Divinity: Original Sin 2

Divinity: Original Sin 2

Holy Paladin Class (DE) (WIP)
38 Komentar
Ashe Blackflight 9 Mar @ 4:39pm 
Just wanted to stop by and report that 'Blessed Cover' which states it creates a blessed smoke cloud, actually creates a blessed steam cloud. Aside from that, I'm quite enjoying the mod so far, thanks lads!
Azura 1 Feb @ 8:09pm 
the preset is broken
solvius90 2 Okt 2023 @ 5:19am 
It's a great support class.
Hggv 22 Sep 2023 @ 6:59am 
HPal(FDK)
Pheoxin-TTV 5 Sep 2023 @ 11:21am 
@347dowdell and oath of vengeance too! :D I need aasimar for that tho haha
CptBlood 1 Jun 2023 @ 8:01pm 
The paladin you summon is huge! Anyway to make him more regular human size?
Tealius Maximus 24 Jan 2023 @ 4:43am 
I really like the idea and set up you're creating, but a lot of the skills have long cool downs, with only 1 having a 2 turn cooldown, and none with 3. Maybe you could have some of the lower tier spells have shorter cooldowns to make them more viable?
aikawayumi 17 Jan 2023 @ 9:28am 
not sure if this was already taken into consideration, but for some reason, makeshift bandage does not remove poisoned debuff.
Obscurio  [pembuat] 9 Jan 2023 @ 1:49am 
Thank you all for the support and of course @zualo i have accepted your friend request so you can send it to me
zualo 8 Jan 2023 @ 10:51am 
I did some revisions to the skills spreadsheet. Is there any way I could send it over to you?
HeartPirate 23 Des 2022 @ 5:34am 
great mod just showing some love keep it up! sharpen thos skils babbyyy!!
347dowdell 14 Des 2022 @ 1:43pm 
i was wonder what would it take for u guys to make oathbreaker paldain class i am will put some moeny towred it
Fauletr 13 Okt 2022 @ 2:11pm 
Ok thanks for telling me. I wasn't quite sure at the time.
Obscurio  [pembuat] 13 Okt 2022 @ 12:51pm 
@Fauletr Yes it's intentional that the makeshift bandage is a bit more better than restoration
Fauletr 10 Okt 2022 @ 1:13am 
It's alright. Also I'm currently playing a run that's intended to be Vanilla+ with this mod and the Odinblade class overhaul mods. As I continue to play with you're mod I'll post more feedback on it. It's been pretty fun so far. The first 4 skills that I got access to were all pretty much balanced except for Makeshift Bandage being just a bit better than Restoration. I've also enjoyed playing with the second set of skills I got access to especially Paladin Dive.
Obscurio  [pembuat] 9 Okt 2022 @ 9:45am 
@Wolf @Fauletr Thx for those feedback i will work on them (was busy sorry for the late reply)
Fauletr 4 Okt 2022 @ 9:46pm 
I misread the Makeshift Bandage. I thought it removed 1 more condition than Restoration but I was wrong. I do think that it may still need a slight rework though.
Wolf 4 Okt 2022 @ 9:19pm 
summon of the male paladin is broken, ap cost is too high to move or give him any actions. chance of hitting is also broken, 14% chance of hitting as summoned. Main character needs more physical dmg moves. tickling dmg.
Fauletr 4 Okt 2022 @ 6:56pm 
So far it seems well balanced but I need to playtest it a bit more before making a final decision. It's definitely fun though. The only one I see a slight problem with so far is the Makeshift Bandage. It feels like it's a better version of Restoration. It heals for more than it, removes 1 more condition, and increases movement speed. I think if it either worked the same way but healed for a little bit less than Restoration or only worked on the person who uses it then it'd be a bit more balanced.
Fauletr 4 Okt 2022 @ 6:46pm 
On each of the Holy Paladin skill books the little section at the bottom-left that says what type of skill the book is should probably say Warfare on all of them because that's what the game uses to organize them when you click auto sort. I noticed that some say Sourcerer, some say Hydrophist, some say Warfare, and others say Aerothurge. All of them require you to have points in Warfare so I assume that they're all intended to be Warfare books
Obscurio  [pembuat] 2 Okt 2022 @ 3:40pm 
No im not
Vesing 2 Okt 2022 @ 6:18am 
Are you frost deathknight?
Hackurai 1 Okt 2022 @ 3:50pm 
ok nvm ignore my last message he just dies instantly outside of battle.
Hackurai 1 Okt 2022 @ 3:48pm 
is anyone else having issues with the paladin summon dying instantly? just asking to see if its a possible mod clash before i assume its the class itself.
Obscurio  [pembuat] 30 Sep 2022 @ 8:15am 
@Zek Should be fixed thx again
Zek 30 Sep 2022 @ 4:55am 
Well I guess on more bugs, I now see it breaking the base stats of specifically custom avatars, huge built in physical and magic armor, 25% elemental resistance to everything and you spawn in at level 17 instead of 1. This only seems to happen with a custom character, I tested it with the origin characters and it doesn't happen to them
Obscurio  [pembuat] 29 Sep 2022 @ 11:14am 
@Zek Thanks you for warning me, should be fixed now
Zek 29 Sep 2022 @ 8:40am 
I don't know whether it's a combination of mods with it that breaks it, or whether it does it by itself, but when I have the mod active it breaks the origin characters, making it so they don't appear in character creation and can't be recruited once in the game. Again I don't know if it's doing it by itself or if I'm the one ♥♥♥♥♥♥♥ it up, but that's the situation
Obscurio  [pembuat] 27 Sep 2022 @ 11:41am 
@Cleric Thank you for the information they will be very usefull !
Cleric 27 Sep 2022 @ 11:33am 
If you can decrease movement speed by more than -100% then that'd be the way to do it, as the negative and positive movement speed changes add up together before being applied to Movement. So a -150% movement speed debuff would make someone immobile even if they had +50% movement speed. The base game kept things simple, though - all buff were to movement and all debuffs were to Movement Speed.
Obscurio  [pembuat] 27 Sep 2022 @ 10:47am 
@Cleric Thank you for the advice, i have not yet fully tested the class, also do you know a way of making a spell immobilize a charactere even with for exemple movement speed buff ?

