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Rapporter et oversættelsesproblem






Also what you describe is the main goal . I agree it would be better if the AI took notice instead of losing trrops but at least this way I feel it's truer to the lore. (the initial aim of this mode was to increase jungle and desert attrition).
I still have it there because it was needed before but they reduced replenishment a while back so my modifications weren't neeeded anymore.
I could delete theses lines form the mod entirely
What changes does it do to replenishment? It buffs it too for AI and player based off the difficulty if I read the tables right in the mod file?
Or are those the vanilla values anyways and nothing gets changed?
"Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20"
An other thing you might want to try is to chnage the mod loading order so mine loads in last. (I do'nt remeber if it's at the top or the bottom)
The explanation could then be : a stance (vanilla or modified by a mod) that negates corruption (like Worldroots for the woodelves) // a replenishment bonus from whatever vanilla or modded source that would negate the attrition // a modification of the corruptions by another mod.
I will try to keep an eye out for this kind of thing when playing because right now with the current data I can't do much.
If anyone as encountered a similar problem or if you encounter it again and have more elements that could be of great help to solve this (if this is something I can solve).