Killing Floor 2

Killing Floor 2

[Whitelisted] Unofficial Killing Floor 2 Patch
638 条留言
Ramshy 10 月 24 日 上午 10:49 
Thank you for the Information. Should be doable for me. Let's see how it goes.
Forrest Mark X  [作者] 10 月 22 日 下午 5:44 
Yes BUT if you update it before the players load in they get the new MOTD since its replicated to new clients
Ramshy 10 月 21 日 上午 8:42 
Thinking about it what i plan wont work because the motd loads before any command/script i could initialise.
Ramshy 10 月 21 日 上午 1:42 
It works over the managment console in webadmin. Edited the html layout for now for easier input. I just dont know how to work with the return value but thats maybe a me problem. Working 2 weeks abroad. After that i will get into it.
Forrest Mark X  [作者] 10 月 20 日 下午 8:07 
No I was thinking a command to run from the webadmin console to get you the boss
Ramshy 10 月 20 日 上午 12:28 
Console command would make things way easier. You're thinking aubout a ! command right?
Ramshy 10 月 20 日 上午 12:26 
Tested it out you can run the command over the Management Console on the webadmin page. I will try to use that with the magicked admin via phyton script but i never used python specificly so this is going to be interesting.
Forrest Mark X  [作者] 10 月 19 日 上午 12:51 
Yeah I can add something that reports it to the webadmin in the form of a console command that can be used
Ramshy 10 月 18 日 上午 5:10 
Hey m8, cool to see that you still working on this.
Wanna set up a new server to play with some friends like i did some years ago. I would have a feature request if you do somthing like that.
As now you can type 'getall KFGameReplicationInfo BossIndex' in the console to get info wich boss will spawn. As i remember i tried to show the output of the command in the motd but over the webadmin you wont get a receive. I mean you can get the info by typing it in the client console so i see nothing against showing it server site.
Thanks for your work. :)
Forrest Mark X  [作者] 10 月 15 日 上午 11:57 
Thanks man, and yeah I can do that. I already got a version ready so should have it soon sometime soon
GODSAW 10 月 15 日 上午 12:05 
Hey Forrest,

I really appreciate all the hard work you’re putting into this — I know it’s not easy, and your effort doesn’t go unnoticed.

If possible, could you make it so that the dropped weapons, dropped dosh, and saw blades each have their own separate timer variables? That way, we could configure their lifetimes independently.

Thanks again for all your dedication — I truly appreciate it.
Forrest Mark X  [作者] 10 月 14 日 下午 9:18 
They should be deleted after the time is up but just to be safe I'll make a separate variable for them
Forrest Mark X  [作者] 10 月 14 日 下午 9:09 
Yes this mod does affect them, I'll look into making it a separate variable
GODSAW 10 月 14 日 上午 9:52 
Hi, I have a quick question about the Unofficial mode.
I noticed that both the chainsaw blades and the Piranha pistol blades never despawn, even though PICK UP LIFESPAN is set (e.g. 1200).

Weapons and dosh disappear correctly after their lifespan expires, but the blades just keep stacking up indefinitely.
I’m guessing those blades are handled as Projectile classes instead of normal pickups — maybe their auto-destroy or timeout timer was accidentally left out?

Could you check if the projectile cleanup timer is missing or disabled for those blade actors? It seems like they never call Destroy() after being spawned.

Thanks — I just wanted to confirm whether this was intentional or an oversight.

picture: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3586834747
Forrest Mark X  [作者] 10 月 8 日 上午 7:10 
Not currently, I'll have to add an option to disable the system causing it
GODSAW 10 月 7 日 下午 7:59 
Picking up a dropped weapon resets the skin on my custom weapon. Is there a solution?
Forrest Mark X  [作者] 10 月 7 日 上午 7:19 
It only affects what special wave can be choosen when one actually happens, if it still has other special waves then good chance I either disabled the system due to issues or it's bugged.

Most likely the former as I remember this system being more complicated than it needed to be
GODSAW 10 月 7 日 上午 3:46 
Even though I entered AllowedSpecialWaves=FP in the ini, the FleshPound wave does not appear. The game mode used is KFGameContent.KFGameinfo_Endless.
Forrest Mark X  [作者] 10 月 7 日 上午 2:50 
They can not, you can only get the rewards from certain events
Levins 10 月 7 日 上午 12:12 
Seasonal events like Grim Treatments or any other event can give you tickets?
GODSAW 10 月 5 日 下午 9:14 
When picking up dropped weapons, the weapon will get the dropped skin instead of the players -> I don't want this option. Could you please add it to the ini file so that it can be selected?
Forrest Mark X  [作者] 9 月 28 日 下午 7:00 
Sadly these values can't be touched from the UScript side cause they are pulled directly from the ini, so the only way to fix it is the user to manually change them
Irem 9 月 28 日 上午 6:39 
Admittedly, I hadn't stumbled upon that post. It's funny how TWI keeps repeating the same mistakes with their past games once they reach the "End of Support". Thank your FMX, it's now working perfectly.

