Crusader Kings III

Crusader Kings III

Designate Heir - freely
81 条留言
Lost Nomad  [作者] 1 小时以前 
@Damiano_T
Celestial governments are admin so were trapped by the vanilla admin restriction but it turns out that unlike Byzantine, I can bypass that restriction, so Celestial governments can now designate anyone as their heir :steamthumbsup:
Lost Nomad  [作者] 11 月 1 日 下午 3:39 
@Damiano_T
I haven't had a chance to look at celestial government to see if it's possible to circumvent vanilla rules atm, hopefully I get a chance to look in to it tomorrow.
Damiano_T 11 月 1 日 上午 11:29 
It doesnt seem to work with celestial government. I've tried with only this mod active and i couldn't set my grandchild
Lost Nomad  [作者] 10 月 17 日 上午 12:39 
@Tianqi
Sounds like you have a mod conflict.

Create a new playset with only DHF in it, then start a new game with that playset and test the mod out. If the problem still persists then tell me what your ruler' gender, culture, faith and primary title and other titles are.
Tianqi 10 月 16 日 下午 1:18 
everytime i designate an heir, immediately after it changes back and says they are no longer my heir and goes to my oldest born
Lost Nomad  [作者] 9 月 29 日 上午 1:28 
@BBB
AI does use this mod but only the player can set anyone as their heir.

There is a game rule to optionally apply costs for the interaction.
BBB 9 月 28 日 下午 4:17 
hope there would be some game rules and if it can be set to allow ai also to use it
Lost Nomad  [作者] 9 月 10 日 下午 10:16 
@牛奶大魔王
Thank-you, I have included a link to your mod in the description as requested :steamthumbsup:
牛奶大魔王 9 月 10 日 下午 9:19 
Greeting! i have translation it in CK3 mod Chinese submod,
Would u include a line in description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
Lost Nomad  [作者] 8 月 7 日 下午 2:27 
@Zippinhead
The mod works as per vanilla, I can't guarantee it works in TC mods.
I've never played AtE so have no idea of any restrictions they have on titles and heir relationships.
Zippinhead 8 月 7 日 下午 12:46 
@Lost Nomad It's in the After the End mod, it's a custom empire I made of the Kingdom of Big Sky. I'm a few hundred years into the playthrough and it's worked perfectly fine until now and I didn't change any succession laws.
Lost Nomad  [作者] 8 月 6 日 上午 5:30 
@Zippinhead
Need more details than that, like what is the empire title, are there any mitigating succession laws like elective laws on the title?
Zippinhead 8 月 6 日 上午 5:05 
When I designate an heir, they're only becoming heir to my head of faith title. My oldest child remains heir to the Empire. Any idea why that's happening?
-=GoW=-Dennis 8 月 4 日 上午 2:52 
Thanks for the help, though. Now I know I don't need to try around further.
Lost Nomad  [作者] 8 月 4 日 上午 1:13 
@-=GoW=-Dennis
It's possible it is even further restricted in code since admin was introduced or the content designers never fully understood the devs so used a close family trigger instead of child trigger in is_shown.
-=GoW=-Dennis 8 月 3 日 下午 3:54 
It seems like it actually only allows children - though the wiki notes close family is also siblings, grandsons and cousins. Confusing.
Lost Nomad  [作者] 8 月 3 日 下午 3:37 
@-=GoW=-Dennis
admin only allows close family to be designated for noble families.
-=GoW=-Dennis 8 月 3 日 下午 3:16 
Is the administrative rules hardcoded in the game? I have been trying to create my own mod for that purpose and noticed that the designated heir simply didnt change even when the interaction allowed it, so I looked for other mods and see none of them do it - is that the same issue you have been experiencing?
Lost Nomad  [作者] 7 月 30 日 上午 9:38 
@Ruthydufy
Fixed the tooltip bug, ty :steamthumbsup:
Lost Nomad  [作者] 7 月 30 日 上午 8:50 
@Ruthydufy
wow I never noticed that nor even understand how I made that mistake :steamfacepalm:

