Stellaris

Stellaris

V_TRAITS
261 条留言
Dog 10 月 25 日 上午 3:16 
Does this mod allow to Take the Leviathan Traits without killing them first ?
☆ Pickled_bacon 10 月 24 日 上午 11:25 
thanks for the continued support man <3 one of my favorite mods!
MasterBot 10 月 19 日 下午 3:03 
Weak immune system makes it so planets with pre-sapients cant be colonized...which is very funny.
victoriousdread07 (private) 10 月 18 日 下午 4:34 
how many of these traits have been updated to the new system?
Xyre  [作者] 10 月 9 日 上午 9:20 
I don't have a trait with that effect or name. You must have mistaken my mod with another one.
Mondschein 10 月 8 日 下午 4:13 
The trait "theoretical" which give all leaders the trait "Life Weaver" should give a certain amount of "Organic Species Modification Points" per council member but it does not seem to work properly?
Is this a known Issue?
Wheel16 10 月 8 日 上午 8:12 
Happy mod birthday :D
Wheel16 9 月 29 日 上午 10:47 
My over 100 custom species are not the same without this mod. Thank you for this masterpiece!
Xyre  [作者] 9 月 27 日 下午 4:32 
Should be fixed.
Mr.Esuba 9 月 25 日 下午 8:58 
I also have the same bug as Surwich
Surwich 9 月 25 日 下午 8:47 
Bug report for beta: currently, this mod is making it so my Rogue Servitor machines won't take jobs and just sit there unemployed.
Ginger Minge 9 月 11 日 上午 11:51 
Hope you're doing well friend, looking forward to any future updates, it's definitely a must-have mod. :)
nukestar 9 月 6 日 上午 11:54 
I have added support to this mod to my compatibility patch/modding utility https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3507159448
Zombieslayer1444 8 月 29 日 上午 10:35 
WOOHOO
Xyre  [作者] 8 月 21 日 上午 2:03 
Don't worry the mod will be updated. Today I released the first beta release with more following soon.
Era 8 月 20 日 下午 1:55 
Dont want progress on the update, hope life things are calm for you, and thanks for the mod (even if you never end up updating it)
Zasthy 8 月 4 日 上午 11:02 
Any updates on your progress.
2397325705 7 月 18 日 上午 6:47 
its a long progress:steamhappy:
Zombieslayer1444 7 月 9 日 下午 8:45 
Super excited to see the update and/or beta.
Alexander 7 月 9 日 上午 12:42 
keep it up with that update :)
good work man
pablo gonzalez 7 月 6 日 下午 3:10 
Fair enough and in that case I hope all goes well with your life!
Xyre  [作者] 7 月 6 日 下午 2:54 
Real life stuff keeps getting into the way.
pablo gonzalez 6 月 29 日 上午 11:16 
How far are you in the update?
MasterBot 6 月 4 日 下午 7:18 
Besides some forgotten mods,i'm looking forward to 4.0 update for this mod the most <3
ChrissTheBurnedOne 6 月 2 日 下午 2:30 
understood, best of luck then
Xyre  [作者] 6 月 2 日 下午 1:27 
I have a lot of traits to go over and I'd rather avoid giving any ETA's for a full version.

I have plans for releasing a beta update with most of the traits missing and trying to add most of them over time. But first I'd like to redo the internal architecture of the mod for 4.0. A lot of traits need to be either reworked from the ground up or simply cut due to either redundancies or them simply not working anymore.
ChrissTheBurnedOne 6 月 1 日 下午 4:58 
any eta for update btw?
Xyre  [作者] 5 月 31 日 上午 3:29 
Well it hasn't been updated to 4.0 yet.
w.girl27 5 月 30 日 下午 10:29 
currently broken and spaming the dreaded blank windows of doom for the parasite event realted to trait.
juba 5 月 16 日 下午 3:27 
oh thank you very much :praisesun:
Xyre  [作者] 5 月 16 日 上午 11:13 
Here is a link to the legacy version I set up a while ago https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3442708268
juba 5 月 16 日 上午 10:19 
oh, sorry, I think I expressed myself badly, could you leave a version of this mod 3.14 because in this version many traits are being valued
Xyre  [作者] 5 月 16 日 上午 8:54 
The submods should work retroactively as they don't change much from version to version.
juba 5 月 16 日 上午 8:25 
please leave sub mod 3.14
MasterBot 4 月 23 日 下午 2:46 
I love how my hive ai took more trait points,got malleable branches and killed its food focused economy right at the start of the game xD
mouskiller 4 月 17 日 上午 10:41 
Love this mod. There are fun traits, useful traits, harmful traits, and some are just hilarious. And what's best, it seems to be somewhat balanced.
Abathur 4 月 9 日 下午 6:57 
@Xyre can you make a trait/civic that allows hiveminds to covertly put armies on another empires planet via an espionage operation and when it's time to go to war they rise up and attack the planet? Like genestealers from warhammer 40k.
Nesserino 4 月 9 日 上午 8:37 
Yeah the AI makes 1 single army transport and then never makes any again, causing every war to not end because the AI just bombs planets instead of landing on them, and I double checked by turning off every mod except this one, I'm certain it's because of this mod
Nesserino 4 月 9 日 上午 8:09 
For some reason the AI is only making a single army at a time and I tested every other mod I was using and I'm 99% sure it's this one, have you noticed this?
Essence of magic 4 月 6 日 上午 10:17 
Brilliant as fuck
MasterBot 4 月 2 日 上午 11:19 
Is it intended that hive-minds dont have their equivalent of coop job? Or do i have an incompatibility with another mod? Kind of late to talk about this considering 4.0...
Ultragrunt777 3 月 28 日 下午 7:55 
Do fallen empires get any unique traits?
Zombieslayer1444 3 月 20 日 下午 12:43 
So sorry for the third comment I'd edit them if I could.

Mayflies also benefits heavily from the fact that the death chance system is not affected by lifespan at all.
Zombieslayer1444 3 月 20 日 下午 12:32 
To expand, using mayflies let's you alter your entire council build on the fly, based on your needs for the next couple years. I've been choosing different specialization traits for my scientists based on what tech I feel I need right now. It's so cool.
Zombieslayer1444 3 月 20 日 下午 12:29 
I have been playing this mod for months now, the only mod that ends up in every new playset I make. So much fun. The amount of traits that can completely alter your playstyle is so cool. Super excited you'll be porting to 4.0, I think some of the, will interact with the new, less controllable population system really well. i.e. Brood parasites allowing you to still focus on your primary species without sacrificing too much of the pop growth that comes from letting everyone grow.

Been doing a mayflies run with a imperial empire, might be my favorite trait so far.
MightyShark 3 月 19 日 下午 6:00 
Where is this inline script ->

inline_script = "traits/aquatic_pc_restriction"

that is referenced in the 01_v_generic_traits file ?
MasterBot 3 月 15 日 上午 8:49 
Does explosive birth work only for growth but not assembly,as says the description? If so...could you make it work with assembly too pls? And maybe even increase chance...
я щас убью всех 3 月 14 日 上午 10:10 
UPD: this is not a bug of this mod, something else breaks the distribution of work
At least in biological species
я щас убью всех 3 月 13 日 上午 10:08 
Had the same problem as Cyph, but the population of any species ceases to occupy jobs, except for Rulers
Xyre  [作者] 3 月 2 日 下午 4:53 
Understandable. I guess that the merger hasn't caught up as I did a rework of how the internals of the mod worked.