Stellaris

Stellaris

~~Scripted Trigger Undercoat
333 条留言
Joker 10 月 23 日 上午 4:25 
pls update for 4.1.6
Kali 10 月 19 日 上午 7:39 
Ofc and thank you!
kuyan-judith  [作者] 10 月 19 日 上午 5:47 
Now up to date for 4.1.5

Also, fixed the enforcer bug, sorry for that and thanks Kali.
Kali 10 月 17 日 上午 10:45 
The enforcer inline script is incorrectly giving gestalts enforcer jobs instead of HKs.
rtrub1 10 月 15 日 下午 4:28 
Is the mod good for the latest patch/version?
kuyan-judith  [作者] 9 月 28 日 上午 12:08 
4.0.23 legacy version here
kuyan-judith  [作者] 9 月 28 日 上午 12:07 
Now up to date for 4.1.3
SmellsLikeFailure 9 月 25 日 下午 4:18 
Can confirm this is breaking ships, portraits, and origins from Shadows of the Shroud. They don't show up at all
Matthijs 9 月 25 日 上午 8:40 
Another broken thing: All menial drones of my machine empire are also gone with none being produced in Stellaris 4.1.1. Disabling this mod seems to fix the issue
.Avi 9 月 24 日 下午 4:55 
Alright, so something else broke origins but I can at least confirm this broke portraits for me
.Avi 9 月 24 日 下午 4:39 
Not just shipsets, for me.
I haven't checked for civics and other stuff, but I'm not seeing the shadows of the shroud origins or the portraits with this mod enabled.
Zamio 9 月 24 日 上午 6:41 
Probably something you'll fix when updated but currently this mod breaks the new shipsets. Not a demand for anything, just an FYI for anyone who has this issue.
K0rruptedYouth 9 月 5 日 上午 10:56 
When I have this mod with Expanded Mod Base, it seems some of the AI empires don't have agri districts.
kuyan-judith  [作者] 8 月 29 日 下午 11:46 
Now updated to 4.0.23
kuyan-judith  [作者] 8 月 24 日 下午 4:01 
Now up to date for 4.0.22
kuyan-judith  [作者] 6 月 19 日 下午 6:32 
The version on my computer says it's for 4.0.21, and the launcher said it was uploaded successfully.
kuyan-judith  [作者] 6 月 19 日 下午 6:31 
Should be updated to 4.0.21, except I still don't know why the last update wouldn't have worked or how I'd tell if the same thing happened again.
OlegY 6 月 14 日 上午 6:52 
Idk how updated, even after reinstalling still shows that mod made for 4.0.16 and Specializations don't work
喵小夕 · F_thx 6 月 14 日 上午 6:48 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
kuyan-judith  [作者] 6 月 13 日 下午 9:52 
Now updated to 4.0.20
OlegY 6 月 13 日 上午 11:46 
Can confirm, had same problem, found that removing mod makes specialized districts apper again
Axtasium 6 月 13 日 上午 12:56 
@say_plz is correct, removing this mod fixed the issue of nothing showing up in the specialize districts menu, needs a patch for 4.0.17
say_plz 6 月 11 日 上午 11:17 
i am not sure, but maybe need update. I lost the ability to specialize districts with latest patch in my savegame.
kuyan-judith  [作者] 6 月 7 日 上午 1:03 
Now up to date as of 4.0.16
PQUNDCAKE 6 月 6 日 下午 10:57 
Same problem as pauli, worlds are starting with no buildings, almost no population (just civilians), and no starting resources, regardless of origin/civic combo.
pauli 6 月 5 日 下午 12:56 
As of 4.016, this mod is causing planet to spawn empty (no buildings or districts), and a blank event popup for anomaly_failure.4012
kuyan-judith  [作者] 5 月 31 日 上午 1:41 
Major changes in the Stellaris 4.0.14 update:
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
kuyan-judith  [作者] 5 月 30 日 下午 5:35 
3.14 legacy version here
DJ BONER 5 月 30 日 下午 4:35 
Version for 3.14?
rtrub1 5 月 30 日 下午 3:52 
Little yellow triangle is still there. Still good to go?
AltoidsMaximus 5 月 30 日 下午 2:45 
I love you.
kuyan-judith  [作者] 5 月 30 日 下午 2:24 
Fixed enforcer jobs bug.
Eclipse 5 月 30 日 上午 11:59 
currently removes enforcer jobs, tested with just this mod enabled
kuyan-judith  [作者] 5 月 30 日 上午 5:19 
Now up to date for 4.0.14

Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
Spiritouspath 5 月 23 日 下午 4:39 
please update
星野星亚 5 月 8 日 下午 6:16 
plz Update 4.0!!!TOT
Vhodnoylogin 5 月 6 日 上午 1:28 
Please, if u update mod - rename it to ~~Scripted Trigger Undercoat, because other mods used !!! to place at bottom.
vPubneutralsidedownleftwokelong 4 月 8 日 下午 8:53 
The new Stargazer portrait from Season 9 is missing when using this mod. I submitted a pull request that fixes the issue on the mod's Github page
Альфа 1918 2 月 18 日 上午 1:56 
After hours of trying and eerroring, I found this mod to be the cause of the government tab lagging
Khazahm 2 月 14 日 下午 3:32 
with this here More Corporate Authorities for 3.x
Khazahm 2 月 14 日 下午 3:31 
Background of Council flashes betweeen imperial and corpo, or so it seems.
kuyan-judith  [作者] 1 月 31 日 下午 3:46 
- Finally fixed name
- Added job triggers, e.g. pop_is_priest_stu. These are kind of subjective.
kuyan-judith  [作者] 2024 年 12 月 19 日 下午 8:28 
@Shade: It's only useful for other mods that use it as a base.
Shade 2024 年 12 月 17 日 上午 6:05 
So is this mod only useful to other mods that use it as a base (and how do I know which mods do use it since I don't see it mentioned a lot really?) or does it help the game run better as well by replacing vanilla scripting with something more efficient?
kuyan-judith  [作者] 2024 年 12 月 14 日 下午 6:49 
Also migrated a few fixes from Ariphaos across, although I'm still yet to make a proper compatibility patch.
kuyan-judith  [作者] 2024 年 12 月 14 日 下午 6:48 
Fixed the "Generic Empire" bug again, sorry I let that come back.
kuyan-judith  [作者] 2024 年 12 月 3 日 下午 5:49 
@hyper_fool_80: unfortunately this mod and the unofficial patch are currently more-or-less incompatible with each other, in that whichever one is first in load order will mostly be disabled. I used to keep them compatible but I had to break that compatibility to partially automate the process of updating this mod when Stellaris updates (which used to take months each time). I think now that automation is done I might be able to set up compatibility again at the expense of somewhat increasing the amount of manual updating needed. But that will take months and I have other priorities, like updating Diagrapher's Trait Mod.
hyper_fool_80 2024 年 11 月 30 日 上午 4:28 
Is it safe for this to be overwritten by the unofficial patch? when conflict checking in Irony i notice upwprds of 3000 conflicts
kuyan-judith  [作者] 2024 年 11 月 29 日 下午 7:26 
Now updated to 3.14.1592
Nugget 2024 年 11 月 27 日 上午 1:04 
Now everything seem to work. Thanks. :steamhappy:
I will delete my old Posts to not cause confusion :steamfacepalm: