全面战争:战锤3

全面战争:战锤3

Extreme Unit Size - SFO
116 条留言
Haerzog 2024 年 9 月 11 日 下午 1:47 
I am currently experiencing crashes, but do not know why. I'm linking a temporary collection I made which contains my enabled mods, if you can take a look and suggest the incompatibility.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3329427410
Void 2024 年 6 月 19 日 下午 1:32 
GRANDTHEFTWALRUS 2024 年 6 月 17 日 下午 4:37 
Please update..until that happens expect crashes folks
Wardaddy 2024 年 5 月 17 日 下午 3:03 
outdated 18/5-24
Endeavor 2024 年 4 月 12 日 上午 11:36 
a lot of crashes with this mod. definitely avoid it until it updates if ever.
'Tito' 2024 年 4 月 11 日 下午 2:37 
Crash with Chaos
danwright405 2024 年 4 月 8 日 下午 5:46 
anyone experiencing crashes with this mod? the path finding on sieges is bad as well. hard to get units off the walls and what not
Olenhol ᶘᵒᴥᵒᶅ 2024 年 4 月 7 日 下午 6:38 
You mods cause crashes when you open spell and unit browser, inspect unit, or even touch Helbras hero
Erwin 2024 年 4 月 6 日 上午 4:03 
Can we expect an update to this amazing mod? Say, for SFO 4.3 or something along those lines?
danwright405 2024 年 3 月 7 日 上午 8:56 
can you make an 2x unit for this mod? SFO additional units
Meraun 2024 年 1 月 28 日 上午 9:54 
Is it savegame compatible?
Haruno Sakura 2024 年 1 月 7 日 上午 5:08 
I see that spawn of khrone have 360.000 morale, while spawn of nurgle have 52.800
I guess you added a 0 to much?:)
Great mod other wise though.
Is there a way to update extra unit mods to that balance?
Varius 2024 年 1 月 4 日 下午 2:52 
Hey, your mod seems to be incompatible with distinct towers. Can you make it compatible?
BAYN 2023 年 12 月 30 日 上午 11:19 
Hey. I encounter a CTD with the mod when you play as Hey. I encounter a CTD with the mod when you play as Kroq Gar and go into the list of all units & spells and hover over "Shredder of Lustria" (Dread Saurian). No CTD when hovering over it in the recruitment tab tho. Not gamebreaking but i thought i let you know.
danwright405 2023 年 12 月 15 日 上午 3:07 
whats the load order? before or after sfo?
danwright405 2023 年 12 月 11 日 上午 8:05 
does this mod go before or after sfo?
VIEVIE 2023 年 12 月 8 日 下午 7:41 
EMMMM, the health of the jade lion is 5000, is this normal? Menxiadu’s health is also 6000
Quisslich 2023 年 12 月 3 日 下午 11:45 
perhaps it will be an idea to reupload this mod to avoid questions for update :)
Ch8se 2023 年 12 月 1 日 上午 6:12 
If your game is crashing at the start make sure to unsubscribe from both SFO and Extreme unit size mod, then re-download both. Should be fixed. Seems to be an issue with SFO 4.1 patch not extreme unit size mod.
CastledCard  [作者] 2023 年 11 月 30 日 下午 12:44 
@danwright405 It's not causing crashes
danwright405 2023 年 11 月 30 日 上午 9:20 
is this going to be updated?
doug righteous 2023 年 10 月 14 日 下午 6:17 
lolz, author posts fake picture of drop down menu, then criticizes people for being gullible
classic
Stanley Steemer 2023 年 10 月 14 日 下午 5:25 
Really makes the game feel more real, like in real wars we had more people on a battle field then the game's unit size.
RebelBuffoon 2023 年 10 月 12 日 上午 8:20 
love the Mod thus far^^ Finally have all the Empty space in the Battles filled out!
some monsterous units though, like Flamers of Tzeentch specifically, havent been increased at all with the mod, which is fine.. but they are unnecessarily squishy now

