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I've tried the other variations of that file like STP_city_01_norm_4K and STP_city_01_spec_4K as well as removing the extra stuff like norm or sepc_4K but still the same default ecu texture applies. I'd really appreciate if anyone can tell me what I'm doing wrong, I'm also trying to apply this to Earth, if that helps at all !
Will there be any further updates?
When using a custom shipset, will planets use the default textures or will it create errors?
It's a really nifty set of textures !
would hate for the project to be abandoned .
STP_special_decisions.txt
STP_special_decisions_02.txt
I fixed: fallen_empire_initializers.txt
And all the asset files?
Thanks, just want to know if I should stop using the mod for now with the latest version of the game.
Question if I started a game with this mod does that mean no Holy planets? Even if I fixed the file myself?
Thanks.
The holy_planet being missed is an oversight though, I'll have to add that in.
create_ambient_object = {
type = consecrated_planet_stage_3_object
location = this
use_3d_location = yes
entity_scale_to_size = yes
shader = "PdxMeshPlanetEmissive"
Hey I "think" found the issue with Relic world showing default. In your _STP_relic_planetary_entities.asset file you start with:
name = "relic_world_02_entity"
There is no: name = "relic_world_01_entity"
When I force spawn that in game I get the default graphic I am seeing.
effect set_planet_entity = { entity = relic_world_01_entity}
But can you explain, why it isn't achievement compatible, if there are only textures?