边缘世界 RimWorld

边缘世界 RimWorld

Friendly Fire Off
69 条留言
Babaloo321 10 月 31 日 下午 2:06 
@Yoink
This was like a month ago, but either I misread it or the author revised the description since. I don't know which, but I've moved on since.
Yoink 10 月 31 日 下午 1:33 
mf babaloo if you read the first few words of the description or try it "Turns off friendly fire. Supports ranged weapons and explosives."
Hobnob 10 月 21 日 下午 5:09 
does this prevent the reputation loss if I accidentally hit an ally faction member?
Babaloo321 9 月 25 日 下午 12:33 
Is it possible to turn off explosion friendly fire? I haven't used this mod yet, so I haven't checked.
JD  [作者] 9 月 10 日 上午 4:08 
I have play-tested the mod with the vanilla game. It is not designed and realistically cannot be made to work with every other mod. Please keep this in mind before reporting issues, and make sure to test the mod with the vanilla game first.
MajorityOfTheInternet 9 月 9 日 下午 11:57 
Can confim it doens't work, did a test with Divine Order's grenade throwers and it would still burnt their own troops
blackendpizza 9 月 6 日 上午 9:27 
doesn't work at all. :/
Kaz 8 月 23 日 上午 8:26 
doesn't work for me
Greysion 8 月 20 日 上午 8:47 
I'm not running CE, but I still get my pawns shooting out each other's brains somehow... Not quite sure what's going on, I imagine something in my mod list. Any ideas what might cause brains to be removed rather consistently?
JD  [作者] 7 月 26 日 下午 10:09 
I might add compatibility with CE once it is updated to 1.6, no promises though.
CloakerM8 7 月 26 日 下午 8:39 
Currently this mod doesn't work with CE which is a shame because the only reason I have CE off is because of all the incessant friendly firing.
JD  [作者] 7 月 26 日 上午 10:09 
@Crionit Imagine walking into a mod page just to complain that people are allowed to customize their game. This mod clearly isn't for you. That's okay. Move along.
Crionit 7 月 26 日 上午 3:04 
I think this mod ruins all Rimworld conception.
Raysør 7 月 25 日 上午 7:45 
Hey, thank you for the time you've put in that mod! But I'm encountering a bug where my Diabolus still damages everyone even with all the settings on and the game restarted
Moonshine Fox 7 月 23 日 下午 1:07 
Thank you for this! Friendly Fire option not counting when a pawn misses is not how such a setting should work.
Latex Santa 7 月 18 日 上午 12:12 
@travislaborde
It has been updated to 1.6 on the 8th of July.
travislaborde 7 月 5 日 下午 4:20 
any chance for a 1.6 update?
Battl3bee 4 月 23 日 下午 5:14 
also, CE incompatible (friendly fire damage is still taken with CE)
123 2024 年 9 月 13 日 下午 5:16 
It doesn't work, they keep getting shot by my own pawns, even changing the mod settings.
HotdogMoisturiser 2024 年 8 月 6 日 下午 9:20 
Does not funtion at all with turrets.
JD  [作者] 2024 年 7 月 23 日 下午 11:04 
@Battl3bee Most likely compatibility issues.
Battl3bee 2024 年 7 月 23 日 下午 9:08 
(if i didn't explain it well colonists can shoot and injure other colonists when shooting misc training dummies, and the diabolus hellsphere cannon still does friendly fire even if explosive friendly fire is disabled). Also this is pretty niche but I noticed the energizing orbs psycast from the Makai Psycasts mod's shrapnel projectiles still do friendly fire
Battl3bee 2024 年 7 月 23 日 下午 9:04 
Friendly fire still works when colonists are training on dummies from misc training, and even if explosive friendly fire is disabled friendly diabolus' hellsphere cannon still does friendly fire
JD  [作者] 2024 年 7 月 17 日 上午 7:34 
@fartsmella Have you checked Explosives in the mod settings?
yabadabadoo 2024 年 7 月 17 日 上午 5:55 
FYI any of the one time use weapons (doomsday launcher, rocket launcher) will still incur friendly fire damage
JD  [作者] 2024 年 7 月 15 日 上午 11:11 
@HenryW01F I didn't even know if it was.