But it is only a game rule tooltip error, the actual costs incurred are in fact the vanilla prestige and influence costs.
I'll push a fix for the tooltip soon, tyvm for the embarrassing report :steamthumbsup:
Ruthydufy 7 月 30 日 上午 3:55 
Love the mod but a odd choice to go with piety cost. Does it not make more sence for prestige cost?
Lost Nomad  [作者] 7 月 3 日 下午 12:17 
@ Samuel L
No admin does not allow free heir designation.
Samuel L 7 月 3 日 上午 9:37 
Does this work for administative???
Lost Nomad  [作者] 6 月 14 日 上午 2:50 
@Svetovid
Yes the mod replaces the vanilla interaction but AI cannot break vanilla rules like the player can.
Svetovid 6 月 13 日 下午 2:44 
Does AI use this mod to designate heirs?
Lost Nomad  [作者] 2024 年 11 月 20 日 下午 1:17 
@nyyfandan
Yes but I put in a gate to prevent that possibility in the last update, so you won't have to check who your heir has designated and them in turn, etc.

Plus the AI is still restricted to the normal CK3 designate heir rules, so hopefully there won't be any issues using DHF now.

CAVEAT: I only check up to 5 heirs, so if the AI does create a loop any longer than that I'll have to increase the depth of the check.
nyyfandan 2024 年 11 月 20 日 上午 10:42 
@Lost Nomad what do you mean by looping? like you designate your brother then your AI brother also designates you?
Lost Nomad  [作者] 2024 年 11 月 19 日 下午 12:12 
As of CK3 1.14.1 hotfix

You can now designate a heir as pre 1.13, so anyone really but ofc still restricted to your title succession laws.

CAUTIONARY WARNING the new feature Paradox kindly added for modders to designate heirs freely again comes with a warning that it is essentially going against the game code so may cause CTDs if the selected heir causes looping.

I have gates in place to protect from CTDs as I did pre 1.13 but there may be crashes ahead on the road ahead :steammocking: so please report any CTDs and try to give me details of who you were, who you designated, your title, etc

Basically the crash investigation bureau needs as much information as possible including your bank account number, pin number, and password :steamhappy:
Lost Nomad  [作者] 2024 年 11 月 15 日 上午 3:38 
Great news for the mod, CK3 1.14.1 will be gaining a feature to set a non direct descendant as heir so I'll be incorporating that as soon as 1.14.1 is released but no release date has been announced yet.
Lost Nomad  [作者] 2024 年 11 月 8 日 下午 12:25 
@vaxter
Nope, pdox have decided in their infinite wisdom that is the way of the world now.

I thought I had it working but it's proving very elusive because everyone now is either admin or has some form of elective or are in some form of co-ruler all of which prevent any form of designation of heir let alone other than a direct descendant.

The freest use of heir designation is for landless adventurers and even then not so much.

I'm on the point of admitting defeat and letting the mod die as all it's useful for then is to designate heir when you can for free.

I'm still planning on doing some more testing but need to find the time.
vaxter 2024 年 11 月 8 日 下午 12:20 
hi so i have been using this mod for a long time and its excelent but in the new version i can only designate my children and not rest of my dynasty, from what i read i understand you cant do anything but is there something i could overwrite the files so it starts working as it worked before thank you
Lost Nomad  [作者] 2024 年 10 月 26 日 下午 12:17 
@EddsHouse
Yeah I saw that but I need to work out what " (This should only affect administrative, who could designate close family members.) " means.

As for changing the effect of designate heir, we can't because it's blackbox inside the game engine. So if they have put a hard block in the game engine then it's all over as far as designating non children which sucks.
Eddshouse 2024 年 10 月 26 日 上午 11:59 
From what i've found they change the 'designate heir' effect to children of the ruler only it was in the bottom of the patch notes.
I dont know if its possible to edit what 'effects' do
Lost Nomad  [作者] 2024 年 10 月 25 日 下午 11:14 
@MrFlash
Thanks for the report.

I hadn't noticed any problems because I've only now finally been able to start playing the game.

