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报告翻译问题






Celestial governments are admin so were trapped by the vanilla admin restriction but it turns out that unlike Byzantine, I can bypass that restriction, so Celestial governments can now designate anyone as their heir
I haven't had a chance to look at celestial government to see if it's possible to circumvent vanilla rules atm, hopefully I get a chance to look in to it tomorrow.
Sounds like you have a mod conflict.
Create a new playset with only DHF in it, then start a new game with that playset and test the mod out. If the problem still persists then tell me what your ruler' gender, culture, faith and primary title and other titles are.
AI does use this mod but only the player can set anyone as their heir.
There is a game rule to optionally apply costs for the interaction.
Thank-you, I have included a link to your mod in the description as requested
Would u include a line in description?
Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
The mod works as per vanilla, I can't guarantee it works in TC mods.
I've never played AtE so have no idea of any restrictions they have on titles and heir relationships.
Need more details than that, like what is the empire title, are there any mitigating succession laws like elective laws on the title?
It's possible it is even further restricted in code since admin was introduced or the content designers never fully understood the devs so used a close family trigger instead of child trigger in is_shown.
admin only allows close family to be designated for noble families.
Fixed the tooltip bug, ty
wow I never noticed that nor even understand how I made that mistake
But it is only a game rule tooltip error, the actual costs incurred are in fact the vanilla prestige and influence costs.
I'll push a fix for the tooltip soon, tyvm for the embarrassing report
No admin does not allow free heir designation.
Yes the mod replaces the vanilla interaction but AI cannot break vanilla rules like the player can.
Yes but I put in a gate to prevent that possibility in the last update, so you won't have to check who your heir has designated and them in turn, etc.
Plus the AI is still restricted to the normal CK3 designate heir rules, so hopefully there won't be any issues using DHF now.
CAVEAT: I only check up to 5 heirs, so if the AI does create a loop any longer than that I'll have to increase the depth of the check.
You can now designate a heir as pre 1.13, so anyone really but ofc still restricted to your title succession laws.
CAUTIONARY WARNING the new feature Paradox kindly added for modders to designate heirs freely again comes with a warning that it is essentially going against the game code so may cause CTDs if the selected heir causes looping.
I have gates in place to protect from CTDs as I did pre 1.13 but there may be crashes ahead on the road ahead
Basically the crash investigation bureau needs as much information as possible including your bank account number, pin number, and password
Nope, pdox have decided in their infinite wisdom that is the way of the world now.
I thought I had it working but it's proving very elusive because everyone now is either admin or has some form of elective or are in some form of co-ruler all of which prevent any form of designation of heir let alone other than a direct descendant.
The freest use of heir designation is for landless adventurers and even then not so much.
I'm on the point of admitting defeat and letting the mod die as all it's useful for then is to designate heir when you can for free.
I'm still planning on doing some more testing but need to find the time.
Yeah I saw that but I need to work out what " (This should only affect administrative, who could designate close family members.) " means.
As for changing the effect of designate heir, we can't because it's blackbox inside the game engine. So if they have put a hard block in the game engine then it's all over as far as designating non children which sucks.
I dont know if its possible to edit what 'effects' do
Thanks for the report.
I hadn't noticed any problems because I've only now finally been able to start playing the game.
I just tried and got rejected with a new error message that on the surface suggests pdox have changed the designate heir mechanism where only direct heirs can be designated.
If this is true then 75% of this mod's feature usefulness has been rendered defunct, but I'll have to look more in to this to see what the truth is.
Not sure how long it will take though as I don't have much time atm and nearing the end of dealing with the many serious bugs in the landless adventurer mechanics.
Yeah I'm not sure what impact co-monarchy has on the designate heir requirements.
I'll start finding out today as I play 1.13 for the first time since it dropped.
This update has been brutal.
There's some new locks in the process which I will have to play test but still not sure what @Ranger's comment means.
Hopefully I will get time to actually play 1.13 for the first time today so can start addressing some issues with a few mods.
Honestly I have no idea atm
As yet I still have not managed to play a single minute of 1.13
The mod is working.
Before you report bugs or plain not working messages on mod workshop pages, start a new game with only the mod you think is broken in your playset and test it, if it works then the mod is not broken, instead you have a mod conflict with another mod in your playset.
Sorry if you already made the manual change I outlined for you because this update probably overwrote it.
The script has changed slightly but you can probably work it out, but I highly recommend using the Gamerule Gadget to change the game rules, it has so many uses.
As the default game rule is free the update is save game compatible.
The game rules can be changed in existing save games using the excellent Gamrule Gadget mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2826829936&searchtext=gamerule+gadget
When I finally find the time I plan to add a game rule to the mod so people can choose to keep the costs or remove them.
The default will be to remove the costs so I don't break people's save games and I'll probably include a mechanism for people to change existing game rules even if it just making the mod compatible with the Gamerule Gadget mod
In this order in common/character_interactions/00_heir.txt so the line numbers match my instructions as the file shrinks
delete line 96
delete lines 93 to 94
At line 69 in 00_heir.txt change
scope:actor = {
or = {
is_ai = no
prestige >= @designate_heir_cost
}
}
to
scope:actor = { prestige >= @designate_heir_cost }