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That's the core of the mod with groups.
@dn
Loadouts.
there's an example file given in the mod's @folder.
the default settings work, but they're a "bare minimum" kinda setup.
And if it does, do I still need to remove pbo's as per description instrux?
yes.
@aussie4life
no, as it's based on player position and locations.
locations and audio locations are similar to the expansion ai patrols. audio locations only spawn if you meet the audio threshold. (shooting, or moving too loudly for example.)
Also another question. What is the audio groups for? Is that if a player shoots then theres a chance for ai to spawn on them? and if so why does it have a location setting? Sorry for the questions.
Then in that, exansionmod/AI/spatial
If It doesn't exist in the AI folder, stop the server, and make the folder yourself then start the server.
Permissions can be weird with dayz servers.
I am using "PvZmoD_CustomisableZombies" Perhaps that is the issue?
for locations and audio, set their enabled settings to 2 instead of 1.
@Vlados2793
i cant help much on here. post some logs on the expansion discord in my thread.
@XEN
they should already react to the bots as long as the bots arent set to the shamans faction.
I have read that some have had success making zombies apart of a enemy faction works well.