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Unfortunately the game seems to make all existing instances of the ship in a saved game empty after the update (but they work normally again on their next fill up).
As for cargo mods, nothing extra has been coded for them, so they should have behave the same as for the vanilla ships (except for the above issue).
You could try seeing if works without other mods active (in case another mod is conflicting with it). Or with/without Debug enabled. Or seeing if you get any issues with the game's Dunara Castle ship, which this is derived from.
both harbors have large landing bays.
Exception type: Fatal error
Details:
Assertion Failure: Assertion `0.0f < sinHalfAngle' failed.
Minidump: /home/pane/.local/share/Transport Fever 2/crash_dump/c1897890-e758-4c1e-baaa289a-d397e9e1.dmp
UI Component Hierarchy:
type: UI::CGameUI, id = "", name = "CGameUI", styleClasses = {"top-gamebar-visible"}
type: UI::CMenuUI, id = "", name = "MenuUI", styleClasses = {}
type: UI::CComponent, id = "", name = "wrap", styleClasses = {"platform-desktop", "ui-classic", "input-mouse", "gamepad-type-xbox"}
In file: ../../train_fever/src/Game/transport/pathfinder_util_water.cpp:178
In function: std::vector<std::pair<transport::EdgeGeometry, bool> > transport::pathfinder_water::{anonymous}::GetSmoothedEdges(const std::vector<CVec2f>&, float, float)