Total War: WARHAMMER III

Total War: WARHAMMER III

More impactful attrition
71 kommentarer
Trakaan - Adventurers Guild Inc.  [ophavsmand] 7. dec. kl. 2:49 
Updated fro 7.0 no change
Trakaan - Adventurers Guild Inc.  [ophavsmand] 6. dec. kl. 3:27 
Not avaialble as much as I want this week-end will update ASAP (maybe tomorow)
Trakaan - Adventurers Guild Inc.  [ophavsmand] 1. nov. kl. 10:29 
Haven't played in a while so it migth be true! When I did this mod back for warhammer 2 I'm almost certain it did indirectly by avoiding attrition zones (provinces with rites unables, etc.)
Also what you describe is the main goal . I agree it would be better if the AI took notice instead of losing trrops but at least this way I feel it's truer to the lore. (the initial aim of this mode was to increase jungle and desert attrition).
Insane Ruffles 26. okt. kl. 4:44 
The AI does not know how to handle attrition, so this mod basically guarantees that attrition based factions will dominate the game. Source: I am turn 100 and have watched all the AIs suicide themselves corrupted regions.
Worgen 13. sep. kl. 4:36 
I was using mutagenic energies as tzeentch on an enemy army, and they literally lost maybe 8 charachter from every unit through 5 turns(playing on veryhard). but if the ai uses that on one of my armies, i lose half of that army at least. im gonna try out grimdark.
Too much is never enough 3. sep. kl. 2:30 
Thanks
Trakaan - Adventurers Guild Inc.  [ophavsmand] 3. sep. kl. 1:11 
Updated for 6.3 no changes
Too much is never enough 2. sep. kl. 18:28 
Updatda pis
Dumbledood 16. aug. kl. 14:04 
Thanks for this. I play on VH/VH and without it, attrition for the AI just isn't a mechanic. And with it, attrition does a small amount. It's nice. Feels balanced.
Steve Kølle 3. aug. kl. 3:50 
Absolutely needed above normal difficulty, thanks! :D
Trakaan - Adventurers Guild Inc.  [ophavsmand] 17. juni kl. 7:04 
Updated for 6.2. no changes
Trakaan - Adventurers Guild Inc.  [ophavsmand] 10. juni kl. 23:48 
The values for replensihment are the same as in a vanilla game.
I still have it there because it was needed before but they reduced replenishment a while back so my modifications weren't neeeded anymore.
I could delete theses lines form the mod entirely
XIII07 10. juni kl. 13:00 
Love this mod idea!
What changes does it do to replenishment? It buffs it too for AI and player based off the difficulty if I read the tables right in the mod file?
Or are those the vanilla values anyways and nothing gets changed?
glythe 29. apr. kl. 23:50 
Thank you so much! AI cheating on attrition completely ruins the flavor of the game about who controls land.
Trakaan - Adventurers Guild Inc.  [ophavsmand] 26. mar. kl. 9:35 
Updated for 6.1. no changes, Enjoy! Check my other projects if you want to support what I do =D
Trakaan - Adventurers Guild Inc.  [ophavsmand] 25. mar. kl. 10:43 
I won't have time to work on the mods this evening. Will start updating them tomorrow, will keep you posted once it's done =D
This mod is exactly what I was looking for. Thank you! :btd6thumbsup:
Trakaan - Adventurers Guild Inc.  [ophavsmand] 3. jan. kl. 4:19 
yes the basic damages are (spreadsheet screenshot) but the final damages are not since has a reduction on dammage taken based on difficulty (I have lowered this reduction compared to a non modded game)
"Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20"
HunterIII 21. dec. 2024 kl. 1:02 
thx for the update <3
Trakaan - Adventurers Guild Inc.  [ophavsmand] 14. dec. 2024 kl. 1:36 
Updated for 6.0
Trakaan - Adventurers Guild Inc.  [ophavsmand] 6. nov. 2024 kl. 22:55 
The list won't be enough i should go through the code for all of them and I won't have the time for this right now.
An other thing you might want to try is to chnage the mod loading order so mine loads in last. (I do'nt remeber if it's at the top or the bottom)
Dusto 6. nov. 2024 kl. 12:29 
I do have a lot of mods active, but I wouldn't think any other one would have an effect on attrition/replenishment, would a mod list help?
Trakaan - Adventurers Guild Inc.  [ophavsmand] 5. nov. 2024 kl. 23:03 
Okay I just tested and checked the mod code and it doesn't happen on my end.

The explanation could then be : a stance (vanilla or modified by a mod) that negates corruption (like Worldroots for the woodelves) // a replenishment bonus from whatever vanilla or modded source that would negate the attrition // a modification of the corruptions by another mod.

