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4-About the exaggerated strength of the Goons, I updated and fixed this. All of them were with Dark Pirate's Enemy setting, which by default, the Attack Damage is 1.2, but now I changed it to 0.3, but only for the ones that hold weapons.
1-This case of the teleporter being behind the invisible wall, I haven't seen it once, but if it happens again, you can use a long weapon (preferably the double-barrel) and press yourself on the invisible wall, for the shot to go through it, or move away from the enemy and wait for them to enter the arena.
2-I don't know if it's necessary to put a yellow line on the edge of the map to indicate the player on the invisible wall. Playing a few times, you will remember where the invisible walls are, and there are no walls in the middle of the arena, just the edges. If more people want the yellow line, I'll put it in a future update.
First is that a teleporter got stuck and decided to just toss magic at me from outside an invisible wall.
2nd is the invisible walls are too restrictive and have no indication where they are, leading to getting cornered too easily, and also the bodies piling up in the small arena messes with the players aim(also dead crystal crabs and crawler function as cover for the enemy).
3rd is that there's just too many enemies that can kill you in 1 or 2 hits. The fact that I even made it past the crawler section is pure luck, I don't even know how many insta-kill lasers missed me.