Stellaris

Stellaris

U. C. F. Starship Troopers
139 条留言
Gage  [作者] 9 月 30 日 上午 10:43 
@All

Mod Updated To Version 1.3.6.

Adjusted:
- Adjusted jobs provided by U.C.F. districts and buildings to be in-line with the vanilla system.
Gage  [作者] 9 月 24 日 上午 11:44 
@yourfriend

Thanks for the clarification. I did a quick test with the Steam version and it works without any problems.

Your report points to a broken download of the mod.

Try the follwing:

1. Un-sub from the mod.
2. Exit Steam.
3. Wait 5 minutes.
4. Re-sub to the mod.

I hope this fixes your issues.
yourfriend 9 月 24 日 上午 11:30 
@Gage

Thank you but I should have been more clear. All of the mod buildings appear in game with their file_name format. For example, the War Memorial building is named "Building_kse_ucf_war_memorial" when I am playing and that is the only text that appears.
Gage  [作者] 9 月 24 日 上午 2:28 
@yourfriend

The "building_kse_ucf_..." is correct as the content of the mod was part of "KSE" a long time ago.
yourfriend 9 月 23 日 下午 7:01 
I am having an error where all the buildings are titled and described as "building_kse_ucf_..."
The only other mods I am using are a few shipset mods, UI overhaul, and Real Galaxy. Have you seen this error before?
Gage  [作者] 9 月 15 日 上午 3:40 
@SpardaSon21

I know. Will update the districts in the next days.
SpardaSon21 9 月 14 日 下午 7:40 
Just a heads up to let you know the districts still add researcher jobs and use researcher modifiers.
Roland 9 月 1 日 下午 3:03 
Thanks Gage, Be well sir! :-)
Gage  [作者] 9 月 1 日 下午 2:10 
@Roland

Seems we have something in common. Enjoy.
Roland 9 月 1 日 下午 1:53 
I had to say it even though the IWM in London is one of my favorite museums of all time! Yeah I love the novel and Roughnecks, but not the movie so much. Good mod and thanks! :steamhappy:
Gage  [作者] 9 月 1 日 上午 9:31 
Small Loca Update. No new version no.

- Changed localisation of the "UCF Imperial War Museum" to "UCF Federal War Museum."
Gage  [作者] 9 月 1 日 上午 9:18 
@Roland

I'm impresed. Someone knows the Heinlein novel . :-)

You are correct. I took the British Imperial War Museum as the inspiration for the building. That's why.

"Museum Of Victory" sounds bit too much like the wording used in the hilarious movies for my taste.

I'll change it to "Federal War Museum" instead.
Roland 9 月 1 日 上午 9:01 
The War Museum really should not be named "Imperial" it would be Federated, just saying "Imperial" has no place in the UCF. Or it could be the Federated Citizens Museum of Victory! It is a good building just needs a more genre appropriate name. "Criticism is the mildest form of compliment". RAH- Starship Troopers (The Novel 1959). :steamthumbsup:
Gage  [作者] 9 月 1 日 上午 8:30 
Mod Updated To Version 1.3.4.

Fixes:
- Fixed a typo in the "Imperial War Museum" descriptor.

Adjusted:
- Job generation and modifiers of U.C.F. science buildings.
Gage  [作者] 8 月 30 日 上午 3:28 
@WMK1234

English only.
WMK1234 8 月 30 日 上午 1:47 
other language supported?
Gage  [作者] 8 月 28 日 上午 1:58 
@SpardaSon21

I'll look into it the next days.
SpardaSon21 8 月 27 日 下午 4:57 
Since the big planet overhaul we just had the unified researcher jobs don't exist anymore in the Stellaris code base, so all of your buildings that add them as jobs should swap those out to other jobs or you should create a new researcher job for them to staff.
Gage  [作者] 8 月 27 日 上午 6:43 
Mod Updated To Version 1.3.3.

Fixes:
- Fixed an interface glitch when the "More and Scrollable Building Slots for Zones" is not installed.

Misc:
- Some small adjustments here and there.
Gage  [作者] 7 月 23 日 上午 3:09 
@Rastek

Saw it and accepted. I'm curious.
Rastek 7 月 23 日 上午 1:41 
Hey Gage, I must first say that I really enjoyed your work, and that i'm trying to reach you on discord to talk about it and if you could help me with something I'm planning to do with it
Gage  [作者] 6 月 11 日 上午 3:46 
@Fikus

Sorry but I don't use the Steam chat. You can reach me on Discord. ID is: gage5665.
Fikus 6 月 10 日 下午 2:53 
sent u inv to not spam here
Gage  [作者] 6 月 10 日 下午 12:45 
@Fikus

Feel free to make a Polish translation but do it as a sub-mod. I had some direct "translation contributors" for my mods in the past but all of them have proven themselves as to be not reliable.
Fikus 6 月 10 日 上午 10:46 
Ok gonna check it i dont remember owning Boot Camp :D
oohhh btw u wanna translation for u mod (polish lang) ?
Gage  [作者] 6 月 10 日 上午 9:42 
@Fikus

No problem on my side.

