全面战争:战锤3

全面战争:战锤3

Vampire Coast Unit Pack
59 条留言
SteelBlood  [作者] 8 月 20 日 上午 8:35 
I'll add it to the list, thanks for letting me know. May be a bit, working on a number of mods including a new unit for this one.
lwhのsama 8 月 20 日 上午 2:15 
Depth guard now has 3900HP rather than before 3600 HP. It has been fixed by CA.But new guards by this mod only have 3600Hp,the same as before.Please fix it,bro.:steamthumbsup:
MVGkaiser 4 月 6 日 下午 2:19 
update?
SteelBlood  [作者] 1 月 9 日 下午 3:08 
Finally got around to the balance update. Depth guard stats have changed, overall buffs, though the pistol version doesnt do as much AP as it used to, since it didn't make sense compared to similar units. They did gain fire while moving as they should of had though.

All units should* also be recruitable by allies now.
SteelBlood  [作者] 1 月 5 日 上午 10:05 
Sadly I my vanilla game is broken right now so I couldn't tell you. If you can start your campaign with the mod enabled, you should be fine.
Lee Perry 1 月 5 日 上午 8:35 
need updatre 6.0 or still works?
SteelBlood  [作者] 1 月 4 日 上午 7:23 
Probably not the right place to ask, but if you use the custom wh3 launcher, there should be an option to disable certain units from mods last I checked.
theoddassity 1 月 4 日 上午 12:13 
Anyone aware of any mods that add single units to VC like just some pistol/rifle infantry/cavalry? Got too many mods adding the same thing over and over or only see what I want for vamp coast...
⎛⎝Wafelkowiec⎠⎞ 2024 年 10 月 8 日 下午 1:20 
Thanks! You're GOAT.
SteelBlood  [作者] 2024 年 10 月 8 日 上午 10:31 
I'll add it to the list, It's a long list though so good chance it'll be awhile.
⎛⎝Wafelkowiec⎠⎞ 2024 年 10 月 8 日 上午 9:32 
Any chance for giving pistol variant shoot on the move? I'd love for them to be able to shoot a salvo or two before going in melee.
Smoking Cat 2024 年 8 月 24 日 下午 12:16 
:P sounds nice, I like my One-Eye Jack Zombo, since I think about that xD
SteelBlood  [作者] 2024 年 8 月 22 日 下午 8:09 
I normally use the Gunnery Wight if I want a sniper, but that's a good idea. I'll consider it, play around with some ideas and see if I like any.
Smoking Cat 2024 年 8 月 22 日 上午 10:23 
ty.
have you ever think about a zombie sniper, something like one-eye jack-zombo?
i'm sure we need one. then we can say:
"one-eye jack hits everything"
"he is not only missing an eye, he is missing the half head"
"yes, but he hits everything!"
SteelBlood  [作者] 2024 年 8 月 22 日 上午 6:41 
Updated
Smoking Cat 2024 年 8 月 22 日 上午 12:58 
looking forward to this :P ty for the fast respond
SteelBlood  [作者] 2024 年 8 月 21 日 下午 5:03 
Thank you! Also for the feedback. I will try to have it fixed tomorrow.
Smoking Cat 2024 年 8 月 21 日 上午 2:01 
need an update, with the last patch every unit mod crashs. :S
btw nice mod :P
SteelBlood  [作者] 2024 年 7 月 24 日 下午 3:29 
Thank you! And that is exactly what I go for. I just hope I can achieve what I hope to. Appreciate your feedback and hope to improve it in the future. Have fun!
Albert Jester 2024 年 7 月 24 日 上午 7:32 
That's more than fair, thanks for taking the time to respond, I hope those road blocks get resolved, there's nowhere near enough mod makers who focus on "seamless" unit packs. Nothing against big overhaul mods or the various big creative unit packs, but honestly, sometimes you just want a little more roster variety in line with the vanilla units to flesh out factions and you're very good at that.
SteelBlood  [作者] 2024 年 7 月 24 日 上午 5:18 
For now, I haven't done much modding in awhile. I am currently pretty much just making sure they stay working. I would like to go through each mod I have at some point and add in 1 or 2 units to most of them, maybe some balance changes on some mods, better unit cards, etc. But I have other mods I still want to make for some factions as well. You have good suggestions, but I don't think I'll be able to implement them, at least for awhile. There have also been some roadblocks on some of the other mods I have been trying to work through but haven't been able to get any help with.
Albert Jester 2024 年 7 月 23 日 下午 11:28 
If you were to add another unit, would you consider a, higher tier Gunnery Mob? like, the difference between Empire Handgunners and Empire Nuln Ironsides. Roughly the same unit but with generally better stats at a higher cost, (maybe using the Gunnery Wight Torso to visually differentiate them.)

Say, Zombie Pirate Marines with swords and pistols at 500gp, and Zombie Pirate Marines (handguns) at 800gp? both just flat improvements on their lower tier versions in terms of armour, stats, speed, accuracy etc, with a slightly lower unit count (say, about 70).

The Coast's "Skeletons VS Grave Guard" units.

