全面战争:战锤3

全面战争:战锤3

Arkhan The Black: Expanded: Radious Submod
74 条留言
Rensaren 7 月 23 日 上午 8:44 
Needs an update seems like, unit stats don't match with the rest of radious
Stephen  [作者] 6 月 19 日 上午 5:07 
Yeah, I'll take a look today.
Bread Cat 6 月 18 日 下午 8:39 
Any plans on updating this with the new radious update?
Bread Cat 6 月 10 日 下午 4:36 
Awesome!!, Lemme know if you need any feedback or if there is anything I can do to help I'd gladly run a ton of testing for you. This mod is again amazing and I wanna see it work perfectly.

When it comes to the lords and techtrees there from what I saw, they just need a martial skill dump with radious due to it giving even more skill points. They kind of quickly get out scaled by the regular old liche priests.
Stephen  [作者] 6 月 7 日 上午 12:22 
@ Bread Cat - from what I remember from the last update, I decided it was best to not provide the same duplicated units from the main mod as the Radious mod adds so many different units, I wasn't happy with the contrast between my style of unit cards, and vanilla.

I definitely need to fix the Burial Mount chain as it's broken, but in terms of unit capacity, it looks correct. I'll probably just leave in the new visual from Realm of Souls and sort out some unit balancing.

I'll see what I can do with lords and the tech tree as well, as they requires some tweaks
Stephen  [作者] 6 月 5 日 下午 10:19 
Yeah, sorry, I just haven't had the motivation to update this submod properly yet. I can spend some time this weekend taking a look.
Bread Cat 6 月 5 日 下午 8:46 
One major issue with this sub-mod, the buildings conflict from Radious and this. Crypt burials don't supply half of Arkhan's units added with this mod. Really respect the effort put into this though otherwise. If at all possible I would recommend looking back at your mod from a "what purpose does me adding this unit do for Arkhan's army" and allowing for both regular tomb kings and the custom ones from your mod to be recruited. Otherwise this mod is genuinely amazing and you're a great author.

Also ps I know you're looking at potential tech buffs, it would be really cool to see some gaps filled with the monster units.
Stephen  [作者] 4 月 2 日 下午 12:44 
Updated to reflect changes from the main mod

TO DO

- building descriptions
- some unit balancing
- new techs to buff radious units

Don't forget to unsub and resub.
Grubbs008 4 月 2 日 下午 12:13 
Causes a CTD.
Stephen  [作者] 2 月 18 日 上午 12:09 
I wouldn't imagine so, as TK don't have upkeep.
SFH 2 月 17 日 上午 10:22 
Do these new units will have 40% more upkeep if im using "Official Radious Total War Submod - 40% Upkeep Increase"?
Stephen  [作者] 1 月 30 日 下午 12:28 
Found the issue that was causing the crash - will upload a fix in the next few mins.
Stephen  [作者] 1 月 28 日 下午 12:36 
I'll try and run some tests shortly and push a fix if needed.
Borcy329 1 月 28 日 下午 12:28 
Hey Stephen, I just wanted to confirm what @TinyMagnus said. CTD going into the first fight of the campaign. About 40% of the way through loading. Game files validated and all mods updated. No additional mods beyond this, the base mod, and the Radious files. Also just wanted to thank you for keeping this up! It feels crazy to see a mod this big get Radious submod support directly from the modder!
I'm Physically Disabled 1 月 15 日 上午 10:54 
youre such a chad, ty for this!!
Stephen  [作者] 1 月 15 日 上午 9:52 
I would validate your files.
TinyMagnus 1 月 15 日 上午 6:41 
I don't know if I'm wrong but has the latest hotfix + Radious patch broken this mod? I get a crash every time I try to load into a battle
Stephen  [作者] 1 月 13 日 下午 12:12 
Updated for current patch and Radious update - I still need to go through unit/tech/building balancing and re-introducing some of Arkhan's units back in.
Stephen  [作者] 1 月 12 日 下午 3:14 
Campaign now loads - I need to spend some time sorting buildings and unit selection out, but will do that after work tomorrow.
Stephen  [作者] 1 月 12 日 下午 12:16 
Apologies, I'll take a look later this evening.
Sakerift 1 月 12 日 上午 9:33 
I hope to see an update shortly. For anyone who comes here wondering, yes this mod will currently not work as of January 12th 2025.
Tiberious_Of_Elona 1 月 4 日 下午 12:42 
@Stephen Appreciate you Stephen
Stephen  [作者] 1 月 3 日 下午 12:40 
It is, I just haven't spent much time playing with Radious and I've been focusing on the main mod. I'll take a look over the weekend.
I'm Physically Disabled 1 月 3 日 上午 11:22 
I assume this is no longer supported? :(
2B 2024 年 6 月 18 日 下午 10:11 
Can you point me in the direction of who I’d need to support to get this summons I require?
2B 2024 年 6 月 18 日 下午 10:11 
Stephen  [作者] 2024 年 6 月 18 日 上午 10:40 
Haha, nope.
2B 2024 年 6 月 17 日 下午 4:47 
okay, you feeling like making one for Tomb Kings: Extended? hahhaa
Stephen  [作者] 2024 年 6 月 17 日 上午 9:35 
Only if you have a TKE Radious submod as well.
2B 2024 年 6 月 16 日 下午 7:38 
Do you think this would also work with the tomb kings extended mod and its arkhan the black expanded submod ?
萌九 2024 年 5 月 12 日 下午 7:01 
Yes Yes!
Yami 2024 年 5 月 12 日 上午 9:45 
can you update please?
2B 2024 年 1 月 29 日 下午 3:26 
roger that
Stephen  [作者] 2024 年 1 月 29 日 上午 9:06 
Sounds like an issue with Steam not downloading the mod properly. I can launch the game with no issues. I would unsubscribe and resubscribe.
2B 2024 年 1 月 29 日 上午 7:15 
getting a crash: Crash report