I just tried and got rejected with a new error message that on the surface suggests pdox have changed the designate heir mechanism where only direct heirs can be designated.
If this is true then 75% of this mod's feature usefulness has been rendered defunct, but I'll have to look more in to this to see what the truth is.

Not sure how long it will take though as I don't have much time atm and nearing the end of dealing with the many serious bugs in the landless adventurer mechanics.
MrFlash 2024 年 10 月 25 日 下午 9:53 
Its only working for children but not to grandkids or great grandkids
Lost Nomad  [作者] 2024 年 10 月 10 日 上午 3:52 
Should now be conformant with new Basileus restrictions wrt administrative governments and elective titles.
Lost Nomad  [作者] 2024 年 10 月 10 日 上午 2:17 
@Ranger
Yeah I'm not sure what impact co-monarchy has on the designate heir requirements.
I'll start finding out today as I play 1.13 for the first time since it dropped.

This update has been brutal.
Ranger 2024 年 10 月 10 日 上午 1:59 
I need to look into it more but i will likely either be retiring my designate heir mod OR retooling it to fix or change the new mechanics
Ranger 2024 年 10 月 10 日 上午 1:58 
@Lost Nomad Base game now has a means to designate your heir by naming them your co-monarch
Lost Nomad  [作者] 2024 年 10 月 10 日 上午 1:57 
@Cheesemuffin
There's some new locks in the process which I will have to play test but still not sure what @Ranger's comment means.

Hopefully I will get time to actually play 1.13 for the first time today so can start addressing some issues with a few mods.
Cheesemuffin 2024 年 10 月 9 日 下午 7:37 
Since the update a few hours ago it stopped working for me. Right clicking people doesn't have the option anymore and I can only do it the vanilla way with authority 4
Lost Nomad  [作者] 2024 年 10 月 9 日 下午 1:34 
@Ranger
Honestly I have no idea atm

As yet I still have not managed to play a single minute of 1.13
Ranger 2024 年 10 月 9 日 上午 9:52 
@Lost Nomad is this not obsolete now that we can designate heirs with dual monarchy?
Lost Nomad  [作者] 2024 年 8 月 6 日 上午 2:07 
@Katia Managan

The mod is working.

Before you report bugs or plain not working messages on mod workshop pages, start a new game with only the mod you think is broken in your playset and test it, if it works then the mod is not broken, instead you have a mod conflict with another mod in your playset.
I Have Thrust Issues 2024 年 8 月 5 日 下午 3:48 
not working on 1.12.5
Lost Nomad  [作者] 2024 年 5 月 28 日 上午 6:22 
@Lord Rizen
Sorry if you already made the manual change I outlined for you because this update probably overwrote it.

The script has changed slightly but you can probably work it out, but I highly recommend using the Gamerule Gadget to change the game rules, it has so many uses.
Lost Nomad  [作者] 2024 年 5 月 28 日 上午 6:20 
Added game rules to allow either a no cost interaction, which is the default, or an alternative game rule that applies the vanilla piety cost.

As the default game rule is free the update is save game compatible.
The game rules can be changed in existing save games using the excellent Gamrule Gadget mod.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2826829936&searchtext=gamerule+gadget
Lost Nomad  [作者] 2024 年 5 月 27 日 上午 4:03 
@Lord Rizen
When I finally find the time I plan to add a game rule to the mod so people can choose to keep the costs or remove them.

The default will be to remove the costs so I don't break people's save games and I'll probably include a mechanism for people to change existing game rules even if it just making the mod compatible with the Gamerule Gadget mod
Lost Nomad  [作者] 2024 年 5 月 27 日 上午 4:01 
@Lord Rizen
In this order in common/character_interactions/00_heir.txt so the line numbers match my instructions as the file shrinks

delete line 96
delete lines 93 to 94

At line 69 in 00_heir.txt change
scope:actor = {
or = {
is_ai = no
prestige >= @designate_heir_cost
}
}

to
scope:actor = { prestige >= @designate_heir_cost }
Lord Rizen 2024 年 5 月 26 日 下午 6:46 
So I mainly just want this to be able to have more options for my designated heir. So, how would I go about adding the prestige cost back?