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报告翻译问题






However,Inspect weapons when switching weapons,I encountered the same problems as @C.Ritter without ACE addon .
(...Good addon, but seems like you can't inspect twice, only once unless you restart the mission...)
The operation that Enable the ace3 addon and enable this setting of ACE Indicator Displays : Round count... can solve the problem。
It seems to be a conflict between the inspecting animation and the switching weapon animation.And it's not enough to turn on the ace module, you have to turn on the ACE Displays setting.
但是在切换武器时执行检视动作有问题,和@C.Ritter一样。
(...Good addon, but seems like you can't inspect twice, only once unless you restart the mission...)
打开ace模组并且打开 ACE Indicator Displays这个设置就没有这些问题。
好像是切换动画和检视动画有冲突,而且不仅需要ace模组,必须打开ACE Indicator Displays 这个设置。
I have to ask though, which maps did you use for the 1st and 3rd video and is it possible to achieve the "texture" effect of the 2nd video in Game? And if yes, how?
@AzaelJA21 xd
@C.Ritter Just tested it works fine
@STyx2909 Thanks for the suggestions, an animation for switching firing modes does sound interesting... We will see in the future =)
Was thinking, based upon SCUM game, if it would be possible to have possibility to have specific checks:
- weapon safety (returns boolean);
- weapon firing mode;
- weapon ammo check;
- additionally, a temperature check;
A slightly shorter (or faster) animation sequence for each of them.
Current weapon check would hence turn into a complete checking of every steps.
What you wanted is not possible in 1st person due to engine limitation, the hands are on a different layer than the game world, so the throwable will always be in front of the hands. This rotating inspection is also better imo as you can fully inspect every side of the throwable.
As for the other request, I'll have to create a new script function to do that without ACE, but i'll consider it for the next update =)
i guess i would prefer it if your character would just hold the grenade in his hands without the levitation and extra rotation, but that's not a big deal. still a great little mod!
thanks for your nice little mod. It's such a small thing, but really adds to the experience!
I want to report a little bug with the recent update. When expecting throwables the animations looks fine for other players in MP, but for the player who is actually doing the inspection, the grenade is levitating 20cm or 30cm above the player's hand.
This was tested with grenades from the RHS mod without (!) running ACE.
Also a small feature request would be to add weapon info (bullets in magazine / magazine type) to players that don't run ACE.
Thanks a lot for your work!
@Nobutora yes it works client side but players who dont have the mod will not see the animations
@multicellular organism Thanks mate, and awesome suggestions, i definitely will consider adding them in the coming update
@Viper1Zero thanks a lot brother for checking out my mod hope you like it
@NFIGMT Arctic and niakala
@the ennd Sadly no, its not supported by the engine :(
If you dont mind I have two suggestions:
-Inspecting weapon showing ammo count, I really hope you will menage to add that functionality, that would be great.
-Some tacticool equipment sound while inspecting your weapon. That would raise immersion even more. I think a general sound of that kind could work for all weapons.
that's amazing! This is the right addition especially for all loot based game modes!
@pr0rzal, fiercedrummer117, little andy Thanks brothers hope you enjoy inspecting weapons!
@кино , Trve Kvlt absolute facts brothers
@phamuxblixy my own preset, if you want the cellshading use comic filter
@froggyluv in vanilla its only to appreciate the model, in ACE yes something like that is planned. Thanks :)
@Predator14 Thanks brother, are you sure tho? how many mods have launcher and binoculars inspection?
@mrzach based brink enjoyer