The following mods cause a crash to the Database:
!! arkhan_the_black_submod.pack

The first invalid database record is
tmb_effect_crypt_AP_damagemelee_damage_ap_mod_addxereus_tmb_m
on_crypt_horror in table effect_bonus_value_ids_unit_sets_tables
and pack file !! arkhan_the_black_submod.pack

The application will terminate now.
Stephen  [作者] 2024 年 1 月 8 日 上午 4:45 
I need to take a look at some of the unit caps - hopefully I'll have some time today and push a fix.
Phantom_Darklord 2024 年 1 月 7 日 下午 9:25 
Hi there, was playing with this mod+Radious, and it seems that the special unit buildings don't have the unit cap increases on them were they should, example hexwraiths I have the building to build them with but it doesn't increase the cap. Checking the other locked units and it seemed like there are quite a few units this bug affects.
Stephen  [作者] 2023 年 12 月 16 日 上午 5:08 
No worries - I'll take a look.
artem.rybalko 2023 年 12 月 15 日 下午 11:53 
And the top monsters, like scorpions, sphinxes, nyero titans, for some reason I can neither hire nor build their buildings to hire them?
artem.rybalko 2023 年 12 月 15 日 下午 11:50 
If you're referring to the problems with limiting units for archers.Yes, that's what I meant!!!
Stephen  [作者] 2023 年 12 月 15 日 上午 8:59 
You'll have to be more specific and let me know which units. If you mean unit cap issues for the archers, then I can take a look.
artem.rybalko 2023 年 12 月 15 日 上午 8:11 
Please tell me, is it so specially made in fashion that top monsters cannot be built, or is this a bug? And one more thing, the archers of the first shooting range are not hired at all, does he write that they are not there?
artem.rybalko 2023 年 12 月 12 日 上午 6:44 
Thank
Stephen  [作者] 2023 年 12 月 3 日 上午 1:42 
I'll take a look when I'm home later today.
artem.rybalko 2023 年 12 月 3 日 上午 12:00 
Mod Updated!!!
Diabates 2023 年 10 月 18 日 下午 5:52 
Thank you sir
Stephen  [作者] 2023 年 10 月 12 日 上午 12:10 
Mod Updated - won't crash at startup. I need to come back and update some land_unit stats for the new units added in the main mod - will do this once I finish work hopefully.
GreenTea99¢ 2023 年 10 月 11 日 下午 12:46 
look forward to it! I wanted to try radious but Arkhan just doesn't feel right without your great mod :steamthumbsup:
Stephen  [作者] 2023 年 10 月 11 日 上午 12:11 
Apologies, I haven't had time to take a look. Will certainly have a look today.
GreenTea99¢ 2023 年 10 月 10 日 下午 5:17 
Any word on an update for the radious submod? still crashes on launch for me.