全面战争:战锤3

全面战争:战锤3

Magic And Traits
65 条留言
TorquevonThorne 5 月 26 日 上午 8:17 
The single most important mod to download after the extended map. Adds a new layer of tactics because with this your lords and heores traits (and those of your enemies) actually matter.
SSRB - Papermoon 3 月 27 日 上午 6:24 
does this mod and the other one need an update? i heard the newest game update bricked all the mod with uppercase in their game file.
raneyfish  [作者] 2024 年 8 月 20 日 下午 1:17 
with this mod the High Elf Trait vigorous will additionally give +10 speed to whole army and extra campaign movement after a battle, along with the ward save and perfect vigor.
0cclus 2024 年 8 月 19 日 上午 5:52 
Does this mod include Vigorous? The Trait for High Elf Princes which gives 15% Ward and Perfect Vigor.
raneyfish  [作者] 2024 年 7 月 29 日 下午 1:18 
hello and thanks, the Better magic collection will work fine. SFO uses its own traits and overwrites these ones. the game wont crash but this mod will be useless and wont change anything.
PropofolPapi 2024 年 7 月 27 日 下午 3:16 
Wow what a great mod! Fantastic work good sir. Is this per chance compatible with SFO and or "Better magic collection 5.0" by starprincess?
Haruno Sakura 2024 年 7 月 5 日 上午 3:42 
my mod manager says the download/update date is 1 year ago, even if I unsubscribed and resubscriped, anyone knows a fix for that?:)
TorquevonThorne 2024 年 6 月 25 日 下午 7:37 
Thank you very much! :))
raneyfish  [作者] 2024 年 6 月 25 日 下午 6:44 
Also, Hochland scopes has been reverted to its previous stats of 15% range to the whole army, for both hero and lord.
raneyfish  [作者] 2024 年 6 月 25 日 下午 5:53 
Also if anyone was playing a Chaos Dwarf campaign, you will have to start a new one for the changes to take effect. Otherwise the effected traits will be show up as blank.
ChopChop 2024 年 6 月 25 日 下午 5:43 
Thank you it is my pleasure in return for the great mod :WH3_clasp: patch deleted
raneyfish  [作者] 2024 年 6 月 25 日 下午 5:41 
Has been fixed and update! thanks for letting me know and helping to direct me to what they changed :)
ChopChop 2024 年 6 月 25 日 下午 1:08 
Quick patch for you King 👑

[Patch] Magic and Traits 5.1
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3275389910
TorquevonThorne 2024 年 6 月 25 日 上午 7:46 
Hello, crash at launch with the new, unwanted update.
"The followiing mod cause a crash to the Database:
MagicAndTraits.pack.
The first invalid database record is
wh3_dlc23_skill_innate_chd_hero_daemonsmith_sorcerer_metal_5_manipulative1wh_main_effect_force_stat_leadership_enemy_unit in table character_skill_level_to_effects_junctions_tables
and pack file MagicAndTraits.pack"
ChopChop 2024 年 6 月 25 日 上午 4:09 
Hello, thank you for the awesome mod 🙏 I would like to report that after 5.1 the Chaos Dwarf innate traits for Daemonsmith Sorcerer Hero and Convoy Overseer changed. They are now using just one character_skill_key for all node_skill_key instead :) Keep up the awesome work
Meadowbrook 2024 年 6 月 21 日 下午 11:43 
@Raneyfish Oh dude, there's no problem at all, I really appreciate you doing that in the first place given you're sacrificing your free time, lol.

Thanks man, again, really appreciate it.
raneyfish  [作者] 2024 年 6 月 21 日 下午 11:27 
@maxenen11 the only reason it would do that is if its conflicting with another mod in a major way. if you have two mods that change the same thing they will conflict with one another which can cause problems.
raneyfish  [作者] 2024 年 6 月 21 日 下午 11:24 
sure! I changed it so now Noble now applies to the local province.

