Space Engineers

Space Engineers

Orlunda
96 条留言
Major Jon  [作者] 9 月 17 日 上午 10:08 
Updated for Apex survival, also spawning works again
Major Jon  [作者] 9 月 14 日 下午 12:04 
I'm working on it right now. Maybe the atmosphere is too thin for the containers. I don't think you can mess with the spawn logic though, because they can drop skins.
Zarentha 9 月 14 日 上午 11:51 
First of all - I love your work, this planet is super beautiful and with this update it's gonna be fun to play. And now for my questions :)
What are timeline for getting food on this planet? And for some reason, unknown signals doesn't work(Didn't work before last update too).
Major Jon  [作者] 9 月 13 日 上午 9:36 
the new respawn rover only lets you spawn on planets with an atmosphere of atleast 0.9 atm (this one is 0.89), because for some reason, the rover spawns a kilometer up in the air and needs a parachute to not crash. What a weird idea from Keen, just spawn it on the ground smh
Anyways, I'm fixing it, along with a lot of other planet related stuff that this update broke.
isGoose 9 月 13 日 上午 2:22 
Spawning appears to be broken
Ael's 8 月 26 日 下午 12:20 
Somehow SE went with the "fully icy" version and skipped the Green areas.. Nice planet tho.
Bladedragon0 8 月 25 日 上午 4:13 
I can't find any ice lakes? they are all cobalt lakes?
ELLIOTTCABLE on Discord 1 月 14 日 下午 5:50 
:+1: to the "Better Stone" compatibility!
r4v1n6 1 月 10 日 下午 12:30 
@sugarc4ne You should be able to find less valuable ores (Fe, Ni) at a depth of around 15m or so, which is detectable with the hand drill. Location matters greatly on what ores can spawn. See redacted description for hints.
sugarc4ne 1 月 10 日 上午 9:54 
im having trouble finding ore, is it just super deep or is it something else? when i fly around i cant detect anything with my drill
Rooster 2024 年 11 月 29 日 上午 11:26 
Any chance for a Better Stone version?
Major Jon  [作者] 2024 年 11 月 21 日 上午 10:57 
no, it's something deep down in the engine and apparently nobody in keen knows how to fix it.
JWickScari 2024 年 11 月 20 日 下午 10:07 
This is a general question but is there any way to increase or remove the game’s limit on custom voxels?

I have a really beefy pc build and know it can handle a lot of custom planets, but every time I try adding more than 2-3 planets, they start using default stone textures.
Neo 2024 年 11 月 14 日 下午 5:34 
so far so good, no issue at all for this
Echthros 2024 年 11 月 8 日 下午 4:00 
Sideways variant released here for anyone interested: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3362332228

