Total War: WARHAMMER III

Total War: WARHAMMER III

Better Lizardmen Names (updated for 6.2)
39 kommentarer
Captain Freakout  [ophavsmand] 10. aug. kl. 12:16 
Thanks guys! I've uploaded a fix, so there shouldn't be any stray Lizardmen names for other factions. In any case, if you do catch one, please write it down and let me know here exactly which name you see that does not correspond.
Rustic "Kalessin" Citrus 10. aug. kl. 12:14 
Thank you for all your hardwork making this mod and updates! <3 :WH3_clasp:
Captain Freakout  [ophavsmand] 8. aug. kl. 16:27 
@Solmyr thanks for the report, will take a look this weekend. It was working with the last patch before this, but yeah, there's probably been some things that've been moved around.
Solmyr 8. aug. kl. 8:59 
This needs an update because some names are being assigned to other factions. I've seen Skaven named Xoloitzcuintli and a Vampire Coast lord named Zempoaltecatl. I assume it's because the name tables have changed in the last two years.
Solmyr 3. aug. kl. 14:51 
Lord Kroak's name is also a play on the fact that he's, you know, croaked (dead)... :p

And Tehenhauin I believe originally started as "teeny-weeny".

... nobody said GW were grown adults.
Captain Freakout  [ophavsmand] 26. juli kl. 14:50 
Anyway, that's how I'd do it. Thanks for the question, I had lots of fun thinking about this.
Captain Freakout  [ophavsmand] 26. juli kl. 14:50 
My second option would be to make an english-mayan combo: Lord Croac Muuch (maybe Kroac Muuch), which would be a fun version of the english onomatopoeia + the mayan word to indicate which kind of toad we're speaking of. It's silly, fun, and weird enough to be a fantasy name too. The advantage of this one is that it's possibly funny to both english and maya speakers.