Sorry for going on a tangent here, but are there any plans on the modding community to implement a workaround to TWI's refusal to change the "collector" values in the client's .ini configuration files that usually cause crashes on gamemodes such as Controlled Difficulty?
Forrest Mark X  [作者] 9 月 28 日 上午 1:38 
Irem 9 月 27 日 下午 4:10 
Nobody is able to join my server after the latest patch. I completely deleted everything related to UKFP from my server and my own personal PC, but even after redownloading it, it still causes people to be kicked out with a "Unofficial KF Patch package mismatch" error. Any help please?
Forrest Mark X  [作者] 9 月 10 日 下午 5:30 
Only shows up if you ping the weapon
cheese 9 月 10 日 下午 12:20 
Is there a way to see weapons on the floor like in the 5th screenshot?
Forrest Mark X  [作者] 9 月 10 日 上午 8:38 
Sadly they'd have to sub to it here, this mod does support http redirect tho sadly I don't have a guide on hand how to use it but it's the same as KF1
masterchief 9 月 9 日 上午 8:53 
so i managed to make it work again by downloading the whole thing from the egs link and manualy replace the three files, but i had to drop and overwrite them from the map folder that had the workshop number of this mod otherwise just putting it in brewedpc does nothing, i also temp removed this mod from the workshopdownloader page on webadmin otherwise it could attempt to download the whole thing again and i want to avoid getting that mismatch again. only thing im worried about is if people will be able to download the mod if they join my server and havent subbed to it from here.
Forrest Mark X  [作者] 9 月 8 日 上午 2:08 
The egs download listed is the same .u from the workshop
masterchief 9 月 8 日 上午 12:25 
Forrest im prob planning to instal your older version but is it possible for you to upload your latest version to dropbox and that we can download that one? Cuz im not sure if twi will ever update the kf2 servers knowing their bad track record of dropping support for their older games (like kf1 its broken workshop)
Forrest Mark X  [作者] 9 月 7 日 下午 1:23 
This means the server owner has some in-between version
masterchief 9 月 7 日 上午 11:43 
yep also have this version mismatch issue, i tried to overwrite those server files from that fix but it didnt want to overwrite them, it failed constantly.
Psi7EVEN 9 月 1 日 下午 11:22 
Thank you, that was fast!
Forrest Mark X  [作者] 9 月 1 日 下午 6:26 
Should be fixed now
Psi7EVEN 9 月 1 日 上午 7:09 
The latest workshop version makes the game crash when exiting to main menu in a solo game
Forrest Mark X  [作者] 8 月 27 日 下午 9:18 
Oh you are free to ignore that warning, it's from scaleform and doesn't affect anything
Forrest Mark X  [作者] 8 月 27 日 下午 9:02 
Are you using the file below? Or the main workshop
Lumine 8 月 27 日 上午 9:22 
[0028.37] Warning: Warning, Failed to load 'UKFP_UI_HUD': Can't find file for package 'UKFP_UI_HUD' while loading NULL
[0028.38] Warning: Warning, Failed to load 'UKFP_UI_HUD': Can't find file for package 'UKFP_UI_HUD' while loading NULL


Is there a solution to this?
Forrest Mark X  [作者] 8 月 23 日 下午 12:42 
Oh right, Steam screws these URLs up. Remove the &dl=0 part of the URL else steams adds stuff to it that screws up the link
Forrest Mark X  [作者] 8 月 23 日 上午 12:16 
Okay so for the people getting a version mismatch you can download this

https://www.dropbox.com/scl/fi/gedfa3zihsa1xtx888wt3/UKFP_EGS_Old.7z?rlkey=slm8xk97db3il3c2sn9uxjif1&dl=0

This is the version before this update and the one most servers who don't apply the workshop fix will be using.

You install this to Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC

Fair warning that this might cause issues if you join a server using the latest version but it's unlikely if you install it there
Sleep.OS 8 月 19 日 上午 6:31 
i see. work fine.
Forrest Mark X  [作者] 8 月 18 日 下午 1:32 
Jan 24th one
Sleep.OS 8 月 18 日 上午 7:31 
- Restored earlier update
it is update 25 Jan Right?
Forrest Mark X  [作者] 8 月 18 日 上午 1:35 
Well it doesn't help the workshop intergration of KF2 is very poor
DukeofLeet 8 月 17 日 下午 8:58 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542440245
This solution DOESN'T seem to help on the auto updating unfortunately Forrest.

My solution was to pull the files from a client and place them in the server cache.
I think this might be a more unique issue than the steam file compression error.
Forrest Mark X  [作者] 8 月 17 日 上午 10:19 
You could manually install the EGS version above, but this can cause issues if I update the workshop item again
The Aura Farmer 8 月 17 日 上午 10:06 
Thanks for the reply! At least I know there's nothing wrong with my PC. Is there nothing I can do on my side? I see other players still active in the server.
Forrest Mark X  [作者] 8 月 17 日 上午 9:53 
Forrest Mark X  [作者] 8 月 17 日 上午 9:38 
Sadly these issues are related to steam changing the compression method used by workshop items, I can not fix this on my side