Stellaris

Stellaris

Stellaris Texture Pack - Better Arcologies for Planetary Diversity 2K
54 kommentarer
Cael 12. sep. kl. 2:41 
any news on this for 4.0 compatibility ? Last time I used this mod it had only Garden Arcology and graphics didn't change at all like in the images
Astralith 31. juli kl. 10:49 
Hey, so, I know it says the mod is being updated at the top, but it would be great if the most author could reply to comments to confirm the mod isn't dead. I pretty sure that message has been up there for some time now and there hasn't been an update in a long time.
AronX 1. juli kl. 21:38 
we need an update
Nightfall3931 13. maj kl. 21:14 
Please update
Remulus 14. jan. kl. 14:17 
Only the "Garden Arcology" option remains
Remulus 14. jan. kl. 13:59 
There is no longer a planetary decision to build a planetary arcology
OKON 24. okt. 2024 kl. 9:34 
Is there anywhere full list of asset id for manualy changing texture using comand? Couse apparently assets in steam workshop folders do not follow naming rule desribed in mod description but still for example effect set_planet_entity = { entity = humanoid_01_city_planet_entity_01 } us it states in nottification works.
RKv5 13. juni 2024 kl. 7:15 
So i learnt that the texture pack seem to be getting rid of the default archology decision it just doesnt seem to appear anymore in both 2k and 4k versions, wondering if this is a known bug or intentional.
simonjbsays 1. mar. 2024 kl. 0:58 
Bug report: Using this mod removes holy world glowing effect.

Also, would it be possible to code the textures to city appearances? Maybe it could work with custom shipsets this way?
Protodeus  [ophavsmand] 30. dec. 2023 kl. 19:33 
Yes, unfortunately life is busy right now but if someone is willing to give it a go i can add one to the mod.
AronX 29. dec. 2023 kl. 14:31 
i think it would be nice to add specifics textures for the arcologies in earth
Depraved Arachnophile 12. okt. 2023 kl. 18:01 
The textures for the eco-arcology seem to overwrite anything relating to Earth. Instead of the Earth Eco-Arcology showing up, it just uses a default variant. Possible conflict? Known issue?
Spider 3. okt. 2023 kl. 9:11 
This mod doesn't support PD's new ap_mechromancy Ascension Perk.
Mylo554 25. sep. 2023 kl. 21:37 
When I change the skin of my ecuminopolis in the console, the game suddenly becomes choppy and unplayable. If you have any solutions that would be great! Thanks!
Protodeus  [ophavsmand] 12. aug. 2023 kl. 13:17 
I just copied and pasted something, but for some reason it didn't fully copy leaving the code unfinished. It should be fixed now.
Adventurer 12. aug. 2023 kl. 4:57 
The issue is that the decision_rogue_cap_arc is mostly missing (would be right below the machinecap_arc) in the file.
Azona 12. aug. 2023 kl. 1:37 
I wondered why my decision had 3 bugged options on decision tabs and only mod updated was these. hope fix will be out soon.
Protodeus  [ophavsmand] 11. aug. 2023 kl. 14:05 
Oops. Will fix that, thanks.
Spider 11. aug. 2023 kl. 13:36 
From Irony:

Error at line: 3861 column: 5 file: common\decisions\pd_arc_decisions.txt.
Please report this error to the author of the mod: STPBetterArcologiesPD2K.

Error message says:

Error in common\decisions\pd_arc_decisions.txt: Ln: 3861 Col: 33 (UTF16-Col: 5)
}
^
Note: The column count assumes a tab stop distance of 8 chars.
Expecting: end of input or statement