That's just one example, we'd have to think through each name, because "Mazdamundi" - as much as I like it - sounds persian, Nakai is straight up japanese, but then "Chakax" is an actual mayan word that means "scar" - they might've done that on purpose, but if we go by "Kroq-Gar" it's a stretch... and so on. Funnily enough, some skink lord/hero names are not *too* bad. "Tehenhauin" means nothing but is similar enough to nahuatl grammar, however the more correct version would be "Tehenahuin"; "Oxyotl" is the same - it should be "Oxoyotl"... and so on.
Captain Freakout  [ophavsmand] 26. juli kl. 14:50 
Thanks NomadicOsiris! That's an excellent question! I'd give just one example: Lord Kroak. It's perhaps the silliest and simplest of them all. I would respect the original intent: it's an onomatopoietic word for the sound toads make, that looks weird enough to be a fantasy name. I couldn't find the equivalent in nahuatl (though we've got "cueyatl" for frog and "tamasoli" for toad); in maya they actually use the onomatopoeia and the word "muuch" (toad/frog) to designate the different kinds of toads/frogs (so "wo muuch" is a certain kind of toad that sounds like a person vomiting - there's many other such muuch variants); I've only found "rukt'uk" as the equivalent in a certain regional quechua. So, apparently easy, but actually kinda difficult. My first option would be to use the most direct equivalent, which would be the quechua, so we'd get "Lord Rukt'uk". Fun, also weird enough to be a fantasy name.
NomadicOsiris 26. juli kl. 8:37 
I love this mod. and I have a question for the creator or any of the speakers of these languages, if you could rename the lizardmen legendary lords and heroes to anything using this same concept, what would you choose and why?
Captain Freakout  [ophavsmand] 21. dec. 2024 kl. 9:17 
Just tested again today (6.0.2) and the mod is still working. Happy holidays everyone!
KaiDaiJai 28. maj 2024 kl. 7:54 
@Captain Freakout Thank you very much !!! Appreciated :steamthumbsup:
Captain Freakout  [ophavsmand] 5. maj 2024 kl. 11:13 
Mod is still working, in case anyone's wondering!
Krasus 12. sep. 2023 kl. 12:07 
I have an Assembly Kit but it doesn't change anything. Tough luck, it happens ;)
Captain Freakout  [ophavsmand] 11. sep. 2023 kl. 13:01 
Have you installed the Assembly Kit? It's better to have it installed just in case, even if you don't use it.
Krasus 11. sep. 2023 kl. 12:39 
@Captain Freakout Ok now I get it. Unfortunately in text folder I only have localisation__.loc file. No more folders or files. I'll try to work something out. Anyway, big thanks for your help!
Captain Freakout  [ophavsmand] 11. sep. 2023 kl. 11:50 
Again, this is all in RPFM, don't open this in any other program.
Captain Freakout  [ophavsmand] 11. sep. 2023 kl. 11:49 
After generating the dependencies, in RPFM the bottom left section (titled "Dependencies") should have a folder called "Game Files". Open that folder, it should give you a bunch of other folders, of which you want to go to "text", if you open it you'll see the "db" folder, and then you'll see a bunch of .loc files. The one you want is just called "names".
Krasus 11. sep. 2023 kl. 11:24 
@Captain Freakout I don't quite understand if I should look for the file in the WH3 game folder -> data file -> text file or in the data.pack -> text
In any case I can't find anything in those locations.
I did generate the dependencies but it didn't change anything.
Captain Freakout  [ophavsmand] 10. sep. 2023 kl. 18:17 
That's weird, did you generate the dependencies correctly in RPFM?
Krasus 9. sep. 2023 kl. 12:12 
@Captain Freakout I don't know if I'm looking right but in the data->text I only have credits, credits_dlc and default_keys all in XML format
Captain Freakout  [ophavsmand] 8. sep. 2023 kl. 15:39 
@Krasus in the game files they're under Game Files/text/db/names.loc. You need to identify the ranges of Kislev names and simply make, in your pack, database entries that replace them.
Krasus 8. sep. 2023 kl. 14:08 
@Captain Freakout Where can I find the name files? I'm looking using RPFM but can't find it. It is in data.pack -> text -> db ? I can't find anything like this. I wanted to do something similar for Kislev
Blackwolf 7. aug. 2023 kl. 9:42 
fua, justo preguntaba porq el de propjoe por alguna razon ponia primero el de beans (creo q porq agrego un vergajal de signos de exclamacion primero,de hecho ese aparecia hasta arriba en toda la lista) ya con esto me queda mucho mas claro, 10/10 compa
Jesus the Druid 5. aug. 2023 kl. 10:16 
I appreciate this so much !!!
Captain Freakout  [ophavsmand] 4. aug. 2023 kl. 15:08 
Jajaja ya sé ;D sí, tiene que estar arriba del de beans (si usas el mod manager de propjoe, lo hace solo).
Blackwolf 3. aug. 2023 kl. 21:40 
When you say "before" than beans, should that mean it must be put ABOVE or below (errr, let the mod manager sort it out itself), thanks a lot for the must needed names correction compadre, hasta que no empiezas a notarlo...no te das cuenta lo mucho que hace falta :D
Captain Freakout  [ophavsmand] 21. maj 2023 kl. 12:39 
:)
Renan 21. maj 2023 kl. 12:22 
LOL Oxxo!!!
Renan 21. maj 2023 kl. 12:22 
OMG cacomixtle!!! haha. Thats an animal from México XD
Captain Freakout  [ophavsmand] 17. apr. 2023 kl. 13:59 
Hey everyone, I don't see any overlapping names after the addition of Chorfs, they used a new range set that I also don't *think* overlaps with Beans' own mod. But if you see anything weird, please let me know.
Captain Freakout  [ophavsmand] 21. nov. 2022 kl. 18:13 
Not a bad idea! Will see if I can do something with that.
toby van kenoby 19. nov. 2022 kl. 3:20 
all slann should have Lord affix imo
Captain Freakout  [ophavsmand] 2. nov. 2022 kl. 8:11 
@Krasus don't know if it's only possible with RPFM, but I did use RPFM for this. There's a Text section in the databases that has the title "Names". You need to identify the numbers that correspond to the faction that you want to modify, and then make a mod that overrides them. The other way to do it is how Beans did with "More Character Names", adding a whole new section of names for the game to pull from, and that way you won't replace any names.
Krasus 2. nov. 2022 kl. 0:18 
@Captain Freakout Can you tell which game file you need to edit to change the names of a particular race/faction? I like your mod and would like to do something similar for e.g. Skaven or Kislev. Is this done with the Rusted PackFile Manager only?
Beans 28. sep. 2022 kl. 9:29 
Nice, can't wait to check it out!
Captain Freakout  [ophavsmand] 28. sep. 2022 kl. 8:39 
@Seiras haha I know, I actually liked a few of the original names - in fact, there's a few I left in, but don't tell anyone. It's cool that you looked for an Aztec name generator, now you don't need to ;D. And I hope we get some sort of actual African rep from ambitious mods like OvN, who are doing Araby already, I think it would be amazing, even if there's next to zero lore.

@Xero9d de nada, diviértete ;)
Xero9d 28. sep. 2022 kl. 3:20 
gracias por tanto
muy necesario este mod
Seiras 27. sep. 2022 kl. 21:25 
Idk man...Ga'tor is a perfectly cultured name for a Kroxigor lord. In all seriousness though, I do appreciate the correction of some of the silly names they have. I usually end up renaming all my lizard lords and heroes to something more Aztec/Mayan/Incan sounding. No joke I literally looked up Aztec name generator to name all my lizards in a hexoatl campaign. I named all of the lizards down by Gor'Rok and Lizard jesus after Incans. The ones from Tiqtaqto and Kroq-gar's factions had African names. Weird I know...but it's part of the Great Plan.
Horny Jail 27. sep. 2022 kl. 19:06 
Cool