全面战争:战锤3

全面战争:战锤3

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More impactful attrition
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161.454 KB
2022 年 9 月 19 日 上午 7:05
12 月 7 日 上午 2:37
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More impactful attrition

在 Trakaan - Adventurers Guild Inc. 的 1 个合集中
Trakaan's TWWH3 Mods
17 件物品
描述
This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty.

It is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive rites (like sandstorm or jungle attrition are more impactfull too ! )

Attrition for the AI is more impactfull
In base game the Ai can ignore attrition on harder difficulties. This mod makes it so the Ai will still take less attrition than you but a least a little so it is more carefull not to go in dangerous terrain and thus more true to the lore.
Values changes from : -30, -50, -60, -70, -80 to -0, -5, -10, -15, -20


More damage from attritions
ALL attritions make more damage (to both the Ai and the player) so be carefull when you venture in a dangerous place.
A "Grimdark version" with higher values is available here : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2973266889

Removes the 0 cost for the AI to occupy ruins
In base game it costs nothing to the Ai to colonize (no money, no % of troops). This mod makes it so it cost something so it cannot instantly conquer (or reconquer) cities.
If the occupation cost for the human is of let's say 100
Values would have been changes from 0, 0, 0, 0, 0 to 100, 100, 75, 50, 25.
PS: if you don't want this feature : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283799873


Compatibility
Compatible with most mods (but may overwrite or be overwritten by mods modifying the same things)
Should be save game compatible but it is recommended to start a new campaign for the "full experience"

Feedback welcomed and rating apreciated ! =)

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71 条留言
Trakaan - Adventurers Guild Inc.  [作者] 12 月 7 日 上午 2:49 
Updated fro 7.0 no change
Trakaan - Adventurers Guild Inc.  [作者] 12 月 6 日 上午 3:27 
Not avaialble as much as I want this week-end will update ASAP (maybe tomorow)
Trakaan - Adventurers Guild Inc.  [作者] 11 月 1 日 上午 10:29 
Haven't played in a while so it migth be true! When I did this mod back for warhammer 2 I'm almost certain it did indirectly by avoiding attrition zones (provinces with rites unables, etc.)
Also what you describe is the main goal . I agree it would be better if the AI took notice instead of losing trrops but at least this way I feel it's truer to the lore. (the initial aim of this mode was to increase jungle and desert attrition).
Insane Ruffles 10 月 26 日 上午 4:44 
The AI does not know how to handle attrition, so this mod basically guarantees that attrition based factions will dominate the game. Source: I am turn 100 and have watched all the AIs suicide themselves corrupted regions.
Worgen 9 月 13 日 上午 4:36 
I was using mutagenic energies as tzeentch on an enemy army, and they literally lost maybe 8 charachter from every unit through 5 turns(playing on veryhard). but if the ai uses that on one of my armies, i lose half of that army at least. im gonna try out grimdark.
Too much is never enough 9 月 3 日 上午 2:30 
Thanks
Trakaan - Adventurers Guild Inc.  [作者] 9 月 3 日 上午 1:11 
Updated for 6.3 no changes
Too much is never enough 9 月 2 日 下午 6:28 
Updatda pis
Dumbledood 8 月 16 日 下午 2:04 
Thanks for this. I play on VH/VH and without it, attrition for the AI just isn't a mechanic. And with it, attrition does a small amount. It's nice. Feels balanced.
Steve Kølle 8 月 3 日 上午 3:50 
Absolutely needed above normal difficulty, thanks! :D