Project Zomboid

Project Zomboid

Muldraugh - West outskirts Shipping Company.
119 条留言
Sicroto 8 月 25 日 下午 2:19 
honestly my favorite map.
Martis 8 月 16 日 上午 7:54 
@KEEP3R Well, what? When are you going to make a map?
PFVTankGuy 7 月 10 日 下午 2:26 
@REEP3R do you plan to release the 2nd map for build 41 after the 42 stable release?
purpelhaze_943 5 月 10 日 上午 4:12 
Unfortunately, it doesn't spawn on the map for me, and I don't have any other mod that would change anything there.
and of course I also installed these mods
- Daddy Dirkie's tiles
- Dylan's Tile Pack
- throttlekitty's tiles
Martis 4 月 5 日 上午 10:18 
@KEEP3R hey, big MF, If you don't make me a card, I won't give you a case of vodka! VODKA!
REEP3R  [作者] 4 月 5 日 上午 3:54 
@Martis I've looked into removing the tile packs, one of them (dirks tiles) is a must for some of my buildings and would require alot of rework. I would lose the "fake" raised floor and steps in the warehouse. I plan on removing the other 2 even if they get updated.
In regards to new areas, rooms, basements etc, I have an expanded 2nd map that was ready to go when 42 unstable released. I've put that on hold for now until 42 stable and the new version of the editor are out so I can add too and make some changes.

I don't think the tiles packs will be getting an update until we get the new version of the editor and that's more than likely after 42 stable release.
If the tile packs get updated before then, I will updated this map so it works on 42 but if not, I'll be waiting for the new editor to remove them and sort it out.
Martis 4 月 1 日 下午 12:50 
@REEP3R, If these tiles are not updated? Maybe they should be replaced with standard ones?
Martis 4 月 1 日 下午 12:43 
@REEP3R, What about the upgrade ideas? For example, a generator room, a basement, an underground passage from one base to another (or a gas station), any of your ideas
Martis 4 月 1 日 下午 12:41 
@REEP3R, God bless you :steamthumbsup:
REEP3R  [作者] 3 月 28 日 上午 7:40 
@Martis I'm just waiting on the tile packs to be updated.
REEP3R  [作者] 3 月 28 日 上午 7:36 
@marshmallow justice It does sound like you've had an issue, normally when I play using Muldraugh military base it's full of zombies.
Martis 3 月 28 日 上午 4:03 
@REEP3R Man, when are you going to update the 42nd build?))) I need your base!
marshmallow justice 3 月 26 日 上午 5:46 
Gotcha, maybe deleting the chunk & resetting it fumbled with Z spawns a bit. Experienced the same with the older map, Muldraugh Military Base. Whereas our West Point experience is.. wild, with Wandering Zombies.
REEP3R  [作者] 3 月 26 日 上午 4:24 
@marshmallow justice Yes it should have more than "basically" none. Sounds like that will be down to your zombie settings etc and if you've went there early in your game you will get less zombies.
REEP3R  [作者] 3 月 26 日 上午 4:09 
@Martis gonna need that in English
marshmallow justice 3 月 25 日 上午 9:23 
is there supposed to be like no zombie spawns? in the shipping area there were none, and in the military side there were "basically" none, very light
Martis 3 月 25 日 上午 5:21 
И надо добавить подвал
Martis 3 月 25 日 上午 5:20 
Мужик, ну когда уже обновишь под 42 билд?))) Мне нужная твоя база!
Wraith analyst 3 月 4 日 上午 9:07 
ok, thank you :cozyroe:
REEP3R  [作者] 3 月 3 日 下午 2:25 
@Wraith analyst In base game you can't climb ladders but there is a couple mods that makes them usable. I done the ladders just as detail etc but was told after it worked with the ladders mod, so it should still work.
Wraith analyst 3 月 3 日 上午 8:43 
by the way, can we use the ladder on the side of the building to go up?
REEP3R  [作者] 2 月 14 日 上午 2:46 
Map is ready (I think) to update for b42 but the 3 tile packs I use have not been updated. I'm gonna give it some time to see if they do update them but if not, I'll look into removing the tile packs from my editor and rework the map without them.
Nuss 1 月 31 日 上午 6:01 
thats great; thank you
REEP3R  [作者] 1 月 31 日 上午 4:38 
@lNussi Yes I will, once I figure out what I need to do. Just found out that all maps will require an update to work with b42. I will try to get it all sorted and ready for the stable release of b42, it will also include the little fix for the computer that can't be picked up.
Nuss 1 月 28 日 上午 4:05 
could you update for b42?
Kane 1 月 11 日 上午 11:46 
Love this map mod. hoping we can get it in for B42
Swanky 2024 年 12 月 3 日 上午 3:55 
I'm a sucker for those small landmark maps, I like this one a lot. No real criticisms other than the gas station being there maybe. Then again, I have Lake Ivy Township nearby so it just extends into it naturally and fits in beautifully.
REEP3R  [作者] 2024 年 11 月 13 日 上午 7:16 
@x3m As far as I'm aware it does yes
󠀡󠀡 2024 年 11 月 9 日 下午 4:35 
does this still work?
jonas_marrabeze 2024 年 10 月 25 日 下午 2:55 
gostei
ToastNWaffles 2024 年 10 月 7 日 下午 3:07 
This has become my favorite base location and I have almost 30 map mods. Great job! I have a current play through in updating on Reddit if anyone is interested