Also you've make a lot of good class mods ! (tried the guardian one recently and loved it)
Digan 27 Sep 2022 @ 10:08am 
\o/ woop woop! :D
Cleric 27 Sep 2022 @ 9:16am 
I look forward to trying it out!

I do want to make you aware of one thing regarding movement and movement speed - if you buff movement speed, especially in combat, it will counteract Crippled and Entagled, making those statuses unable to immobilize a character properly. Movement Speed is a percent base and is applied after movement buffs and debuffs, whereas Movement affects how far a character can move for 1 AP.

Just something that drove me nuts for a bit in my own mods xD
Laowai 27 Sep 2022 @ 4:15am 
I would recommend more information tho, try setting it up like Odin does or the other class mods
Laowai 27 Sep 2022 @ 4:14am 
Looks promising, will test the skills out!
zulOkin 26 Sep 2022 @ 9:50pm 
sweet a magic melee class with both curse and holy, acid ,water. disarm, buffs. ♥♥♥♥♥♥♥♥!
Obscurio  [pembuat] 26 Sep 2022 @ 3:12pm 
Haha thanks dude for the feedback i apreciate it, yeah my english is not very good sorry about that ^^, i will keep improving the google doc to be as clear as possible ! And yeah i have call it Holy Paladin but maybe i will remane it one day
Treeeeee 26 Sep 2022 @ 2:56pm 
hey the skills look pretty great , although it dosent really feel like a paladin class, besides that maybe add more details to the page, and maybe reword some of the things on the spreadsheet. for example the skill son of areas , maybe use the word imbue instead of impregnate . other then that i like the looks of it and ill have to use it next playthrough