Divinity: Original Sin 2

Divinity: Original Sin 2

Holy Paladin Class (DE) (WIP)
38 kommenttia
Ashe Blackflight 9.3. klo 16.39 
Just wanted to stop by and report that 'Blessed Cover' which states it creates a blessed smoke cloud, actually creates a blessed steam cloud. Aside from that, I'm quite enjoying the mod so far, thanks lads!
Azura 1.2. klo 20.09 
the preset is broken
solvius90 2.10.2023 klo 5.19 
It's a great support class.
Hggv 22.9.2023 klo 6.59 
HPal(FDK)
Pheoxin-TTV 5.9.2023 klo 11.21 
@347dowdell and oath of vengeance too! :D I need aasimar for that tho haha
CptBlood 1.6.2023 klo 20.01 
The paladin you summon is huge! Anyway to make him more regular human size?
Tealius Maximus 24.1.2023 klo 4.43 
I really like the idea and set up you're creating, but a lot of the skills have long cool downs, with only 1 having a 2 turn cooldown, and none with 3. Maybe you could have some of the lower tier spells have shorter cooldowns to make them more viable?
aikawayumi 17.1.2023 klo 9.28 
not sure if this was already taken into consideration, but for some reason, makeshift bandage does not remove poisoned debuff.
Obscurio  [tekijä] 9.1.2023 klo 1.49 
Thank you all for the support and of course @zualo i have accepted your friend request so you can send it to me
zualo 8.1.2023 klo 10.51 
I did some revisions to the skills spreadsheet. Is there any way I could send it over to you?
HeartPirate 23.12.2022 klo 5.34 
great mod just showing some love keep it up! sharpen thos skils babbyyy!!
347dowdell 14.12.2022 klo 13.43 
i was wonder what would it take for u guys to make oathbreaker paldain class i am will put some moeny towred it
Fauletr 13.10.2022 klo 14.11 
Ok thanks for telling me. I wasn't quite sure at the time.
Obscurio  [tekijä] 13.10.2022 klo 12.51 
@Fauletr Yes it's intentional that the makeshift bandage is a bit more better than restoration
Fauletr 10.10.2022 klo 1.13 
It's alright. Also I'm currently playing a run that's intended to be Vanilla+ with this mod and the Odinblade class overhaul mods. As I continue to play with you're mod I'll post more feedback on it. It's been pretty fun so far. The first 4 skills that I got access to were all pretty much balanced except for Makeshift Bandage being just a bit better than Restoration. I've also enjoyed playing with the second set of skills I got access to especially Paladin Dive.
Obscurio  [tekijä] 9.10.2022 klo 9.45 
@Wolf @Fauletr Thx for those feedback i will work on them (was busy sorry for the late reply)
Fauletr 4.10.2022 klo 21.46 
I misread the Makeshift Bandage. I thought it removed 1 more condition than Restoration but I was wrong. I do think that it may still need a slight rework though.
Wolf 4.10.2022 klo 21.19 
summon of the male paladin is broken, ap cost is too high to move or give him any actions. chance of hitting is also broken, 14% chance of hitting as summoned. Main character needs more physical dmg moves. tickling dmg.
Fauletr 4.10.2022 klo 18.56 
So far it seems well balanced but I need to playtest it a bit more before making a final decision. It's definitely fun though. The only one I see a slight problem with so far is the Makeshift Bandage. It feels like it's a better version of Restoration. It heals for more than it, removes 1 more condition, and increases movement speed. I think if it either worked the same way but healed for a little bit less than Restoration or only worked on the person who uses it then it'd be a bit more balanced.
Fauletr 4.10.2022 klo 18.46 
On each of the Holy Paladin skill books the little section at the bottom-left that says what type of skill the book is should probably say Warfare on all of them because that's what the game uses to organize them when you click auto sort. I noticed that some say Sourcerer, some say Hydrophist, some say Warfare, and others say Aerothurge. All of them require you to have points in Warfare so I assume that they're all intended to be Warfare books
Obscurio  [tekijä] 2.10.2022 klo 15.40 
No im not
Vesing 2.10.2022 klo 6.18 
Are you frost deathknight?
Hackurai 1.10.2022 klo 15.50 
ok nvm ignore my last message he just dies instantly outside of battle.
Hackurai 1.10.2022 klo 15.48 
is anyone else having issues with the paladin summon dying instantly? just asking to see if its a possible mod clash before i assume its the class itself.
Obscurio  [tekijä] 30.9.2022 klo 8.15 
@Zek Should be fixed thx again
Zek 30.9.2022 klo 4.55 
Well I guess on more bugs, I now see it breaking the base stats of specifically custom avatars, huge built in physical and magic armor, 25% elemental resistance to everything and you spawn in at level 17 instead of 1. This only seems to happen with a custom character, I tested it with the origin characters and it doesn't happen to them
Obscurio  [tekijä] 29.9.2022 klo 11.14 
@Zek Thanks you for warning me, should be fixed now
Zek 29.9.2022 klo 8.40 
I don't know whether it's a combination of mods with it that breaks it, or whether it does it by itself, but when I have the mod active it breaks the origin characters, making it so they don't appear in character creation and can't be recruited once in the game. Again I don't know if it's doing it by itself or if I'm the one ♥♥♥♥♥♥♥ it up, but that's the situation
Obscurio  [tekijä] 27.9.2022 klo 11.41 
@Cleric Thank you for the information they will be very usefull !
Cleric 27.9.2022 klo 11.33 
If you can decrease movement speed by more than -100% then that'd be the way to do it, as the negative and positive movement speed changes add up together before being applied to Movement. So a -150% movement speed debuff would make someone immobile even if they had +50% movement speed. The base game kept things simple, though - all buff were to movement and all debuffs were to Movement Speed.
Obscurio  [tekijä] 27.9.2022 klo 10.47 
@Cleric Thank you for the advice, i have not yet fully tested the class, also do you know a way of making a spell immobilize a charactere even with for exemple movement speed buff ?

Also you've make a lot of good class mods ! (tried the guardian one recently and loved it)
Digan 27.9.2022 klo 10.08 
\o/ woop woop! :D
Cleric 27.9.2022 klo 9.16 
I look forward to trying it out!

I do want to make you aware of one thing regarding movement and movement speed - if you buff movement speed, especially in combat, it will counteract Crippled and Entagled, making those statuses unable to immobilize a character properly. Movement Speed is a percent base and is applied after movement buffs and debuffs, whereas Movement affects how far a character can move for 1 AP.

Just something that drove me nuts for a bit in my own mods xD
Laowai 27.9.2022 klo 4.15 
I would recommend more information tho, try setting it up like Odin does or the other class mods
Laowai 27.9.2022 klo 4.14 
Looks promising, will test the skills out!
zulOkin 26.9.2022 klo 21.50 
sweet a magic melee class with both curse and holy, acid ,water. disarm, buffs. ♥♥♥♥♥♥♥♥!
Obscurio  [tekijä] 26.9.2022 klo 15.12 
Haha thanks dude for the feedback i apreciate it, yeah my english is not very good sorry about that ^^, i will keep improving the google doc to be as clear as possible ! And yeah i have call it Holy Paladin but maybe i will remane it one day
Treeeeee 26.9.2022 klo 14.56 
hey the skills look pretty great , although it dosent really feel like a paladin class, besides that maybe add more details to the page, and maybe reword some of the things on the spreadsheet. for example the skill son of areas , maybe use the word imbue instead of impregnate . other then that i like the looks of it and ill have to use it next playthrough