全面战争:战锤3

全面战争:战锤3

Lost and the Damned 3
96 条留言
Karl Franz 9 月 5 日 下午 2:04 
Fair enough. I'll consider it in the future, Stuck in a bottomless pit myself making rome 2 mods at the moment
Crux2  [作者] 9 月 5 日 上午 4:45 
Updated the mod after latest patch. As usual let me know about any bugs etc

Franz & Fulgrim, I'm not maintaining different versions of the mod because that's a bottomless pit of endless requests (& updates after every new patch lol) but if you check out the 'Mod Customisation' thread I've added a new bit that should cover what you want to do - it's quite easy to do once you've got over the initial hump of setting the tools up & I'll be happy to answer any questions you have if you run into trouble. Good Luck and happy modding.
Fulgrim6524 8 月 15 日 下午 4:19 
Is it possible to get a version without the skull masks? It clips with the helmets and hats. Or at least make it so skull masks don't appear with helmets.
Karl Franz 8 月 14 日 下午 9:41 
Can you make the Sartosan units available to Other vampire coast lords if they control sartosa? I mean i get denying Luthor harkon mortal units, But in the lore count noctilus literally has living pirates (including some chaos dwarves) in the dreadfleet under his employ.
eduacicab70 5 月 18 日 上午 1:59 
ok, thanks.
Crux2  [作者] 5 月 17 日 上午 8:40 
Yep, it's easy to do - check the 'Mod Customisation' discussion thread.

Remove stuff from the following tables in RPFM:
building_units_allowed - prevents unit being recruited into armies via buildings
armed_citizenry_units_to_unit_groups_junctions - prevents units from appearing in garrisons
faction_rebellion_units_junctions - prevents units appearing in rebel armies
units_custom_battle_permissions - prevents units appearing in custom battles
eduacicab70 5 月 17 日 上午 8:17 
is there any way to disable some units? i only want the sartosa and sylvania ones. great mod btw.
KarlFooknTanner 5 月 4 日 上午 6:22 
Excellent, glad to see things worked out in the end
Crux2  [作者] 5 月 4 日 上午 3:55 
Within minutes of posting about an 'unsolvable problem' that has stumped me all morning I figured out what the issue was and I've properly dealt with it this time.

If that doesn't summarise my experience modding this game I don't know what does.
Crux2  [作者] 5 月 4 日 上午 3:12 
I think I've fixed the stump bug - unfortunately that lead down a rabbit hole of other fixes and I've been left with an unsolvable problem. For some reason the leg texture of the Empire Knights wont work at all when used on infantry. It's frustrating but I've edited around it for now.
KarlFooknTanner 5 月 3 日 上午 10:16 
@Crux2,

Hello, this time I am writing of Sartosan Pirate visual bug. You can actually see it in one of your screenshots. The units seem to have some odd texture/growth visual bugt on their necks/chins which looks a little bit between an untextured beard or some such. Or a stump. Is it possible to fix this ?
Perhaps its some kind of extra model file thats clashing ? I'm just guessing here tho, but the visual bug is only on your units of Sartosa. Sartosan/bretonnian looking units are not affected, just the ones that don't have covered faces.
Crux2  [作者] 4 月 29 日 下午 11:13 
When limited to database editing it's a hard line between human horse or undead so I chose one that looks at a glance more vampy to set them apart from the regular knights. Now that I'm screwing about with assets I might be able to knock up an empire horse with the appropriate iconography.
KarlFooknTanner 4 月 29 日 下午 2:07 
By the way, I noticed a couple of things:
Thrall Horse Guards, despite being human servants/warriors under vampire command - sit on undead skeleton horses. Perhaps this could be changed to some normal horses, or maybe even a bit mutated horses like what the dark elves use? Since Vampire controlled lands affect all living beings and cause subtle mutations ala Mousillon etc.

All in all I can prolly go into rpfm and change them to use Empire Knights steeds. I think. I never edited lines to change what kind of steeds a unit uses, but this is just for reference perhaps for future updates to make note.
KarlFooknTanner 4 月 29 日 下午 1:41 
It's awesome that you updated this little gem! I been waiting for this one.
ThrobbingforMorbius 4 月 29 日 上午 2:50 
legend
Zetsuji 4 月 29 日 上午 2:28 
You're the best
Crux2  [作者] 4 月 29 日 上午 1:45 
Having been overwhelmed by the shame of procrastination I have taken the liberty of updating the mod. It's just a fix for the recent table changes that are probably causing the crashes - new WIP visual updates are still WIP.
ThrobbingforMorbius 4 月 28 日 下午 11:59 
pretty pretty please update? i need my mortal servants to bulk up my armies since skeletons have started a union
jamie_van 4 月 20 日 下午 8:38 
broken and won't work
RexJayden 3 月 9 日 下午 4:33 
:sadpanda:
Roque the Rogue 3 月 9 日 下午 3:33 
This mod doesnt work any longer?
Zetsuji 2 月 12 日 上午 8:32 
can't wait +1
crocodominator 1 月 29 日 下午 1:06 
Hell yeah, can't wait for the update
KarlFooknTanner 2024 年 12 月 15 日 上午 1:41 
Seems like WIP shows cultist types, pretty cool
Crux2  [作者] 2024 年 12 月 14 日 下午 11:39 
TW3 is set to be one of, if not my actual favourite game of all time so I fully expect to dip in and out of it for years to come. I'm busy at the moment with other things but I'll be back to modding eventually, probs in the new year after the holidays are done and post DLC patches have settled down.