(And If I can be very impertinent, would you consider using Edited Unit Cards for this mod? as in slightly tweaked/recoloured versions of the existing depth guard/zombie unit cards, so they blend in better with the others? The units themselves already feel like they fit right in with the vanilla roster so if the cards could match it'd be a perfect "official expansion we never got" mod)
SteelBlood  [作者] 2024 年 6 月 20 日 上午 4:22 
Thanks for the heads up sigmar, I'm sure it's fine though. This mod has been around since WH2, and mod authors often use inspiration or certain aspects from other mods so it's not uncommon to see some overlap, as long as they make sure to credit the original.
sigmars_disciple 2024 年 6 月 18 日 下午 9:07 
Odd, I just went through some Coast unit packs and there is this one by Ghido (hope I spelled that right) that has 4 instead of 3 units but it's almost like I read the same(ish) unit names on 2 different mod pages. Is probably all good and just an odd coincidence (he has a full compilation out with units for almost every race, usually pretty extension-of-vanilla ish), but maybe you wanna take a look <3
sigmars_disciple 2024 年 6 月 18 日 下午 8:40 
Hey, you could update the bit in your description about removing units, as this is easily done via WH3MM, but users seem to know very little about it! Any activated mod containing units will show a settings icon on the right hand side. Clicking on it allows to deactivate units - settings are saved, locally. <3
Majyek 2024 年 6 月 18 日 上午 9:10 
Well that's a bummer. I feel like it's a missed opportunity on CA's side with that one.
Oh well at least I can enjoy what I have :steamhappy:
SteelBlood  [作者] 2024 年 6 月 17 日 下午 7:34 
@vo That's kind of odd, I just compared the vanilla units and they are the same size. Perhaps you have a mod that affects the size of the vanilla units?

@Majyek Probably not sadly. That's a bit outside of the scope of this mod, and I'm also not currently actively modding, just trying to keep them up to date. Likely at most at some point I might add another unit to this mod, if I can make it work.
Majyek 2024 年 6 月 15 日 上午 7:55 
Are you planning to also add a Depth Guard dedicated lord?
Maybe a 5th Legendary Admiral from the tech tree.
That or just replacing already existing one.
I really like Depth Guard armour and it's a damn shame that they don't have a lord option.
He could have a Death Shriek Terrorgheist mount and focus around buffing Depth Guard and Terrorgheists. With a mix of both blood and depth magic.
What do you think?
vo 2024 年 6 月 9 日 下午 12:54 
For some reason the depth guard variants in this mod are huge compared to vanilla depth guard 😂
SteelBlood  [作者] 2024 年 5 月 12 日 上午 10:05 
No one's reported any issues like that on any my mods before, so sounds like a conflict probably. Can't say for sure until tested with only my mod enabled though. I doubt resubbing will change anything, unless something didn't download properly.
mrfatbard 2024 年 5 月 11 日 下午 10:09 
no but its the only mod i disabled and the game seems to be working now, it might be a conflict with one of my other mods like the neferata mod or possibly mixus legendary lords mod (most of the other mods i have are just unit replacers) but no worries maybe ill just try resubbing and see if that works later
SteelBlood  [作者] 2024 年 5 月 11 日 下午 6:11 
Have you tested with only this mod enabled?
mrfatbard 2024 年 5 月 11 日 下午 4:27 
im still getting crashes over the end turn around turn 3-6 when playing as the beastmen and after four hours lol i found out that it was this mod somehow, it might also be a conflict with another mod i have but i thought id let you know anyway
Chemiker94 2024 年 5 月 2 日 下午 2:10 
Thanks a lot man, really appreciated :)
SteelBlood  [作者] 2024 年 5 月 2 日 上午 6:07 
Thanks for letting me know, should be updated and working now.
Chemiker94 2024 年 5 月 1 日 下午 2:44 
causes crashing since 5.0 unfortunately :(
GOW LIKE A BOSS 2023 年 12 月 14 日 上午 7:44 
Gotcha, no worries!
SteelBlood  [作者] 2023 年 12 月 14 日 上午 12:34 
I'll add that to the list, though sorry it may be awhile. Don't play much anymore.
GOW LIKE A BOSS 2023 年 12 月 12 日 下午 7:23 
Would you consider adding the "fire whilst moving" ability (trait?) to the Depth Guards (Pistols)? It feels like they should be able to fire on the move.
fredrowe234 2023 年 12 月 12 日 上午 8:34 
Thank you! I like the Zombie Pirate Gunnery Grenadiers in particular
SteelBlood  [作者] 2023 年 11 月 27 日 下午 7:22 
Thank you!
mrfatbard 2023 年 11 月 27 日 下午 4:39 
i cant belive ca doesnt belive in shields for this faction, nice mod
SteelBlood  [作者] 2023 年 8 月 20 日 上午 2:50 
Thanks, that's always great to hear! :) happy you enjoyed it.
SteelBlood  [作者] 2023 年 4 月 27 日 上午 6:15 
It is :)
Madder Red 2023 年 4 月 26 日 上午 10:38 
Wait, is this the same mod that also was in TWW2?? If so, freaking awesome
SteelBlood  [作者] 2023 年 4 月 23 日 上午 9:45 
Yea, update changed some stuff. Fixed.
SteelBlood  [作者] 2023 年 4 月 23 日 上午 8:51 
That's super weird, maybe the 3.0 update broke something, I'll look into it, thanks for letting me know.
Majyek 2023 年 4 月 22 日 上午 8:41 
It seems like the units this mod adds are not considered undead. You cannot heal them with Invocation of Nehek and they run from battle after suffering casualties.
fredrowe234 2023 年 2 月 1 日 下午 5:38 
Thank you!
SteelBlood  [作者] 2023 年 2 月 1 日 上午 4:54 
Yep! Feel free to do that to any more of mine :) You made it available to more people and followed the permissions section perfectly. Thanks and nice work!