https://www.reddit.com/r/projectzomboid/s/97jijt86TV
REEP3R  [作者] 2024 年 10 月 6 日 上午 2:18 
@Eneco Yes it does, all 3 locations have multiple car spawns, atleast 3 at each location. What have you got your sandbox car spawns settings set too? It's possible you just got unlucky if you have them set to low etc. In testing I set everything to high and sometimes every spot would spawn a car or sometimes only 1 or 2 would spawn. Other than that I don't know what could be stopping them spawning for you, sorry.
Eneco 2024 年 10 月 5 日 上午 11:34 
Does it also have designated car spawns? I checked it and didnt find any car
REEP3R  [作者] 2024 年 9 月 19 日 上午 10:50 
@Marine Sorry it has taken me so long to get back to you. I hope you managed to sort it?
I've been looking into this the last couple days and when I load my map up just on it's own or with my mod list, I'm still able to see my area on the map. I've reached out and the only answer I get is, "more than likely a mod conflict" -_- I mean that is probably true but not exactly helpful. So because of this I started digging. The only solution I've found to similar issues when people have mentioned an area not showing on the world map or overlayed on top of the original (base game) area, is when they also have a mini map mod active? The only other suggestion I have is to look in the mod file just to make sure the worldmap.xml file is there. I hope that helps!
ㅇㅇ 2024 年 8 月 12 日 下午 6:43 
This map does not appear on the World Map (M). Is there a solution?
REEP3R  [作者] 2024 年 8 月 6 日 上午 5:52 
@Stanley I really appreciate that comment, thank you! I'm glad you're enjoying the map.
REEP3R  [作者] 2024 年 8 月 6 日 上午 5:47 
@ゆっこ Yeah this one was my fault. This bug was pointed out like 2 months after I made this map and I did fix and swap them for the default computers in the editor. The switched on computers come from one of the mod tiles packs. I overlooked them in testing as at the time I thought they were from the base game and just expected them to work the same as the default computers. (I hate unmovable objects and honestly thought I had removed all of them) I had conversations with people at the time and it was decided not to updated and break everyone's current play through due to, 2 computers. I think that is still fair. It was thought the tile packs would get an update to give the props the pick up & move functions, this tell me that hasn't happened.
ゆっこ 2024 年 8 月 5 日 下午 7:54 
For reference, I am referring to the two turned-on computers located in one of the rooms on the second floor with many desks.
ゆっこ 2024 年 8 月 5 日 下午 7:51 
This is a user who is using this mode well. We are in the process of turning our office into a base, but we are having trouble because the two computers on the second floor cannot be separated. I would like to ask if there are any plans for this bug to be fixed.
Stanley 2024 年 7 月 29 日 下午 8:24 
The second compound to the south is leagues better for a base. I love it. Best custom base mod there is.
REEP3R  [作者] 2024 年 7 月 23 日 下午 1:50 
@Banquo I do know what you're on about. The collision mesh for the ruined fence/gate is the same size as the normal one, so even though it looks all torn down the game sees it as a full fence, that's why you keep hitting an invisible barrier. destroy them and you'll have no issue. It is doable if you line up perfectly but you're kinda not supposed too haha. You need to breakdown the ruined gate to get any large vehicle in or out anyway. It was designed that way for the "overrun" look and so that if a big truck etc spawns inside the compound you can't just fully loot the place and drive off without tools to take down the fence. I didn't want to make the place too easy to loot.
Banquo🌛 2024 年 7 月 22 日 下午 5:31 
The fenced compound has a collision issue when you try and drive a vehicle past the guard booths. It's extremely hard to get through without hitting invisible barrier.
Hyouki 2024 年 4 月 19 日 上午 10:50 
TPop
Vagn0 2024 年 3 月 28 日 上午 2:48 
map doesnt appear in my mp server
Choochit 2024 年 3 月 21 日 上午 4:19 
Refueling at the gas station spits out a few errors but isn't necessarily game breaking.
spank :) 2024 年 2 月 25 日 上午 5:24 
maybe im stoopid but is there a key to the cop car in the yard?
Ghost_Shot 2024 年 2 月 6 日 下午 5:22 
map does not load no matter what you do
Kidd Dick Johnson 2024 年 1 月 16 日 上午 3:03 
lmao Goobus, there's one saying "DONT LIGHT THE DAMN CAMP IN OR ON A BUILDING XD"
Wraith analyst 2023 年 10 月 28 日 上午 11:44 
and does the ladder on the side of the building climbable?
Overstuffed Joint 2023 年 9 月 20 日 下午 4:00 
roflmao goobus