X4: Foundations

X4: Foundations

UNIVERSAL COMBINED MODULES 1X, 10X AND 100X
169 条留言
stormlands 9 月 22 日 上午 5:52 
iseeu0, can i ask would you be interested in making one of the boron station modules ( i like the look of the boron Plangton production module.) to make all the nessesery parts for all universal stuff for ship building. ? And thank you for making this awsome mod :steamhappy:
Teraka 9 月 14 日 下午 11:31 
Or if stoping production per item is not possible maybe we could get a separate cheat mod that uses energy cells to produce the item in their individual modules, true we would get an additional 57 modules (+2 for SWI) but we could get more control over what is being produced.
Teraka 9 月 14 日 下午 10:53 
I agree that energy module should be separate to make it easier to run on its own, also is there a way to solve the issue of waiting for storage? Would it be possible to start/stop by individual product? This is for cases where we don't want the module to produce something or if we want it to only produce specific items.
仙人卡尔 9 月 13 日 下午 10:24 
plz consider make a seperate 10x and 100x energy module,cause universal module won't start producing unless there's enough energy,and it's hard to provide the massive need of starting energy for 100x universal modules
iseeu0  [作者] 9 月 13 日 下午 12:01 
@aladinaleks - yes it does
aladinaleks 9 月 13 日 上午 9:20 
Does the mod work for 8x versions of the game?
Darkus 6 月 15 日 上午 1:40 
@SeraphinGhost I have seen the same issue, I think the modules get stuck when one of the wares gets full so it doesn't move onto the next one as needed. I have found having 2 or more of the universal Module you want helps but doesn't fix this. I have been doing these tests with the x100 but I am going to try it next with the 10x ones so see if there is an improvement.
SeraphimGhost 6 月 5 日 上午 9:07 
I came here to see if anyone else has similar issues with storage and it seems it's relatively common bug; the production halts because it is waiting for storage, even if there is plenty of empty storage left..
Darkus 6 月 3 日 下午 12:23 
@Todd[CH] sorry for the later reply, had to use the cheat mod to give me all blueprints, or you can do it your way. Otherwise, like you, I could only find the SWI modules for sale.
Kanifeli 5 月 30 日 下午 3:10 
tried a second base build and energy storage goes negative. i cannot change to manual or the logic for energy breaks.
Kanifeli 5 月 30 日 下午 12:49 
looks like the modules will not start. i had to create some solar panels but i get some things like ore or silicone to run 1 or 2 times then it pauses. energy is now maxed out but production is not really moving for any module.
Todd[CH] 5 月 29 日 下午 4:54 
UPDATE: I can see the modules when selecting the blueprints for a custom game start.
Have i just not found the right faction yet?
Todd[CH] 5 月 29 日 下午 4:27 
@Darkus i would be very interested in knowing how you got it working.
I can only see the SWI production module and i am in normal play. IMP dont have any modules apart of the SWI for sale.
Darkus 5 月 8 日 上午 11:46 
Nevermind, was using the station designer and the modules were all present when playing normally. apologises
Darkus 5 月 8 日 上午 11:39 
I have loaded the SWI module and this mod, I can see the SWI modules for the ship supplies and Rydonium, but I cannot see any of the other modules. any Ideas as to why?
Affe.mit.Waffe the Great 4 月 21 日 下午 2:34 
Terran Ressources for Terran Buildings woulr really be great^^
iseeu0  [作者] 4 月 18 日 下午 1:29 
@El Capitan Kirk - this happens when the storage is at the end of the build queue list since it has no were to store the thing it produces.

@MooOooN - ahh U may need to add a souler panels to the station, it need a burst of energy to get started.

@Capital of Great PrickTown - For buy and constructing them?

@jkelley2 - I will look in to adding it.
El Capitan Kirk 4 月 17 日 下午 10:24 
be sure to wait until the station is 100% built and the resource module should start producing.

