case the Basic Update should shut down all old Save-Files.
The Old File can be found here:
http://www.mn-host.de/dokumente/00_ep1_artifact_creation_effects.txt
The ID of this Mod should be 2875403237. SO you have to go to your Mods Ordner, search for the Directory with this Number, and open common, the folder in there and replace the File there (rename it to .new) with the above mentioned. (Copy and Paste the Text on the Screen).
Jeremy Lin 3 月 12 日 下午 7:42 
is it possible to get previous version of the mod? i really want to finish my playthrough.
skela  [作者] 2024 年 10 月 7 日 上午 9:48 
@HonestChanges, pls go to the Mod and read my Comment, I hope that helps :)
Poindexter1985 2024 年 6 月 6 日 下午 12:21 
This mod doesn't seem to be made with compatibility in mind. It fully replaces the file scripted effect file 00_ep1_artifact_creation_effects, despite only actually touching a handful of the scripted effects within it. This can introduce unnecessary compatibility issues with other mods that alter contents from the file, and possibly even with future game updates that revise contents of the file.
skela  [作者] 2024 年 5 月 28 日 上午 11:48 
@76flashman:
이 모드에는 언어가 포함되어 있지 않습니다. 순수한 프로그램 코드, 모든 번역은 실제 게임에서 직접 이루어집니다.
76flashman 2024 年 5 月 25 日 上午 5:24 
이거 한글 번역은 안된건가요?
한글로 게임하면 다 깨져서 나오는데...올리신 분은 한국분 같은데 영문판을 올리신건가요??
Empıre_Ace 2024 年 5 月 14 日 上午 6:23 
mod için teşekkürler.
skela  [作者] 2024 年 4 月 24 日 下午 2:42 
@DX3: Sorry, only for artifacts
DX3 2024 年 4 月 24 日 上午 11:11 
Great mod, thank you! Does this work for Commission Epic, or just Artifact?
skela  [作者] 2024 年 1 月 17 日 下午 1:57 
In that case try to deactivate this Mod and give it a try, if it works than, it is not compatible ;)
I did not made any attempts to make it compatible.
ThatDude 2024 年 1 月 17 日 下午 12:54 
Just wanted to verify it this MOD was still compatible with AGOT? Haven't played in awhile, but I tried playing it again this week and it's not letting me modify the artifacts that i used to upgrade. Big shout out for your awesome MOD!:steamthumbsup:
Io 2024 年 1 月 16 日 下午 11:17 
Дякую
Mentat76 2023 年 12 月 13 日 下午 10:36 
Great mod
Josh the snowflake 2023 年 11 月 19 日 上午 5:33 
thankyou for your work great mod :)
skela  [作者] 2023 年 11 月 11 日 上午 12:56 
Update for 1.11 is out - pls report any Problems you might encounter :)
skela  [作者] 2023 年 8 月 22 日 上午 10:16 
Update for 1.10 is out - pls report any Problems you might encounter :)
skela  [作者] 2023 年 7 月 14 日 上午 11:56 
After the latest Game Update the Hard Limit was removed from the Base Game.
The Mod now does simply remove the Soft Caps on Artisans.
أبو مقرن 2023 年 7 月 13 日 下午 4:53 
so does this mod remover a hard limit the game have on Commission Artifact decision or just increase the quality because there is no hard limit?
John-Lennin 2023 年 7 月 12 日 上午 1:34 
Weirdly it seems that the mod cause crashes at random dates often 869 or 874
is there any mod that could make it not compatible ?
skela  [作者] 2023 年 5 月 22 日 下午 3:31 
@GodspeedYou
All good Ideas :) But...
1. The Development is a factor, it gives a Bonus depending on the Development of your Capital Province
2. Buildings play a Role, Bonus is provided by the "Smiths line", "blacksmiths duchy building", "caravanserai line", "Wind Furnaces line", Universities boost Book Inspirations and Special Mines boost things significantly.
3. The Traditions Bonus is tied to the Inspiration Owner.
In general there is a ton of other things that effect the outcome, the file that does nothing else than calculating the outcome has near to 13.000 Lines.
GodspeedYou 2023 年 5 月 22 日 下午 2:36 
@skela what if the max quality of the artifact scaled with development in your capital, or with having the guilds-line building? The logic being that the more developed and populous the region, the more likely you are to have a really great artisan there. Maybe also add a bonus if your capital county culture has the "expert artisans" tradition.
skela  [作者] 2023 年 5 月 19 日 上午 7:03 
@Smiley
Since there are for sure a lot of different opinions how good or bad an artifact should be produced by a local Artisan I'm thinking of maybe adding a Game Rule or similar to it.
Smiley 2023 年 5 月 19 日 上午 4:35 
Hi there i love your mod i always hated, how the decesions you made never mattered and you ended up giving so much money for a bad artifct.
Something i did notice is that because i am using a mod that changes the random stats People get to be much higher, i end up getting really high level Artifacts.
For example i recently got a Masterwork Artifact, do keep in mind i have used the decsion around 20-30 times and i never got such a high tier artifact but still it can happen.
For now i just made a custom mod to make the decision more expensive, but do you think you can make a change so that the quality level cant be Masterwork at least?
skela  [作者] 2023 年 5 月 18 日 下午 11:51 
@422559: I'm afraid 1.9 is very different from 1.8, this is for 1.9.
Disable this Mod for now and do the following:
Open Dir
C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\scripted_effects
Search for the file
00_ep1_artifact_creation_effects.txt
Open it with for example Notepad
Search for "max", it should state somtehin like max = 20 od so (I do not have the old 1.8 Files)
I suppose you put the 20 to 100. This will not give you all what the Mod has to offer but the core one: You can have better Artifacts, but they will still be less good.

