安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3329427410
I guess you added a 0 to much?:)
Great mod other wise though.
Is there a way to update extra unit mods to that balance?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802810577
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2826930183
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2794696516
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854346056
classic
some monsterous units though, like Flamers of Tzeentch specifically, havent been increased at all with the mod, which is fine.. but they are unnecessarily squishy now
I see a few ppl asking to get one without the double dmg for single entities.
you can simply do it yourself by deleting the unit_stat_to_size_scaling-values_tables folder. All you need to do is open the .Pak in something like RPFM and just elete and save, ez.
appreciate your work!
The big downside is that ranged still has the same damage output, whilst big entities have double health. There seems to be a balance issue with ranged unable to perform better with this mod or do the same damage output as in vanilla.
I would actually recommend that you look into this. Thanks!
Would appreciate some help on getting it working as I would love to play with larger battles
If you jump on SFO's or the Modding Den's discord channels, there's plenty of nice people there that can explain how to do it.