Sorry it took so long, I stopped checking for new comments a while ago.
Meadowbrook 2024 年 6 月 8 日 上午 9:25 
Is it possible to change Noble so it applies to the whole province instead of just the region? It's pretty annoying to have like, one dude with the trait and having to run him around all the time away from your army, lol.
Bobson The Viking 2024 年 6 月 5 日 上午 5:00 
Thanks for this mod!
maxenen11 2024 年 6 月 1 日 上午 10:06 
It causes my game to crash.
raneyfish  [作者] 2024 年 5 月 3 日 下午 6:59 
Yes it does
VORACtheRED 2024 年 5 月 3 日 下午 1:35 
@raneyfish Does this work with 5.0 version of the game?
ChopChop 2024 年 3 月 19 日 上午 7:16 
Thank you for this mod, it really gives on it's own big replayability value to the game. The small adjustments make the armies different and also give more opportunities to the way you play. Absolutely love all traits and now enjoying the Skaven :WH3_clasp:
raneyfish  [作者] 2023 年 9 月 2 日 下午 3:53 
yes
Ravenloft 2023 年 9 月 2 日 上午 10:50 
Does this still work with the current version of the game?
Gman9090 2023 年 7 月 6 日 下午 12:09 
@raneyfish, ahhhhh I gotcha, well you did a GREAT job correcting their...... oversight we shall say ha... But seriously this MOD is a mainstay for EVERY campaign.. VERY VERY VERY well done!
raneyfish  [作者] 2023 年 6 月 16 日 下午 12:41 
Also glad you like the mod :steamthumbsup:
raneyfish  [作者] 2023 年 6 月 16 日 下午 12:40 
The way they implemented the trait in WH2 no longer exists in WH3 so I cant make it EXACTLY like WH2. I wish it did so I could I could just copy paste it lol. But unfortunately they removed a line of code so best I can do is try to make entrepreneur something equal to what it was WH2
Gman9090 2023 年 6 月 13 日 下午 10:06 
@raneyfish Thanks for making those changes... ONE THING.... The Entrepeneur trait for HE used to be Tax Rate +3% Faction wide and Ince +15% local province, any chance you could just return it to its former glory.... LOVING the MOD btw, I use it on EVERY playlist including my nearly 220 MOD playlist that will be posted to YouTube btw.... Thanks again and cheers!
raneyfish  [作者] 2023 年 5 月 6 日 下午 3:08 
I didnt notice they changed that with 3.0. I changed it back, cunning now works like it used too.
Panzer General 2023 年 5 月 6 日 上午 1:33 
I have really been enjoying this mod. The Knowledgeable change to +10 is balanced because you have to actually charge that magic up and that takes time. I was wondering if you planned to do anything with cunning. It now gives ambush success chance only in friendly territory whereas in w2 it did it in all territory. It doesn't really make sense to me that someone is cunning only in friendly territory. I don't know if it is possible to change it back, but I thought I would ask about it.
xCythex.ttv 2023 年 5 月 4 日 下午 12:05 
Nice!
raneyfish  [作者] 2023 年 5 月 4 日 上午 8:48 
Updated mod to now include Chaos Dwarfs, Warriors of Chaos, Kislev Ice Maidens, and some changes to a few Norsca traits. Lord traits with Campaign movement range (like fleet footed) will say "Hero's Army" but dont worry it still works.
raneyfish  [作者] 2023 年 5 月 1 日 下午 8:29 
I am planning on giving the chaos dwarves some traits because they dont seem to have generic traits, similair to how the high elves work. Im hoping to do it either this week or next week.
xCythex.ttv 2023 年 4 月 30 日 下午 3:03 
Love this mod. Any chance of you taking a pass at faction specific traits? I get sad when I play a faction like Chaos Dwarves and realize they don't even get the option of spawning with your modded traits.
raneyfish  [作者] 2023 年 4 月 29 日 下午 3:58 
Thanks, glad you like it. I think alot of people were disappointed in the nerfs to WH3 traits which is why i decided to share this mod on the workshop.
Gman9090 2023 年 4 月 25 日 下午 8:33 
@raneyfish YOU ROCK! Thank you very much! And such a quick addition too... BRAVO! Love the MOD btw, I am halfway through my first campaign with this MOD and let's just say it is now on permanent enable on PropJoe's mod organizer tool!
raneyfish  [作者] 2023 年 4 月 23 日 下午 5:12 
Ok Entrepreneur now has a very similar effect to how it was in wh2!
raneyfish  [作者] 2023 年 4 月 23 日 下午 3:08 
I actually havent thought about the old Entrepreneur trick. Ill bring it back today!
Gman9090 2023 年 4 月 18 日 上午 6:34 
@raneyfish first of all THANK YOU for this AMAZING MOD it is now a main stay for ALL of my campaigns! I was just wondering if you have plans to fix the Entrepreneur trait for the High Elves? Or did you fix it and there just isn't a picture? I haven't checked yet as I still have a Greenskin Campaign to start and Tomb King before I start my HE campaign.... Thanks again!
Hoshi 2023 年 3 月 23 日 上午 4:50 
I like your mod but the vampire count traits looks very underwhelming near your modified traits >.<
raneyfish  [作者] 2023 年 3 月 3 日 下午 9:24 
The trait will have the modded effects but it doesnt impact the spawn rate of the traits in anyway.
ive reloaded games to try and get specific traits too and sometimes it just takes a long time :(
Ravenloft 2023 年 2 月 28 日 上午 7:41 
Maybe a bit of an odd question. But does this have an effect on generic hero traits that you start off with in a fresh campaign?

I started a Vampire Coast campaign and I've been trying to spawn in with a Tactician Gunnery Wight with Harkon but I reloaded like 40 times and for some reason I nevet get Tactician.
raneyfish  [作者] 2022 年 11 月 21 日 下午 1:25 
raneyfish  [作者] 2022 年 11 月 18 日 下午 12:24 
ya i could do that in a couple days when i have more free time.
Pog Miser 2022 年 11 月 17 日 上午 7:39 
Could you make a version of this that only adds the traits? I would greatly appreciate that :D
Malanthor 2022 年 11 月 2 日 下午 12:26 
Thanks. :)
raneyfish  [作者] 2022 年 11 月 2 日 下午 12:21 
tactician stacks
Malanthor 2022 年 11 月 1 日 上午 4:07 
Can you stack tactician 10% extra range with multiple heroes? 10% is in no way unbalanced, but using say 4 heroes for 40% extra range sure would be. :)