@CaliBlueBear: I doubt that this is the case.
CaliBlueBear 2023 年 5 月 18 日 下午 7:36 
Achievements compatible?
422559 2023 年 5 月 18 日 下午 6:57 
When I continue to use this mod in the 1.8.2 version of the game, there are no treasures after the artisan is fully crafted.
skela  [作者] 2023 年 5 月 14 日 上午 7:07 
OK, now you got me, I took a look at that Mod, yep, they are still using the old File from 1.8.x for Artifact creation. But they have to put a lot more Work in there Mod because of all there is going on than this one, wich is still embarrassing easy I would not even call it a Mod :O

There is no real Way to make it compatible, you only can put this Feature in it too, so that you than will no longer need this Mod if you use the other one.

By the Way:
In 1.9 Paradox changed the Way Local Artisans Work so that they removed the Hard Cap!
So even without this Mod you can in theory get any Level of Artifact. They only still have a heafty Minus in it, so you will still see less good Artifacts.

This Mod still put the Local Artisans on the same Page as anyone else.
But since the Hard Cap was the most annoying thing in it it might be that you do not want / need this Mod anymore.
Uthur 2023 年 5 月 14 日 上午 6:48 
Just an update from the Experience+ compatibility: the mod author ensured that it will be compatible in their next update.
skela  [作者] 2023 年 5 月 14 日 上午 6:42 
When you commission artifacts.
I Am Tetsuo! 2023 年 5 月 14 日 上午 4:57 
Who exactly counts as a "local artisan"? Is it just when you commission artifacts or do all artificer inspirations count?
Uthur 2023 年 5 月 13 日 上午 7:02 
Is this compatible with mods that add court positions that make specific artifacts like Experience+?
skela  [作者] 2023 年 5 月 12 日 上午 8:31 
아니에요
Locker 2023 年 5 月 12 日 上午 7:32 
감사합니다!
skela  [作者] 2023 年 5 月 11 日 上午 9:53 
Update for 1.9.x is uploaded.
Pls report if anything does not work, thx :)
skela  [作者] 2023 年 4 月 16 日 上午 3:34 
Compatible with everything that does not touch the Artifact Creation System.
Since I'm personally do not use GoT I do not know - but your Computer will not explode if you try it ;)
Simply put the GoT mod below this one, then, in case, this Mod will not count.
Asmodai 2023 年 4 月 16 日 上午 2:11 
compatible with the new GoT mod?