全面战争:战锤3

全面战争:战锤3

Tireless and Unbreakable Tomb Kings (*UPDATED*)
20 条留言
The_Lord_FØrce 10 月 10 日 下午 5:56 
could you make the same mod but for vamp counts and coast (seperate mods) please!
ViolentSweed 6 月 2 日 下午 1:49 
Doesn't work for me anymore, last update must've broken it again. And I seem to be too stupid to figure out how to make this mod work with modding tools lol
🎀Happy Neyka🎀 3 月 16 日 下午 6:16 
Still uptodate?
ChettaCheeze  [作者] 2024 年 10 月 8 日 下午 3:58 
No one has complained to me about them being OP, but seeing as I don't play them myself, I couldn't really say
Lornard 2024 年 10 月 7 日 下午 1:19 
Did anyone test this mod in the TK late game? Too OP or not so much?
Orphan 2024 年 9 月 12 日 上午 10:24 
No need to apologize ! Thanks for checking it out
ChettaCheeze  [作者] 2024 年 9 月 11 日 下午 6:03 
I did take a look, I found ways to mess with the "abilities" flags, but the unbreakable and tireless are "attributes". I'm not sure how, if at all, its's even possible to do. I have very limited knowledge but from what I have seen in my searching, it doesn't seem like I can make an attribute trigger-able. It appears to just be a standard aspect of the unit. So I do apologize that I don't have the ability to do it, but I will still say the idea seemed neat.
Orphan 2024 年 9 月 11 日 下午 1:54 
Glad you find the idea interesting, maybe some guys on the discord mods could help ?
ChettaCheeze  [作者] 2024 年 9 月 10 日 下午 2:33 
I'm not sure if my limited modding skills can handle making something like that, but it does sound interesting so I will at least look to see if I can do anything with that idea.
Orphan 2024 年 9 月 9 日 上午 11:19 
Do you think it's possible to make them unbreakble until their lord is down ?
ChettaCheeze  [作者] 2024 年 9 月 7 日 上午 10:18 
Sorry for the long wait on the update. I hadn't played TWW3 for quite a while and had since swapped computers. Starting to get back into it and relearn the assembly kit. If there are any issues with the mod, please let me know and I will try and look into it.
MrBoa 2024 年 6 月 15 日 上午 8:00 
@Grovilator thanks this worked
Warrior1 2023 年 11 月 6 日 下午 2:42 
yeah doesnt work for me anymore which is sad i really enjoyed this mod
killkujo 2023 年 7 月 16 日 上午 5:55 
grov that is a long ass way to get it working
Grovilator 2023 年 4 月 29 日 下午 10:19 
Hello, the mod will work fine if you open it in RPFM and remove the "_attributes" at the end of each unit in the attribute group. CA probably changed this in the last patch. And by the way, I like the idea of unbreakable / perfect vigor for skeletons or constructs. So thank you for the mod :steamhappy:
sirmicou85 2023 年 4 月 25 日 上午 4:38 
Could we get an update please ? :)
Sturmlied 2023 年 4 月 11 日 上午 10:47 
thx for this mod, tomb kings feel weak otherwise.
CovenantKillerJ 2023 年 1 月 14 日 上午 4:48 
This is neat! It would be cool to have unbreakable Lizardmen (though they still tire)
ChettaCheeze  [作者] 2022 年 9 月 25 日 上午 3:48 
Thanks for the feedback, I personally don't play as TK, but my friend does, so I personally hadn't gone too far in to testing it so I appreciate the input.
Dahak 2022 年 9 月 24 日 上午 9:12 
I did something like this with VC zombies once as I wanted to fight against a tide of zombies that had conquered the Old World. Doubled zombie unit size and health too, though made them have 0 melee defense. Autoresolve doesn't care unfortunately. The free zombies with no upkeep and massive unit sizes would just get steamrolled by the AIs as easily as ever so the VC were all dead when I landed in the Old World instead of having taken over like expected. Sadness. When I played as VC with it the zombie tides would eventually break most non-doomstack armies so long as my vamps killed their leaders and threw some debuffs in. Fighting against the AI they did alright too, though killing them to the last was a slog. So good if you want to buff yourself as TK or have more of a challenge in direct combat with them, but it won't help if you want to have powerful TK enemies that don't get rolled by the AI before you fight them.