HenryW01F 2024 年 7 月 14 日 下午 4:37 
Is the mod no longer compatible with Combat Extended?
OganessonG 2024 年 5 月 6 日 下午 10:20 
Can you disable friendly "additional damage" like stun from non-lethal weapons?
Frankdaghoul 2024 年 5 月 2 日 上午 10:19 
Thank you for the updated to 1.5:steamhappy: You made this old man happy again :P
JD  [作者] 2024 年 4 月 17 日 上午 7:14 
I tested it out when I updated it for 1.5, everything worked fine, you're having some conflicts with other mods probably. If you want to make sure that my mod is working, disable other mods and test it out. Also, check out the mod settings, maybe you have disabled some options.
Rex705 2024 年 4 月 17 日 上午 4:15 
I got some friendly fire from target practice.
JD  [作者] 2024 年 4 月 16 日 上午 4:07 
@Rose It's already updated.
Rose 2024 年 4 月 16 日 上午 2:32 
update please
Bobbylicious 2024 年 3 月 6 日 下午 2:19 
Seems its incompatible with Combat Extended.
Kinami 2023 年 8 月 15 日 上午 10:46 
This mod enables turning friendly fire off for buildings, but the mod is broken. Would it be possible to add that function for buildings? I have turrets and sandbags which my other turrets are shooting over and sometimes damaging and it's really annoying.
Darth Ceveo 2023 年 8 月 10 日 下午 8:59 
Gave me a laugh, i'll sub.
JD  [作者] 2023 年 7 月 11 日 下午 8:37 
I don't think so, buildings are not pawns.
Hyper Coder 2023 年 7 月 11 日 下午 2:15 
does this also apply to buildings?
JD  [作者] 2023 年 4 月 10 日 下午 9:16 
@Guccio The mod only depends on Harmony (and it has modDependencies in About.xml). So I think RimPy should handle it just fine.
Three 2023 年 4 月 10 日 上午 5:27 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
JD  [作者] 2023 年 3 月 28 日 下午 8:33 
It depends on the weapon, you can test it out yourself with the weapon you're interested in.
IHateTheIRS 2023 年 3 月 28 日 下午 1:57 
can i nuke myself and live?
JD  [作者] 2023 年 3 月 26 日 下午 10:41 
Yes, it should work with animals too.
Nevermore 2023 年 3 月 26 日 下午 9:00 
Does this mod prevent animals from getting shot also? Tired of my pack of wargs getting in the way of my pawns when attacking and getting shot.
JD  [作者] 2023 年 3 月 24 日 下午 8:41 
idk, wouldn't be surprised if it's not tbh.
TeleportBehindYou 2023 年 3 月 24 日 上午 9:41 
is it compatible with CE?
JD  [作者] 2023 年 3 月 9 日 下午 9:42 
@1I_apaJ I've never used that mod, probably some compatibility issues. Try changing the load order (on a new save just to be sure you won't damage your current). I suppose that mod prevents my mod from working (and vice versa).
.᠌ ⁧⁧rorikon 2023 年 3 月 9 日 上午 11:10 
sorry if i commented something incorrectly, im Brazilian and English is not very good
.᠌ ⁧⁧rorikon 2023 年 3 月 9 日 上午 11:09 
for some reason when i have pawns training with the practice dummy from the mod "Misc. Training" the mod doesn't check for the bullets for potential friendly fire. im writing this this, because for some ♥♥♥♥♥♥♥ reason my mechanoid have the great idea to walk in font of my lvl 20 pawn shooting with his charge lance and got insta killed.