RimWorld

RimWorld

Extinguish Refuelables
96 kommentarer
PARTISAN 12. okt. kl. 10:12 
Extinguished fires can stil trigger random fire events in their direct environment. Please fix.
Mlie 6. aug. kl. 6:27 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Thranos 14. juli kl. 22:34 
Looks to be working just fine on 1.6!
DesertOfAngmar 14. juli kl. 16:06 
would be so nice if you would update your mod to 1.6 i love it hig hearts :) <3
Thranos 11. juli kl. 21:15 
Anyone know if this is working on 1.6?
Tec 25. juni kl. 0:55 
Also you need Harmony as a dependency in the About.xml
Tec 25. juni kl. 0:55 
Yup that works, just change the defName=""TorchWallLamp" to @Name="TorchBase"
Tec 25. juni kl. 0:38 
Or it looks like you should just be able to patch the parent @Name="TorchBase" as you did previously with the AttributeSet patch
Tec 25. juni kl. 0:28 
@An Ol' Spicy Keychain Your patch for TorchLamp needs changing to not replace the entire <comps> section, that breaks a lot of mods patches as they get overwritten. I'm not sure what the issue was exactly for 1.5, but if you were having issues with Add, try replacing individual comps using Conditional patches to check if things exist. This will avoid errors
Merlotron 5. maj kl. 9:21 
Please could add compatibility for the hearth from VFE Medieval 2? Thanks!
kongkim 21. feb. kl. 13:59 
Nice little mod, that works very well.
Good Old Jim 20. sep. 2024 kl. 11:12 
Bit late but since no one else seems to know I tested it with 1.4 and the overhaul and it does not sadly. @notbuddhanuff
not_buddhanuff 2. sep. 2024 kl. 20:30 
Does this work with Medieval Overhaul?
An Ol' Spicy Keychain  [ophavsmand] 23. juli 2024 kl. 11:45 
tell me something i don't know, "plz fix" is a complete rewrite lmao
aint nobody got time for dat
i offer my mods free, as-is and without warranty! feel free to commission someone on the mod market for a better mod
GoblinEngineer 22. juli 2024 kl. 20:45 
I'd like to reiterate the comparability problem with Better Pyromania. I've already discossed this with the mod dev and he states
"They replace the CompFireOverlay on torch lamps with their own class that is not a subclass of the vanilla base class, and thus it no longer is recognized by any firewatching logic, including the vanilla Pyromaniac feat's firewatcher . This is a problem that they need to fix, because it affects more than just this mod."

Please fix this.
Porknelius 18. juli 2024 kl. 2:16 
Made you a patch for Medieval - Less Wood Please

<!-- Less Wood -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Medieval - Less Wood Please</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd"><!-- added without removing -->
<order>Prepend</order>
<xpath>Defs/ThingDef[defName="MetalTorchLamp"]/comps</xpath>
<value>
<li Class="CompProperties_Flickable" />
</value>
</li>
<li Class="PatchOperationAttributeSet">
<xpath>Defs/ThingDef[defName="MetalTorchLamp"]/comps/li[@Class="CompProperties_FireOverlay"]</xpath>
<value>MaliExtinguishRefuelables.CompProperties_FireOverlayExtinguishable</value>
<attribute>Class</attribute>
</li>
</operations>
</match>
</Operation>
An Ol' Spicy Keychain  [ophavsmand] 22. maj 2024 kl. 20:36 
that would be cool, outside of my capability though im afraid hehe
Tec 21. maj 2024 kl. 4:13 
Hey, thanks for the mod, i really appreciate your the work you do! On a seperate note, i thought it would be a neat idea to have a schedule so they can be automatically designated to be flicked.
The Bard of Hearts 13. maj 2024 kl. 13:34 
Is there any chance of making this compatible with "Better Pyromania". At the moment, if both are active, the Pyro doesn't get Fire Need increase from being near torches or camps or such. If not, oh well. But I thought I'd ask. Thanks for the mod work, regardless.
<'##>< 29. apr. 2024 kl. 4:07 
Hey, that was super fast, thank you for your quick work! A+ mod, honestly frustrating playing without it. Have a good day! :)
An Ol' Spicy Keychain  [ophavsmand] 28. apr. 2024 kl. 18:01 
alright, torch is fixed, disabled better pyromania patch for now as it breaks devmode when the mod is not loaded (all the patch does is stop fire need from increasing from doused fires)
An Ol' Spicy Keychain  [ophavsmand] 28. apr. 2024 kl. 16:23 
thanks for the report, ill look into it soon
<'##>< 28. apr. 2024 kl. 13:08 
Thanks so much for updating! Getting errors now, though. Here's a series of steps taken in order to get it into 1.5:

1) Core + Biotech + ExtRef only: game says "Recovered from incompatible or corrupted mods errors," and that all mods have been disabled.

Tried Harmony, just in case:

2) Harmony + C + BioT + ER only: mod then loads, but you can't load the "debug actions" menu. Gives the ff. error:

"Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000016 (from typeref, class/assembly BetterPyromania.Need_Pyromania, BetterPyromania, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
[Ref CB96FBA0]"

I see "BetterPyromania" there, subscribe to that just for this, and next:

3) H + C + BioT + ER + Better Pyro only: Debug actions menu loads now. Works great on campfire and wall torch, but toggling a floor torch only turns off the light radius, but the flame animation is still on.