I've actually learned to directly edit models in the asset editor while away so check out the WIP picture for a hint at whats cooking behind the scenes.
KarlFooknTanner 2024 年 12 月 14 日 下午 2:42 
Been quite a while since the last update for this wonderful mod.

I just recently purchased warhammer 3 and been trying to hunt down all the wonderful mods that had been ported from the 2nd game. This being one of them that I stumbled upon.

I loved it in WH2. But since CA is spitting out patches constantly and breaking mods, I was wondering if this is even playable currently?

Hoping for an update to the 6.0 WH3 version. Thank you.
Pfleger Von Yggdrasill 2024 年 10 月 22 日 下午 12:28 
Yes it crashed. Almost certain it's because of the famous 5.2.x fix.
martybell34 2024 年 9 月 27 日 上午 1:36 
so good you not forgotten , as this mod is totally awesome. and i need cannon fodder sorry followers
Crux2  [作者] 2024 年 9 月 18 日 下午 1:53 
Not forgotten this, I'll get around to it soon as I can
Mr. Wright 2024 年 8 月 31 日 下午 7:15 
I'm having the same problem too something about unit data
Crux2  [作者] 2024 年 8 月 31 日 上午 3:08 
Is it actually bust or is it just the launcher saying its out of date?
位面旅行者G 2024 年 8 月 31 日 上午 1:35 
need update
sigmars_disciple 2024 年 6 月 13 日 下午 2:05 
Very cool! Thanks so much, @Crux2! <3
RexJayden 2024 年 6 月 3 日 下午 12:26 
Great news, Crux2! :steamthumbsup::steamhappy::steamthumbsup:
Crux2  [作者] 2024 年 6 月 3 日 上午 11:54 
Updated - took longer than I was hoping but things should be fully updated now. Pretty much given up on getting the cultists to work with the WoC warband recruitment system after having wasted another afternoon trying to investigate the issue. Any bugs/problems etc let me know.
cynical175 2024 年 5 月 27 日 上午 7:57 
Causes a crash when playing as Vlad and trying to build anything. Happens when its the only mod enabled.
JediLordNathan 2024 年 5 月 8 日 下午 2:32 
Needs updated for said rework
RexJayden 2024 年 3 月 1 日 上午 10:05 
It's good to hear from you, Crux2! Take care, and I look forward to your return to modding. :Monokuma2_DGR::TheDivineRedCrown::TheRedCrown::TheRedCrownEvil:
Crux2  [作者] 2024 年 3 月 1 日 上午 12:16 
Thanks, it's not 'dead' BTW, in case anyone was worrying. I'm on extended leave from TW after all the recent drama but I'll get dragged back in at some point, possibly after the Empire rework has had time to release and be patched up to standard.
RexJayden 2024 年 2 月 29 日 下午 8:52 
This is such an underappreciated mod. :steamsad::WH3_horror_Blegh:
MINOS 2023 年 10 月 14 日 上午 9:40 
wh3_default_land_ranged_infantry_main_heavy_short_range latd_cst_ogre 49

49 could also lead to Problems, though i dont know what this Unit is.
MINOS 2023 年 10 月 14 日 上午 9:39 
Khorne Chaos AI recruits fullstacks only with Cult Brethren and Cult Zealots !

In:
db/cdir_military_generator_unit_qualities_tables

wh3_default_land_melee_infantry_trash latd_chs_cultmob 11
wh3_default_land_melee_infantry_main_flanking latd_chs_cultzeal 6

11 is WAY too high for a trashmob, others only get put a 1

Please do a Rework of these Numbers.

I would suggest Cultzeal to 4 , maybe 5

And Cultmob please to 1 !
Crux2  [作者] 2023 年 10 月 8 日 上午 4:31 
I'm sure it's still possible to mix and match as before - see mods like Cataphs Southern Realms - but it used to be something any shmuck who can open a text file could change in an instant, now I'm guessing it involves cracking open a whole bunch of model/texture tools. Too rich for my blood unfortunately.
MINOS 2023 年 10 月 8 日 上午 4:26 
@ Crux2 :

This was quickly fixed, nice, thx!

I guess CA uses different Teams than before, or they scrapped old Stuff/Software.
Crux2  [作者] 2023 年 10 月 8 日 上午 2:59 
Fixed.

Well, I say fixed. If anyone's interested CA has merged the Bretonnian 'torso' and 'leg' models to be one thing now - so you can't, for example, put a battle pilgrim torso on peasant legs for variety anymore.

No idea why this needed to be changed. One of the many little decisions that feel borderline hostile to the modding community - like having the Kislev/Cathay pieces be needlessly different and incompatible with the existing human-scale content.
MINOS 2023 年 10 月 7 日 下午 5:39 
Numasian Units are missing Models in Battle on the Mounts ...
RexJayden 2023 年 10 月 1 日 上午 10:57 
Thanks! (Superstar) :spacewolves:
Crux2  [作者] 2023 年 10 月 1 日 上午 2:32 
Model bug should now be fixed. Fortunately it *seems* like it was confined to Bretonnian pieces so it didn't take as long as I'd feared to fix. There's more stuff to look into later when I have more time but let me know if any further issues arise.
RexJayden 2023 年 9 月 28 日 下午 11:24 
I'm so sorry to hear that so much work will be involved. Take your time, and thank you for your modding efforts. For me, for now, I am pretending that the weapons are animated by powerful magics. :Monokuma2_DGR:
Crux2  [作者] 2023 年 9 月 28 日 下午 12:47 
I've taken a cursory look at the model issue and while it is 'easy' to fix it's going involve going through line after line of variantmesh files to look for discrepancies. I'll try and get it fixed over the weekend.