I see a few ppl asking to get one without the double dmg for single entities.
you can simply do it yourself by deleting the unit_stat_to_size_scaling-values_tables folder. All you need to do is open the .Pak in something like RPFM and just elete and save, ez.
Varius 2023 年 10 月 4 日 下午 10:19 
Thanks for the mod. Peasants seem not to be increased. 260 Men for me.
Chrissant 2023 年 10 月 3 日 下午 7:32 
Hello, have you considered decreasing the damage bonus to single unit entities and monsters to balance things out a bit? Atm them having double damage makes them almost always more efficient compared to fielding ordinary infantry, especially in the late game when leadership bonuses prevent them from routing. Perhaps a 50% ~ 75% buff to their damage instead would suffice? Upon testing it seems just a 50% damage buff still makes them slightly more efficient compared to unmodded situations. It would also slightly lengthen dueling duration between single entities by a minute or two, but I think this would actually improve the pacing of combat as well. Just a suggestion, the mod is still very fun as it is.
xxJD190xx 2023 年 10 月 1 日 上午 10:32 
thanks a lot
CastledCard  [作者] 2023 年 10 月 1 日 上午 7:34 
@xxJD190xx Updated
xxJD190xx 2023 年 9 月 30 日 上午 10:42 
Update please
Renown 2023 年 9 月 29 日 下午 11:42 
I'm assuming that legendary heroes/lords from mods like Mixu won't be impacted by this, and thus nerfed in an extreme mode?
Haidovic 2023 年 9 月 24 日 下午 5:10 
can you update this?

appreciate your work!
Trekkedd 2023 年 8 月 28 日 上午 6:47 
It does not appear in "Extreme" options, but applies equally when starting a new game.
Poacher886 2023 年 8 月 24 日 上午 8:49 
I would suggest just 50% more health for single entity's, and leave damage etc alone for everything, they are still going to win in combat.
Zoom 2023 年 8 月 5 日 上午 8:50 
@castlecard We thought so too, but the double health is too much for the ranged to handle. We have tested the difference in vanilla and there's a clear difference with ranged units.
CastledCard  [作者] 2023 年 8 月 5 日 上午 7:08 
@Zoom Ranged have double the units which equals double damage.
Zoom 2023 年 8 月 5 日 上午 6:54 
Me and some friends have attempted this mod, and we have enjoyed it.

The big downside is that ranged still has the same damage output, whilst big entities have double health. There seems to be a balance issue with ranged unable to perform better with this mod or do the same damage output as in vanilla.

I would actually recommend that you look into this. Thanks!
CastledCard  [作者] 2023 年 7 月 20 日 下午 1:34 
@Orbay There isn't a UI option
Orbay 2023 年 7 月 20 日 上午 7:33 
Doesn't work, not showing up to change it into extreme
Prushy 2023 年 7 月 6 日 上午 12:34 
Hmm, it's not seeming to work for me. The unit counts remain in vanilla when attempting to do battles or campaign. Not seeing an option for extreme either
Would appreciate some help on getting it working as I would love to play with larger battles
Cosmic Cat 2023 年 7 月 1 日 下午 4:08 
MrSquigglies: It's quite easy, especially if you use an Excel/LibreOffice spreadsheet, and have some basic RPFM knowledge.
If you jump on SFO's or the Modding Den's discord channels, there's plenty of nice people there that can explain how to do it.
Tsugaru 2023 年 6 月 22 日 下午 6:35 
Hi I noticed that the hero's of the dark elves "black ark reaver" isn't buff they still have 5k hp while the others heroes has 10k hp
MrSquigglies 2023 年 6 月 18 日 下午 9:25 
I have tried and failed to make a personal mod to this to reduce health of all entities, especially and primarily single entities. Could you make such a mod? I am sure I could figure it out I just have no time for these things anymore...
flarg 2023 年 6 月 4 日 上午 4:09 
Can only see ultra
deny7571 2023 年 6 月 2 日 上午 2:25 
Thank you for the update and your dedication to these mods!
Wyan 2023 年 6 月 1 日 下午 2:16 
Copy thank you man I appreciate the speed!
CastledCard  [作者] 2023 年 6 月 1 日 上午 8:25 
I haven't updated the mod yet with the new sfo patch but will soon
deny7571 2023 年 6 月 1 日 上午 12:27 
Can confirm that some of the bretonnian cavalry crashes the game after the 3.1 update. Please update, I'm using this mod all the time.
Wyan 2023 年 5 月 31 日 下午 4:25 
+add Knights of the Realm
Wyan 2023 年 5 月 31 日 下午 4:22 
@danwrightt405 after testing in custom battles campaign battles and mp battles bretonnia having the units pegasus knights and knights errant crash the game