Hope this all makes sense!
Compineer 28. apr. 2024 kl. 4:20 
Thanks a lot!
The_Gaminator_ 28. apr. 2024 kl. 1:55 
This is a nice and useful mod. Can one suggestions mod?
An Ol' Spicy Keychain  [ophavsmand] 28. apr. 2024 kl. 0:20 
there we are, 1.5
had a hell of a time cleaning up some old messes i made, including updating and adding mod compatibility patches and bugfixes, thanks for your patience everyone
An Ol' Spicy Keychain  [ophavsmand] 27. apr. 2024 kl. 16:16 
yeah fixing that is part of the update, the patchoperations were an experiment that i'd thought succeeded at the time lol
klvlt 27. apr. 2024 kl. 8:03 
Thank you for this essential mod and your work on the update! This mod works fine for me with 1.5, but I got an error from the XML patches. I took a look at them and noticed that you're using MayRequire in an Operation tag which isn't possible. It only works if the PatchOperation is a list item in a sequence. In my local files I put the DLC patches in a sequence, and the error was gone.
The Bard of Hearts 24. apr. 2024 kl. 10:43 
Thanks for the impending update, Spicy! :steamhappy:
Unabrowner 14. apr. 2024 kl. 7:28 
Awesome, thank you so much!
An Ol' Spicy Keychain  [ophavsmand] 14. apr. 2024 kl. 7:11 
should work fine except for darklights, will update soon
Unabrowner 13. apr. 2024 kl. 16:53 
Anyone try with 1.5?
Asiltic 21. feb. 2024 kl. 9:11 
Love this. Unfortunately still gives off heat with the "Proxy heat" mod
PelleGyy 25. jan. 2024 kl. 8:13 
Must have for cowboy roleplay, muchos gracias!
An Ol' Spicy Keychain  [ophavsmand] 30. okt. 2023 kl. 1:36 
oh, how kind of you, thanks. unfortunately i dont have the time or focus to keep on top of compatibility for my mods, as selfish as that is of me, so it means a lot :)
bblkepling 29. okt. 2023 kl. 19:14 
@An Ol' Spicy Keychain you can ignore the request for RimIgnition C# Edition support, I have it taken care of on my end
Lurmey 22. okt. 2023 kl. 10:32 
I would love to see this patched to work with VFE Vikings and Classical, and maybe even Medieval Lighting and Heat :)
Thanks!
An Ol' Spicy Keychain  [ophavsmand] 16. sep. 2023 kl. 15:11 
@Catch Lightning could be a load order issue, if that mod also patches campfire comps
try swapping the load order of the 2 mods
Yoann 16. sep. 2023 kl. 7:32 
Unlike @Catch Lightning, I have no conflict between this mod and No Default Gather Spot.
Catch Lightning 7. apr. 2023 kl. 22:41 
Not a huge deal but this conflicts with No Default Gather Spot. If you put out a campfire then reignite it it sets it as a gather spot again. I'm kinda tired of barn parties.
Svela 31. dec. 2022 kl. 3:07 
The mod Apothecary (Continued) adds a Charcoal Brazier that functions similarly to a campfire. I used the code in your patch you made for the Stone Campfire to create similar code for the Charcoal Brazier so it can be extinguished. It seems to work just fine, but the tool-tip/graphic acts like it's an electric item (Toggle power instead of extinguish. Same graphic that an electric heater has.). Otherwise it's perfectly functional. Would you be interested in having the exact code? And If so, should I post it here or through a dm?
HIVEMIND 29. dec. 2022 kl. 10:40 
royalty defs and patch but no check if it is even loaded, throwin lots of red errors, maybe check and tidy up? =)
Teirdalin 26. dec. 2022 kl. 9:38 
Like others said, it'd make a lot of sense to patch this to work with medieval overhaul. Never really had a use for fire outside of using that.
Morcalvin 23. dec. 2022 kl. 7:39 
I’d really appreciate if you could patch medieval overhaul to have extinguishing?
cyanobot 10. dec. 2022 kl. 14:08 
XML error on load:
[Extinguish Refuelables] Patch operation Verse.PatchOperationAttributeSet(Defs/ThingDef[defName="Brazier" or defName="DarklightBrazier" or defName="Darktorch" or defName="DarktorchFungus"]/comps/li[@Class="CompProperties_FireOverlay"])(Class) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2864470385\Patches\Extinguish_Patch.xml
HAZRAD 10. nov. 2022 kl. 4:27 
Hey man great mod! Is it possible to make it so that your pawn automatically snuff the fire at sunset and light it back up at sun down? Thank you still for the mod!
Sully 9. nov. 2022 kl. 19:10 
Oh and the Hearth from VFE Vikings ?
Sully 9. nov. 2022 kl. 17:46 
Hey, would it be possible to add a patch for the Wood burning stove and the Hearth of medieval overhaul ?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882277375&searchtext=medieval
bash 5. nov. 2022 kl. 14:14 
finally