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报告翻译问题
1B6950C not work
Metamind09 used our map without our knowledge and we DO NOT support them currently!
Reporting any errors related with a last resistance version please use these links:
ns2_lr_story_spaceship
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=328561335
ns2_lr_spaceship
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=327820003
server: Wooza's Club Bizarre
We fixed that error, the map is working properly now.
Thank you for all comments. If you have any problems or suggstions for the map feel free to leave a comment.
Good sized map. Lots of detail. Lots of props and dark corners for aliens. Excessive amount of power nodes - many could be merged. One major issue, the tech point in Showers doesnt really have 2 enterances making a very cheap location for which ever team occupies it. Showers needs a path from Storage or Hanger C. Make the necessary changes and I will recommend it for servers.
Keep up the good work!
PS. I would also post this on the Official forums to get it out there.
Error: Failed to add an obstacle at -289.45, -130.46, -38.13!
Error: Failed to add an obstacle at -92.30, -125.16, -11.20!
Error: Failed to add an obstacle at -81.22, -130.43, 3.17!
Error: Failed to add an obstacle at -78.36, -130.49, 0.04!
Error: Failed to add an obstacle at -330.81, -130.30, 27.81!
Error: Failed to add an obstacle at -359.40, -127.76, 26.49!
Can you check for this:
Error: Couldn't open file 'models/marine/male/male_black.material'
Error: File 'models/marine/male/male_black.material' failed consistency check!
Error: No shader specified for material 'models/marine/male/male_black.material'
Error: Couldn't open file 'models/marine/male/male_black_face.material'
Error: No shader specified for material 'models/marine/male/male_black_face.material'
Error: Couldn't open file 'models/marine/male/male_black_ammo.material'
Error: No shader specified for material 'models/marine/male/male_black_ammo.material'
Error: File 'models/marine/male/male_black_face.material' failed consistency check!
Error: File 'models/marine/male/male_black_ammo.material' failed consistency check!
If you want to run the map on your Server you have to add those paths into your consistencyconfig.json
Weapon room tech point is very small and you can't easily get to that rooms RT. How about making it a little bit wider and opening the north wall from the tech point?
There are some dead ends that feel a bit frustrating. Some doors look like you can open them but they are locked. Maybe put a red light on them to make it clear that they are closed? The way Loki did on Kodiak.
I'm looking forward to try this map again later on!
Map is working now.
We had a "file not found" error yesterday. We didn't add a description in steam and that was the reason of the occurring error.
@Blu3
We are planning to build some vents, maybe one or two new paths, but first we will see how it's working for now.
@CNOTE
Thx for reporting the spelling mistake. Your map idea sounds interesting. Hopefully we will see a new spaceship themed map.
@Laosh'Ra
Thx for reporting the spelling mistakes. Shame on us! xD
Great job! I was actually thinking about making a space-ship themed map myself! I'm glad to see the NS2 community is still pumping out NS2 material.
It might have been a better idea to add some backstory to the map before actually creating it. It might have gone something like this:
An Alterra cargoship carrying illegal Kharaa samples for study accidentally released its deadly cargo, starting an infestation in the cargo hold. With the crew dead and the ship heading on autopilot towards a heavily populated, inner core planet, all that stands between humanity and the unknown is a small Frontiersmen freighter that happened to be nearby.
To fit the backstory, I would have designed the map as a slightly more civilian ship that revolves around two parts of the map: the crew quarters, brightly lit and clean, and the cargo hold, somewhat dark and cramped.
typos on the map though: you wrote hanger instead of hangar, the onos bar is missing an s.