安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






hell yeah :D thanks
I prefer my DMRs usable and efficient long-range (~300m), so yee
you just get 20 shots with almost 0 RNG on them. i like it. but, after using it for a bit, i can know for sure that i'm not changing my mind on keeping this think on irons only.
it's fun tho... high skill ceiling :3
also yea that lmao
hey, kind of a low blow dude
it's not tan, it's actually called FDE, plus there's this thing called "painting your rifle"
and I'm proud of it (partially)
...this is a SR25 pack, not a M110...
on the list, dunno when but its on the list
will get to it when I finish some gadgets
huh, thought its subpar bc of the animation...
thank you :D
hell ye
intended aesthetic, will make more in the future
recoil ended up too low
ok, clarifying
1. I know about the actual suppressor, however I'm going for the gemtech suppressor vibe, like the clean-black-suppressor vibe instead of the official MK11 suppressor
2. It should be minimal spread? I prefer minimal bloom but kickback-based recoil. No matter how the barrel/gun jiggles, it should hit wherever the ironsight points at. (The muzzle element is tied to the barrel of the model)
I'll prob reduce the spread to 0 later for good measures
3. Oh, integrated front sights and front posts do exist- So do railed front sights and gas blocks with no rails or attachments. I'm going for the plain gas block version because of aesthetic reasons lol (want a SR25 that is "one aesthetic fits all", y'know)
ayy
will try, have other projects in mind rn
although you can commission me for a rush order
No, that's exactly how it works
15 is FOV 15. Which is the wider FOV, therefore it zooms in less.
10 is FOV 10. Which is the more narrow FOV, therefore it zooms in more.
same logic as FOV 75 (narrow) vs FOV 120 (zoomed out)
Hope that clarifies things
thank you :D
impossible unless
1. I learn how to animate
2. I collab with someone who can animate
3. SteelRaven7 add the Mk25 pistol prefab back to the toolspack
so yea, sorry, not possible for the time being
thanks :D
idk, mostly gadgets
enjoy