Looking at the file myself, it looks like you've got some wonky brackets in decision_machinecap_arc in pd_arc_decisions.txt.
Protodeus  [ophavsmand] 11. aug. 2023 kl. 10:23 
Updated! All issues should be fixed now
Sophia Ferddinand 12. juli 2023 kl. 19:41 
Same here, as Lemons said.
serfal 11. apr. 2023 kl. 15:40 
2k textures wont load, i have it placed below planetary diversity and its addons
No Mic Tweetus 11. apr. 2023 kl. 15:19 
I mean the others do have the neat patterns, which look fantastic. I guess it's just a bit noticeable is all
Protodeus  [ophavsmand] 9. apr. 2023 kl. 17:52 
Well a city spanning planet would probably look like that, wouldn't it?
No Mic Tweetus 9. apr. 2023 kl. 7:20 
Is the imperial palace final? I don't want to sound rude, but it does look a lot like a burnt marble.
Protodeus  [ophavsmand] 6. apr. 2023 kl. 8:59 
yup
No Mic Tweetus 5. apr. 2023 kl. 23:54 
So you gain access to the imperial ones with the imperial shipset right?
Protodeus  [ophavsmand] 31. mar. 2023 kl. 9:27 
yes
mhariz1993 31. mar. 2023 kl. 9:13 
In regards for the custom shipset, when you said asset files, is the .asset not the .dds right ?
Pingu's Revenge 25. nov. 2022 kl. 14:14 
You should expect something like that from the developers :D it could depend on the normal texture settings.

I have been waiting for something like this for a long time. No more mud :highlvl::Gifting::Gifting::Hire::Tiberium:
Protodeus  [ophavsmand] 18. okt. 2022 kl. 14:55 
Yes, it's on the list of things I'm working on.
VI6 D DARK KING 18. okt. 2022 kl. 13:44 
Planetary Diversity - More Arcologies Has Custom Textures For Earth Mars And Venus Are You Going To Add Those?
Protodeus  [ophavsmand] 11. okt. 2022 kl. 23:11 
Machine worlds are included in the other texture pack. Nothing for hive worlds yet.
Shizuri 11. okt. 2022 kl. 15:21 
Does this include machine worlds and hive worlds???
Big Sneezy 11. okt. 2022 kl. 11:25 
Amazing, thank you!
Protodeus  [ophavsmand] 11. okt. 2022 kl. 0:42 
working on it!
Big Sneezy 10. okt. 2022 kl. 18:19 
Love these texture packs. Is there any chance you'd make a texture pack for PD planet habs?
Fibre🌹 28. sep. 2022 kl. 10:04 
Thank you for helping, I'll just build it naturally. Just wanted to confirm if it was working at all, everything else works perfectly
Protodeus  [ophavsmand] 28. sep. 2022 kl. 9:58 
Oh, yes, that's correct. Unfortunately the textures need to be configured via decision, as the way the Ecumenopolis textures are coded are different than regular planets.

If you want you can use the set_planet_entity console command to change it
Fibre🌹 28. sep. 2022 kl. 9:32 
The other texture packs work fine, I just don't think it works for origins. I think I need to build a Ecumenopolis instead of start with one (origin)
Fibre🌹 28. sep. 2022 kl. 9:31 
No I don't play vanilla factions or set my systems. I make sure everything that is required by a mod is below each and every one of them. So this would be below my planetary diversity mod and it's addons
Protodeus  [ophavsmand] 28. sep. 2022 kl. 9:19 
Are you playing on Earth?
Protodeus  [ophavsmand] 28. sep. 2022 kl. 9:19 
Did you check your load order? Is it below Planetary Diversity?
Fibre🌹 28. sep. 2022 kl. 8:08 
Yeah my Ecumenopolis is still the same, would starting with the origin "Before We Go" from Origins Extended interfere with the texture pack in any way?
SimplyySerenity 25. sep. 2022 kl. 20:37 
hey great work on these mods, would LOVE it if you could make a collection with all these and pin it to your mods, but not a huge thing just like when ppl do that since it makes it easier to see and compare, but again THANK YOU loving these always and forever!!
Protodeus  [ophavsmand] 22. sep. 2022 kl. 21:04 
Decision bug has been fixed
Protodeus  [ophavsmand] 22. sep. 2022 kl. 18:21 
This is a bug. Working on it.
Azona 22. sep. 2022 kl. 14:22 
there 2 files cause bug in planet and sun decision window causing 2 coloums made with text.
1: called ai_weight
2: called }

files
pd_cityworldreplaces.txt and pd_cityworldreplaces 2.txt are the cause issues. took me realy long time to narrow this issue down going trough 124 mods no fun.

its not major issue but it just annoying to see please fix :)
法格恩·方庚 21. sep. 2022 kl. 22:11 
there is an additional } in line 312 of pd_cityworldreplaces.txt, which would affect the ai weight
Protodeus  [ophavsmand] 20. sep. 2022 kl. 18:58 
Updated with new textures for the Toxoid shipset