I thought I had the same problem, but I think the station production doesn't update until everything is built with these modules.
MooOooN 4 月 16 日 下午 2:38 
i have 100x module 0 which produced energy cells. However in logical overview it says, modules without resource. Do I need something else for module 0 for 100x to work? I have all DLCs and did a custom start.
Capital of Great PrickTown 4 月 7 日 上午 12:50 
Can you make a cheap version of it? Retaining the production efficiency?
jkelley2 4 月 1 日 上午 7:44 
it looks like all the modules cost hullparts and claytronics making it hard to get setup with a Terran Economy since they dont show having a Terran build method
raz334 3 月 25 日 下午 5:06 
LifeSaver, LagReducer
3062198556 3 月 13 日 上午 3:11 
@iseeu0,okok
iseeu0  [作者] 3 月 12 日 下午 12:07 
@3062198556 - It means u do not have space for a individual items on that station, u may want to use this mod as well: 100m Universal Storage + 100K Habitat this adds a module with a lot of storage space to the station.
3062198556 3 月 12 日 上午 9:10 
@iseeu0,I'm sorry to bother you. My module stopped working when some products were fully loaded, but one product still had spare storage space. May I ask what the problem might be
iseeu0  [作者] 3 月 10 日 下午 2:59 
@Zerberus - :cozysmitedaji:
Zerberus 3 月 10 日 下午 1:22 
@iseeu0 Yea, just figured it out, I wasn't aware that the x10 modules needed workforce for the actual bonus....had it run without a habitat before so my allocations were sufficient but when the habitat finished everything went south....didn't realize it was THAT much :D
iseeu0  [作者] 3 月 10 日 上午 5:43 
@Zerberus - from my testing for it, u may need to lower the rest of the demands storage and have water storage higher, also make the other resources the cheapest they can be to help u empty them out. It sounds like there is just barley space for water atm for that station.
Zerberus 3 月 10 日 上午 3:36 
@iseeu0 Love the idea of this mod...however:
from what i gathered in the comments the module should skip the resource when its allocated storage is full, right?
For some reason it doesn't do it for me. I have 2/3 of my available storage free for use and the modules won't cycle anymore telling me 1 resource has no more storage left, effectively stopping my whole production.
For example: I'm in BOR space with a Module 1 and a high water demand, but Teladianium will not sell...but it is blocking the water production, is it intended or am i doing something wrong here?
3062198556 3 月 10 日 上午 2:39 
@iseeu0,okok
iseeu0  [作者] 3 月 10 日 上午 2:35 
@3062198556 - just updated the mod, made a spelling error that broke the SWI module
3062198556 3 月 9 日 下午 11:30 
@iseeu0,I really couldn't find this new space station blueprint, whether it's the original version or SWI, custom opening or in-game, even with the use of cheat menu
iseeu0  [作者] 3 月 9 日 下午 10:31 
@3062198556 - it should be at any faction representative, under the production tab
3062198556 3 月 9 日 下午 10:24 
@iseeu0,Sorry to disturb you, but I couldn't find this newly added space station blueprint in the game
3062198556 3 月 7 日 上午 7:19 
@iseeu0,okay,thank you very much
iseeu0  [作者] 3 月 7 日 上午 6:45 
@3062198556 - it is now added to all faction reps
3062198556 3 月 7 日 上午 2:51 
@iseeu0,okok,thank you
iseeu0  [作者] 3 月 7 日 上午 2:38 
@3062198556 - ill make it own module for it
3062198556 3 月 7 日 上午 1:59 
@iseeu0,赖登素核心,舰船补给品
iseeu0  [作者] 3 月 7 日 上午 1:33 
@3062198556 - what are the 2 extra items called?
3062198556 3 月 6 日 下午 10:57 
@iseeu0,Add to a module or create a separate module, whichever is convenient for you, use that one:steamthumbsup:
iseeu0  [作者] 3 月 6 日 上午 7:28 
@3062198556 - sure i will but i am not sure to which module maybe to MODULE 1?
3062198556 3 月 6 日 上午 5:36 
佬,可以再加个星战多的2个材料吗:steamhappy:
iseeu0  [作者] 3 月 3 日 上午 12:30 
@Stromboli - All 3 versions are in the mod, and u can buy them from any faction representative the version u like or everything if u want to build varied basses, all up to u in that case.
Stromboli 3 月 2 日 下午 7:47 
Hello new to the mod, haven't tried it yet but how do you select which version of the mod you want? Is it in the extension page?
dvilladae 2 月 28 日 下午 8:20 
@iseeu0, I think including the 10X and 100X versions in the same mod as the 1X version is a fantastic idea. That way you wouldn't have to worry about an additional mod and it's all up to the player.
LovaNya 2 月 27 日 下午 2:14 
Finally!! Thank you for the 100X version!!! :steamthumbsup:
Neikotori 2 月 27 日 上午 8:43 
Awesome. Thank you.
iseeu0  [作者] 2 月 27 日 上午 7:16 
THIS MOD ALSO CONTAINS 1X, 10X AND 100X, VERSIONS NOW
iseeu0  [作者] 2 月 27 日 上午 12:17 
@Neikotori - U are welcome, In the long run it will be easier for me yes.

@HELLSTORMER - I am not sure why Steam / the Game, some times struggle to keep mods updated to the newest Steam version.