安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. go to setting and set shader to normal (sacrificed graphics, your gun and all shiny thing are not shiny anymore)
2. turn off some of your mod, mainly are weapons and character. Open console type "memory" (with out quotes) look for this line 1817.81 MB: total, maintain the memory below 1900MB (best is 1850 MB and below)
When i load into first map and check it load 1988 MB: total, lucky i didn't get crash in mid play but get crash while loading next chapter. I choose method 1 and play the rest without problem
Turned off most of my mods and it ran successfully.
I do think there's too much darkness.
I do have the brightness problem. But this still feels a little too murky. ( Yes I've turned the brightness up )
I do appreciate the effort to create some characters, and a plot.
L/5
bug map
다른 애드온 끄고 하세요
3/10
2 pointers that needs to improve are Indication of what to Collect at the Finale cause there's no Hint or whatsoever the guy needs, secondly is the finale truck, again no indication of weather to hop onto vehicle or still waiting for Rescue.
Not a bad campaign and the voicework got a chuckle from me
https://www.gamemaps.com/guide/133