Really awesome looking planet. Gonna have to make a RSS preset using it with it tidally locked to a star.
Major Jon  [作者] 2024 年 11 月 8 日 上午 10:26 
Oh sure, I'd love to see the tidal locking stuff actually work with real orbits and stuff. The reason why the green pole is the south was mostly for ambient sounds, if it's on the side, they'll have to be pretty much the same everywhere, but I guess that's not really a big issue.
Echthros 2024 年 11 月 8 日 上午 9:55 
Would it be ok if I made a rotated variant of this planet so that it can be used with Real Solar Systems? I need the green face of the planet to be sideways or it isn't possible to set up a proper tidally locked orbit.
Damonicus1986 2024 年 10 月 15 日 上午 8:41 
it crashes game when trying to load new world
Malpherian 2024 年 7 月 5 日 下午 8:52 
Is their a... Hacky....Manual way to give Keen the finger by editing their game to allow more Custom Voxels and textures without screwing up the way stuff looks?
xXShadowNinjaXx 2024 年 3 月 8 日 下午 5:24 
where did you download them from? from the quixel thing?
Major Jon  [作者] 2024 年 3 月 8 日 下午 5:18 
I downloaded a bunch in the past, now I use mostly quixel mixer. It's free and pretty easy to use and has like a few thousand premade textures in it already you can just use.
xXShadowNinjaXx 2024 年 3 月 8 日 下午 2:25 
How do you make your textures? I'm currently creating a mod that adds new ores ingots and components and such, but I'm having a hard time making seamless textures that look good, so how do you do it? Do you make your own images, or do you use some sort of AI or something?
Major Jon  [作者] 2024 年 2 月 4 日 上午 11:33 
I updated the planet now, there's a lot fewer custom materials now, hopefully shouldn't crash anymore for anyone.
Major Jon  [作者] 2024 年 2 月 3 日 下午 5:59 
The extremely specific bug becomes even more specific. It only happens when the >8 custom materials are all in view of the camera at the same time, when you are close enough that the terrain fully loads in, and when they are on a very steep slope, which mostly just happens around the heightmap seams. It seems like it should statistically almost never even appear, but I'm now also getting this crash on a new planet that I'm working on, which is pretty annoying. I'm feeling almost like a detective on his hardest case or some shit lol
Squeegy Mackoy 2024 年 2 月 1 日 下午 10:52 
I spawned it at 120km size. The view distance is however 50km. I was under the impression view distance only affects where entities load, and had nothing to do with planet lodding, but I'll poke around a bit more
Major Jon  [作者] 2024 年 2 月 1 日 上午 10:03 
Anyways I think I can fix it properly, but it will take some time to change all the definitions. I don't know if this was always a problem, or if they changed something, but I'll make a bug report anyways.
Major Jon  [作者] 2024 年 2 月 1 日 上午 10:03 
I think I've finally figured it out now. It's a very weird bug that depends on a lot of stuff. When the game loads more than 8 custom defined voxel materials through the ComplexMaterials section in the planets sbc file at the same time, it crashes. This planet loads 16 unique custom voxel materials through that section, but usually not all at the same time, because you can't be at both the north and south pole at the time. That's why I never had that crash happen to me. When you make the planet really small though, like 2km, so all custom materials get loaded at the same time, it crashes. That it crashes for you on a normal sized planet is probably also related to graphics settings like render distance and possibly hardware. It might help to change some graphics settings, maybe that fixes it. I've got everything set to high for reference.
Squeegy Mackoy 2024 年 2 月 1 日 上午 6:16 
I am also getting very consistent crashing as soon as I spawn the planet and fly the spectator cam down to its surface, was on the equator between the ice and green sections
Sharko Cat 2024 年 1 月 1 日 下午 5:51 
nice planet but two requests. Could you make a water mod variant and could you add this to the alkurah system world?
r4v1n6 2023 年 10 月 27 日 下午 3:14 
I get crashes too in certain areas (between the mountain range surrounding the eye and the icy area). The log mentions that the foliage renderer has issues. Probably a missing texture or something.
Major Jon  [作者] 2023 年 8 月 3 日 下午 2:29 
what does the log say?
guapter 2023 年 8 月 3 日 上午 11:35 
crashes the game (video driver error)
Renay Edor 2023 年 4 月 14 日 上午 9:18 
will this be added to the Alkurah Mod system? Or will this be a stand-alone planet?
Rooster 2023 年 2 月 26 日 下午 3:04 
Oh that is dumb. That's okay though. I'm just going to use Tohil for the late game. I love your planets btw.
Major Jon  [作者] 2023 年 2 月 26 日 上午 5:52 
Tohil has a density of only 0.5 and it drops off super fast. I want to keep it that way, but that means that none of the vanilla respawn pods work there. It's kinda dumb, because since there is an atmosphere, the game doesn't allow the rover spawn, but because it's too thin, it also doesn't allow the parachute one.
Rooster 2023 年 2 月 26 日 上午 4:22 
Confirmed it is working in Vanilla now. I am still not seeing Tohil though. Any advice there?
Major Jon  [作者] 2023 年 2 月 25 日 下午 3:15 
I don't think so, almost everything updates automatically, only gravity not I think.
Rooster 2023 年 2 月 25 日 下午 3:12 
Thanks! Will I have to respawn the planet?
Major Jon  [作者] 2023 年 2 月 25 日 下午 1:15 
right, I think I figured it out. The minimum air density for the respawn pod is 0.8, but I think it's measuring at 2 km from the lowest point, so the density on Orlunda dropped from 0.82 to below 0.8 at that height, preventing the use of the respawn pod. Anyways, I just increased the air density a bit, should work now.
Rooster 2023 年 2 月 25 日 上午 9:52 
I have tried spawning in vanilla only and still can't get a spawn
Rooster 2023 年 2 月 25 日 上午 5:38 
I am having a similar issue. Can't get spawns to work after generating the system with SSG on Orlunda or Tohil. With respawn mods, I can't spawn on Luma, Kimi, or Qun. (only have Orlunda, Luma, Tohil, Kimi, and Qun)
oHaakar 2023 年 2 月 16 日 下午 2:55 
I managed to make it work, just load the world before the respawn rover mod, and generate the world with the respawn mod active. thanks! <3
Major Jon  [作者] 2023 年 2 月 16 日 上午 10:18 
you did spawn the planet though right? Just having the mod active doesn't make the planet appear in the world
Major Jon  [作者] 2023 年 2 月 16 日 上午 10:18 
the game only allows the respawn pods with thrusters and parachutes in atmospheres. You can spawn in them when the atmospheric density is above 0.8, this planet has 0.82, so it should be available unless another mod disables it. Rover respawn pods are only available when there's no atmosphere at all.
oHaakar 2023 年 2 月 16 日 上午 5:04 
more info: I'm building a rover only, empty world, only this planet on it. no respawn mods, only space pod available for respawn
oHaakar 2023 年 2 月 16 日 上午 5:04 
can't spawn on it, any help?
Major Jon  [作者] 2023 年 2 月 13 日 上午 8:51 
Probably not, it's already super close to the limit of custom voxel materials you can have in one world. I think this might push it over the edge and a bunch of voxel textures would just turn into stone. Perhaps I'll do it if they'll increase the limit.
https://support.keenswh.com/spaceengineers/pc/topic/22619-increase-custom-voxels-limit
Okabe Rintaro 2023 年 2 月 13 日 上午 6:49 
Will you update the Alkurah Star System scenario mod to include Orlunda?
𝔓𝔢𝔯𝔢𝔰𝔱𝔯𝔬 2022 年 11 月 25 日 上午 10:36 
water mod version?
Leo2log 2022 年 11 月 18 日 上午 2:43 
thanks that's fine