安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1) Move the Project Valkyrie Core folder from Terra Invicta\Mods\Enabled to Terra Invicta\Mods\Disabled.
2) Delete the Assembly-CSharp.TIProjectValkyrieCore_MonoMod.mm.dll file from your Terra Invicta\BepInEx\monomod folder.
I'll include these instructions in the readme of future builds.
10/10, will play again.
Probably easier to start a discussion thread or go on the Discord rather than back and forth here.
Indeed, this version of the mod is not intended to be playable right now. It exists here for promotional purposes and to test Steam Workshop functionality.
Alpha testing takes place behind closed doors, but users are welcome to apply to join and I will post here when we are in position to alpha test again.
I can't just leave a disappoint in here.Cloud I have right to be informed of the information about this mod's test ?
*looks closer*
Yoooo, it's Valkyrie Core!
@SeekSeekLest: It is planned.
@Dutchball: Secret dev powers.
@Uncle_Franco: A wombat did it.
@Lightning_Strife: That's unfortunate it crashes the game. Mods currently can't remove items from the tech tree, but possibly I could remove the relevant references from TIBilateralTemplate to fix this.