Requirements for armies:

MI Trooper Platoon:
- Ground Defense Tech + MI Boot Camp

MI Shock Trooper PLatoon:
- MI Elite Proving Grounds

MI Marauder Platoon:
- MI Elite Proving Grounds + UCF Ministry Of Research And Development. They can be built on
your Empire Capital planet only.
Fikus 6 月 10 日 上午 2:07 
@Gage, hello again.
I am unable to build troops (armies) is there special super rare tehc req or some mod MAY block armies froim ur mod ?
Gage  [作者] 6 月 10 日 上午 1:21 
Mod Updated To Version 1.3.2.

Fixes:
- Corrected a bug in the U.C.F. technolody file caused by the latest vanilla update.
Gage  [作者] 6 月 6 日 下午 1:04 
Mod Updated To Version 1.3.1. (Save game friendly.)

Fixes:
- Blocked AI from using U.C.F. technolody.
- Blocked the generation of U.C.F. districts on non player planets.
- U.C.F. empire unique buildings can't be build on colonies any longer.

New:
- Added support for "More and Scrollable Building Slots for Zones"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3486446795

If mod is installed:
- U.C.F. SCIENCE AND HERITAGE ZONE provides 6 building slots (For U.C.F. and
general research buildings.).
- U.C.F. MILITARY ZONE provides 6 building slots(For U.C.F. and general military
buildings.).
Gage  [作者] 5 月 28 日 上午 4:54 
@Fikus

Some ship-set mods include namelists. Might be worth to check that.
Fikus 5 月 28 日 上午 4:49 
@Gage, my main source of issues are lack of 100mln euro in my acc and law which say that u cannot purge someone legally xD but thank u // still same issue .... i surrender just will play with it like that
Gage  [作者] 5 月 28 日 上午 4:28 
@Fikus

You are welcome. Hope you find the source of the issue.
Fikus 5 月 27 日 下午 11:24 
@Gage, thank u i will then for that kind of issue (just was suprised cuz only this mod that)
but....i also have it above my shipset mods :D i will put in bit down then after name mods maybe too. Thank u for ur time
Gage  [作者] 5 月 27 日 上午 4:12 
@Fikus

In general you can put it anywhere. I have it below the the ship-mods in my load order.

UCF does not influence the name picking at all. I assume one of your namelist mods is not updated.
The issue you are reporting points to an error in the loca file(s) of a namelist mod(s).
Fikus 5 月 27 日 上午 4:01 
hello, where to put it on mod list ... my names are like name_something_pizza instead of normal naming and such
Gage  [作者] 5 月 24 日 上午 3:56 
@All

A small and elegant UI-Mod that adds more and scrollable building slots to zones I can highly recommend.

- No cluttered and overloaded planet view.

- 100 % compatible with UI-Overhaul Dynamic.

- Save game compatible.

Get it here:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3486446795&tscn=1748073656
Gage  [作者] 5 月 17 日 上午 5:42 
Mod Updated To Version 1.3.0.

New:

- Overhauled mod to support Stellaris 4.**.*.

- 3 new districts and zones:

- UCF Federal (Available on empire capital-planet only for U.C.F. empire unique buildings.)

- UCF Science and Heritage (Available on empire capital-planet only for U.C.F. empire unique
buildings.)

- UCF Military (Available on empire capital- and colony-planets)

- UCF War Memorial can be constructed in city districts and U.C.F. military districts.

See screenshots for changes.
Gage  [作者] 5 月 10 日 上午 2:00 
@Gaiashield

Be sure I will. I hope I will be able to update it within the next days.
Gaiashield 5 月 9 日 下午 4:03 
I hope you take all the time you need.
Gage  [作者] 5 月 7 日 上午 7:03 
@Loveless1987

First of all thank you for nice feedback.

To answer your question:

Yes I will update the mod but I can't tell when it will be done.
I'm in the middle of updating my other mods which have priority because they have a lot more subs.

Hope you understand.
Loveless1987 5 月 7 日 上午 6:09 
I hope this mod will be updated for 4.0. I really liked the building and, especially, the armies. My only complaint was that it wasn't compatible with ACOT, but I managed to work around that. I, for one, like that it isn't trait or origin restricted. I just had to have the right ethic. I almost always pick militarist anyway.
Dravos77 5 月 3 日 下午 12:25 
Sucks Luz had greats idea.
Gage  [作者] 1 月 17 日 下午 2:27 
@Witchgirl Amorosa

I can but I won't sorry.
Luz Noceda 1 月 17 日 下午 2:04 
That's what I am asking, could you make these buildings and troops to be trait only and make a startship troopers trait? This would allow to use with other mods like the Helldivers or Halo one
Gage  [作者] 1 月 17 日 下午 12:22 
Which trait? The mod does not add any trait.
Luz Noceda 1 月 16 日 下午 11:23 
Could you make this Trait specific? So we can use with other mods
Zombie 1 月 7 日 上午 10:06 
will there be a building in the future that makes resources like minerals, energy, alloy, food, customer goods, and strategic resources? or will you just make them districts?
Zombie 1 月 7 日 上午 10:04 
I was using a machine intellengece and I didn't know that the buildings don't appear for them.
Gage  [作者] 1 月 6 日 下午 6:48 
@Zombie

You need a Planetary Capital as the minimum requirement on the planet you want to build it on.

Sorry, but why didn't you read the tooltip that shows when you hover over the building in the build menu?

It clearly shows what is needed to build the unique buildings.
Zombie 1 月 6 日 下午 6:34 
Is there a specific trait, civic or policy to use the buildings.