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Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
aint nobody got time for dat
i offer my mods free, as-is and without warranty! feel free to commission someone on the mod market for a better mod
"They replace the CompFireOverlay on torch lamps with their own class that is not a subclass of the vanilla base class, and thus it no longer is recognized by any firewatching logic, including the vanilla Pyromaniac feat's firewatcher . This is a problem that they need to fix, because it affects more than just this mod."
Please fix this.
<!-- Less Wood -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Medieval - Less Wood Please</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd"><!-- added without removing -->
<order>Prepend</order>
<xpath>Defs/ThingDef[defName="MetalTorchLamp"]/comps</xpath>
<value>
<li Class="CompProperties_Flickable" />
</value>
</li>
<li Class="PatchOperationAttributeSet">
<xpath>Defs/ThingDef[defName="MetalTorchLamp"]/comps/li[@Class="CompProperties_FireOverlay"]</xpath>
<value>MaliExtinguishRefuelables.CompProperties_FireOverlayExtinguishable</value>
<attribute>Class</attribute>
</li>
</operations>
</match>
</Operation>
1) Core + Biotech + ExtRef only: game says "Recovered from incompatible or corrupted mods errors," and that all mods have been disabled.
Tried Harmony, just in case:
2) Harmony + C + BioT + ER only: mod then loads, but you can't load the "debug actions" menu. Gives the ff. error:
"Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 01000016 (from typeref, class/assembly BetterPyromania.Need_Pyromania, BetterPyromania, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
[Ref CB96FBA0]"
I see "BetterPyromania" there, subscribe to that just for this, and next:
3) H + C + BioT + ER + Better Pyro only: Debug actions menu loads now. Works great on campfire and wall torch, but toggling a floor torch only turns off the light radius, but the flame animation is still on.
Hope this all makes sense!
had a hell of a time cleaning up some old messes i made, including updating and adding mod compatibility patches and bugfixes, thanks for your patience everyone
Thanks!
try swapping the load order of the 2 mods
[Extinguish Refuelables] Patch operation Verse.PatchOperationAttributeSet(Defs/ThingDef[defName="Brazier" or defName="DarklightBrazier" or defName="Darktorch" or defName="DarktorchFungus"]/comps/li[@Class="CompProperties_FireOverlay"])(Class) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2864470385\Patches\Extinguish_Patch.xml
1) Signal Fire https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2026582975
2) Smoked meat — Smokepit https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1542364782
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882277375&searchtext=medieval