全面战争:战锤3

全面战争:战锤3

268 个评价
More impactful attrition
5
4
3
2
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
161.454 KB
2022 年 9 月 19 日 上午 7:05
9 月 3 日 上午 1:07
18 项改动说明 ( 查看 )

订阅以下载
More impactful attrition

在 Trakaan - Adventurers Guild Inc. 的 1 个合集中
Trakaan's TWWH3 Mods
17 件物品
描述
This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty.

It is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )

Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20


More damage from attritions
ALL attritions make more damage (to both the Ai and the player) so be carefull when you venture in a dangerous place.
A "Grimdark version" with higher values is available here : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973266889

Removes the 0 cost for the AI to occupy ruins
In base game it costs nothing to the Ai to colonize (no money, no % of troops). This mod makes it so it cost something so it cannot instantly conquer (or reconquer) cities.
If the occupation cost for the human is of let's say 100
Values would have been changes from 0, 0, 0, 0, 0 to 100, 100, 75, 50, 25.
PS: if you don't want this feature : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283799873


Compatibility
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"

Feedback welcomed and rating apreciated ! =)

---------------------------------------------------------------------------------------------
You can find me everywhere by checking my Linktree: https://linktr.ee/vincentlgamedev
and if you want to support you can check and share my last project there! =)
67 条留言
Worgen 9 月 13 日 上午 4:36 
I was using mutagenic energies as tzeentch on an enemy army, and they literally lost maybe 8 charachter from every unit through 5 turns(playing on veryhard). but if the ai uses that on one of my armies, i lose half of that army at least. im gonna try out grimdark.
东风61 9 月 3 日 上午 2:30 
Thanks
Trakaan - Adventurers Guild Inc.  [作者] 9 月 3 日 上午 1:11 
Updated for 6.3 no changes
东风61 9 月 2 日 下午 6:28 
Updatda pis
Dumbledood 8 月 16 日 下午 2:04 
Thanks for this. I play on VH/VH and without it, attrition for the AI just isn't a mechanic. And with it, attrition does a small amount. It's nice. Feels balanced.
Steve Kølle 8 月 3 日 上午 3:50 
Absolutely needed above normal difficulty, thanks! :D
Trakaan - Adventurers Guild Inc.  [作者] 6 月 17 日 上午 7:04 
Updated for 6.2. no changes
Trakaan - Adventurers Guild Inc.  [作者] 6 月 10 日 下午 11:48 
The values for replensihment are the same as in a vanilla game.
I still have it there because it was needed before but they reduced replenishment a while back so my modifications weren't neeeded anymore.
I could delete theses lines form the mod entirely
XIII07 6 月 10 日 下午 1:00 
Love this mod idea!
What changes does it do to replenishment? It buffs it too for AI and player based off the difficulty if I read the tables right in the mod file?
Or are those the vanilla values anyways and nothing gets changed?
glythe 4 月 29 日 下午 11:50 
Thank you so much! AI cheating on attrition completely ruins the flavor of the game about who controls land.