I will try to keep an eye out for this kind of thing when playing because right now with the current data I can't do much.
If anyone as encountered a similar problem or if you encounter it again and have more elements that could be of great help to solve this (if this is something I can solve).
Dusto 5. nov. 2024 kl. 10:40 
I was on hard campaign
Trakaan - Adventurers Guild Inc.  [ophavsmand] 4. nov. 2024 kl. 23:52 
That doesn't seem right ... What difficulty are you playing at so i can do some checking in the mod file and test this on my own ?
Dusto 4. nov. 2024 kl. 17:44 
I'm playing a campaign with taurox and I have 100 undivided corruption and 48 vampiric. yet the wood elves are walking through with only like 4 random units taking attrition, and it's less than 1% of their health every turn
Trakaan - Adventurers Guild Inc.  [ophavsmand] 1. nov. 2024 kl. 1:02 
Updated for 5.3 No Changes
Trakaan - Adventurers Guild Inc.  [ophavsmand] 20. aug. 2024 kl. 9:02 
Updated for 5.2. I have reorganised the Discord with a new modding channel if you want to chat. =)
BardInThePurple 4. aug. 2024 kl. 2:08 
Thank you for your work and for making the alt ruin version!
PropofolPapi 28. juli 2024 kl. 9:25 
Thank you! Can confirm this works! You're the best Trakaan!
Trakaan - Adventurers Guild Inc.  [ophavsmand] 28. juli 2024 kl. 0:58 
It would be his mod first then mine. (The last mod loaded overwrites the values IF they are the same) as I only modifies corruption it's "safer" this way =)
PropofolPapi 28. juli 2024 kl. 0:32 
thank you so much! So If I want the anti cheat mod from him but with your corruption values, load your mod first so those values work, then his works with everything else? hypothetically.
Trakaan - Adventurers Guild Inc.  [ophavsmand] 28. juli 2024 kl. 0:02 
it should be. But if the other mod modifies values for attrition : "mod order " (in the launcher) will be important so the values for this mod (or the other one you mentionned) apply.
PropofolPapi 27. juli 2024 kl. 23:45 
Wow great mod! Is this compatible with "Less AI Cheating (campaign)" by Volcano by chance?
egbert504 18. juli 2024 kl. 19:39 
Thank you for this mod:steamhappy:
Trakaan - Adventurers Guild Inc.  [ophavsmand] 7. juli 2024 kl. 0:15 
It's done (that was a fast one ^^ ) here it is : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283799873 . so to be clear THIS MOD IS UNCHANGED. (I only modified the picture) if you want attrition effects only there is the other one =)
Trakaan - Adventurers Guild Inc.  [ophavsmand] 6. juli 2024 kl. 23:47 
As many people are using this mod in its current form, I will do it the other way around and create a new mod with attrition effects only. Will try to do this today and will post the link here and in description when it's on the workshop.
Kenjataimu 6. juli 2024 kl. 15:24 
Could the "Remove 0 cost for AI to occupy ruins" instead be a seperate mod? Would be nice to have that even if I want attrition to be the same :)
Trakaan - Adventurers Guild Inc.  [ophavsmand] 26. juni 2024 kl. 7:38 
updated for 5.1, No change. "Dave" (the official modding tool) is working weirdly for me right now so i had to rely on external tools only (i normaly check if datas are coherent by using both the official and an external tool). Please report any problem you may encounter (caused by this mod).
Trakaan - Adventurers Guild Inc.  [ophavsmand] 2. maj 2024 kl. 8:51 
I will have a look this week-end
Sosvo 1. maj 2024 kl. 13:00 
Plague attrition damage got increased in 5.0
Trakaan - Adventurers Guild Inc.  [ophavsmand] 1. maj 2024 kl. 3:54 
updated for 5.0 no change
Trakaan - Adventurers Guild Inc.  [ophavsmand] 23. feb. 2024 kl. 9:44 
updated for 4.2 no change
The Mannis 2. okt. 2023 kl. 5:08 
Thank you for this mod.
Trakaan - Adventurers Guild Inc.  [ophavsmand] 3. sep. 2023 kl. 4:59 
updated for 4.0 no change
less1630 2. sep. 2023 kl. 10:54 
pls update
Trakaan - Adventurers Guild Inc.  [ophavsmand] 24. juli 2023 kl. 8:31 
indeed it is thanks for pointing it out !
sigmars_disciple 23. juli 2023 kl. 17:01 
I believe it's "impactful" (one L), no?
Trakaan - Adventurers Guild Inc.  [ophavsmand] 25. maj 2023 kl. 8:25 
updated for 3.1
Trakaan - Adventurers Guild Inc.  [ophavsmand] 8. maj 2023 kl. 9:34 
Updated small changes to the values (see image), the grimdark version is available =) here ; https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973266889