Avorion
Claimable Resource Asteroids (Updated)
41 条留言
Wild Potato 2024 年 12 月 26 日 上午 7:12 
Malice
same here can claim but no option to build... and i can no longer build on normal asteroids either....
callsign: malice 2024 年 7 月 6 日 上午 6:27 
his doesnt work i can only claim them but not build anything
InsanityXL 2024 年 5 月 11 日 下午 1:07 
Is this mod still being maintained?
Winnmi 2024 年 5 月 1 日 下午 5:44 
Found a large titan asteroid, cannt claim it :(
Oxknurl 2023 年 10 月 15 日 下午 12:24 
can't claim large iron asteroid i just found. has 77k and a large unique appearance yet all i can do is dock and move it.
Kiwi5865 2023 年 9 月 10 日 下午 4:47 
i cant seem to claim any- do i have to start a new save? because on my current save, i went to about 3 previouse asteroids i found, and cant claim
Zoreo 2023 年 9 月 9 日 上午 10:02 
I'm having issues where if I set any type of mine to transport ores to a resource depot it causes the server to stop responding
Bl3ckscorpio 2023 年 7 月 7 日 上午 7:53 
And what libarys you use cause Bubbels libarys arent updated aswell? would be nice if you have the time to answer <3
Bl3ckscorpio 2023 年 7 月 4 日 下午 1:22 
jeh pls update i getting errors that went into a server crash after time, insane nice mod pls keep going with it :)
terhun11 2023 年 6 月 11 日 下午 5:41 
please update
Saint Khaos 2023 年 5 月 15 日 上午 10:02 
is this a one to one thing, one mine per one resource depot?
might be a mod conflict
Your Mom 2023 年 2 月 15 日 下午 8:09 
Can also confirm, not working.
SoggyLongToes 2023 年 2 月 15 日 下午 7:00 
Not working, seems to be very hateful of other mods
Granger 2023 年 2 月 2 日 上午 7:49 
Any way to upgrade their production, speed up the production lines? For a iron asteriod this seems to be 6 (refined) every 30 seconds per production line. Given the asteriod itself probably is 20-30k worth, this would take 20 hours before it would out do mining the asteriod itself.
SPC H.Nidhogg [Bot] 2023 年 1 月 29 日 上午 4:07 
dock it to your ship and bring to target XD
this way is ok
Towerdepths 2023 年 1 月 28 日 下午 9:51 
Hey, I was trying to move asteroids to a new sector, but I can't seem to find claimable asteroids after I move them, or leave the sector without turning them into mines. Is there a way to light them up like standard claimed asteroids?
Jorrin Sykx 2023 年 1 月 25 日 下午 11:38 
Have a prblem with this mod:
Trinium Mines and Xanion Mines work quite well.

But the Ogonite mines can not send there materials to the Ressourcedepot.
Anybody have the same behaviour?
NailTheBrave 2023 年 1 月 20 日 下午 1:48 
I cant seem to do anything with the asteroids after i claim them,

am i missing a mod or is it different then building a station
Maximus_TED 2023 年 1 月 18 日 下午 12:36 
@Thundrecraft works fine for me without other mods
Thundercraft 2023 年 1 月 12 日 下午 3:51 
Question:

The original mod by Bubbet! required "Bubbet's UIElements" and "GravyUI(1.1.0)" in order to work. Does this updated version also require those (even though they have not been updated)? Or does this work fine without them?
megahero60 2023 年 1 月 11 日 下午 7:10 
seems like merge option for astroids station is gone.
alec1885 2023 年 1 月 8 日 下午 2:58 
hello does it work for the sectors already generated or do I have to go to new undiscovered sectors to find some ?
HERB-1 2023 年 1 月 4 日 上午 9:57 
i have a two large astroids in one system. one a resource, and the other a none resource. but only the resource one is claimable? is this intended?
Captain 2023 年 1 月 1 日 下午 1:55 
still works? @CappleApple
The Imperium of Cat 2022 年 12 月 25 日 上午 3:52 
@Azulius There seems to be a bug with asteroids that have been claimed but not converted to mines. They disappear if you leave their sector. Not sure if that is related to what you saw, but its not that hard to work around.
azulius 2022 年 12 月 23 日 下午 5:33 
claimed asteroids, jumped them to other sector, followed, and nothing there.. so might not be compatible with jumping
A_VeryLargeRock 2022 年 12 月 11 日 上午 4:20 
Do I need to load new asteroids to clam them?
Ghost 2022 年 12 月 7 日 上午 11:54 
Appreciate the quick response, I'll keep an eye out. :)
CappleApple  [作者] 2022 年 12 月 7 日 上午 10:10 
@Ghost there are different shapes for the different types. They're generally just bigger overall if they are claimable.
Ghost 2022 年 12 月 7 日 上午 10:02 
Sry, not hex, the square tube ones.
Ghost 2022 年 12 月 7 日 上午 10:01 
Do they all have the same shape as all claimable asteroids or are the different ones for the hexagonal ones (i.e. titanium)?
CappleApple  [作者] 2022 年 10 月 24 日 下午 12:42 
Different asteroids give different yields per cycle
Davius_X 2022 年 10 月 24 日 上午 10:47 
So i have a question is there any way to buff the production since the mine i have produces 2.9 ore every cycle
Gamingwelle 2022 年 9 月 25 日 上午 12:15 
does it work when added to an existing save and will existing asteroids be upgraded or do I have to remove the sectors from my safe?
lechkingofdead 2022 年 9 月 24 日 下午 2:21 
torkkar what would the mod be workshop wise for it sounds liek ya ranting for now
Torkkar 2022 年 9 月 23 日 下午 10:11 
nvm nother guy got it done & rather nicely too.
Torkkar 2022 年 9 月 22 日 下午 6:57 
the mods name is AI Crew its modder says it broke in 1.0 & he can't figure out a fix the mod just adds a subsystem for AI Engineer's & repair workers, I was thinking it be nice to revive this one& possably make some edits for an AI Captain 3 Legendary AI mods that all get added to the AI Boss loot table, the AI Crew is a substem that adds its roles to the AI boss unique legendary Subsystem, & AI Captain is a classless captain added to the ship the systems on unslot the system lose that captain as well as the other 2 subsystems. if any on that makes sense
CappleApple  [作者] 2022 年 9 月 22 日 上午 11:47 
@torkkar depends on the mod
CappleApple  [作者] 2022 年 9 月 22 日 上午 11:47 
I'd imagine a refinery bay would work if it just transforms ore from cargo into the stockpile.
RedRapture 2022 年 9 月 22 日 上午 5:44 
If you put a subsystem from another mod, the refinery bay, onto these asteroid stations, does it automatically refine and add them to your stockpile?
Torkkar 2022 年 9 月 21 日 下午 6:34 
sweet work you up for maintaining/fixing an older mod by any chance?