全面战争:战锤3

全面战争:战锤3

Alternate Weapon Choices [EARLY ALPHA]
72 条留言
carlos.dasilvarodrigues 7 月 23 日 上午 8:41 
Its possible to put sword for the Dwarf or the chaos Dwarf ?
crocodominator 4 月 4 日 下午 6:55 
very cool idea
Lord Sleepy [C9] 1 月 26 日 下午 12:05 
The Empire General with Pistol has a Bug. that his Hands and Body is very bugged and looks broken.

All other work fine tho ^^
Shippyship 1 月 16 日 上午 12:19 
Please do the blood dragon bloodline lord soon !
Nullified 2024 年 8 月 22 日 下午 3:05 
I have a serious question, how would i get the Shugengan to wield a sword?
JJackal  [作者] 2024 年 6 月 3 日 上午 2:00 
@Serious Lee
Potentially, in the future

@josetrabajoarcos
I'm surprised you would even be getting the character to load in tbh, would need to create a compatibility to add the variantmeshedefinitions alongside my mod
josetrabajoarcos 2024 年 6 月 2 日 上午 9:53 
I get invisible weapons if I use any of the variants added by https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2863475012&searchtext=extra+variants
Would it be necessary to make a compatibility mod or can you do something about it, thanks
Serious Lee 2024 年 6 月 2 日 上午 7:22 
Oh could we also get a Boyar with a handgun?
josetrabajoarcos 2024 年 5 月 21 日 上午 3:38 
very good idea friend, thanks for the contribution. I will follow your mod to see how it evolves. Thanks again
☬The Maharaja of Punjab☬ 2024 年 5 月 18 日 上午 10:04 
this looks amazing one suggestion I think the chaos lord of Khone should have a khorne chosen sheild
JJackal  [作者] 2024 年 5 月 18 日 上午 5:08 
@20kr
It's a long process for sure. Just got to take it 1 step at a time
20kr 2024 年 5 月 18 日 上午 12:54 
Its gonna be a ton of work, but if mods like these are done well its gonna make old boring campaigns/battles feel refresh and fun again.
Need to try it out and see how it feels.
But this is something i think we all should pitch in some community-work on for both vanilla and modded factions.
JJackal  [作者] 2024 年 5 月 17 日 下午 8:35 
@Autumnchain
Ranged options get an upgradable skill to add missile damage and reduce reload time
JJackal  [作者] 2024 年 5 月 17 日 上午 6:37 
@MantisUK No, No RIP
MantisUK 2024 年 4 月 11 日 上午 11:09 
RIP
Autumnchain 2023 年 6 月 12 日 上午 9:00 
Will the agents that get given a ranged option also get some additions to their skill tree to buff their ranged abilties?
whocares? 2023 年 5 月 29 日 上午 12:14 
still being worked on?
Bastilean 2023 年 4 月 30 日 下午 12:50 
More por favor
ryan#ellis 2023 年 2 月 27 日 下午 7:48 
love this mod looking forward to more weapon options
GoodSir Twiztid 2023 年 2 月 21 日 下午 7:19 
Awesome thanks for the reply
JJackal  [作者] 2023 年 2 月 21 日 下午 7:12 
@GoodSir Twiztid
Yes
GoodSir Twiztid 2023 年 2 月 21 日 上午 8:22 
hello is this mod still being worked on?
JJackal  [作者] 2022 年 11 月 15 日 上午 3:59 
no because its not inline with this mod
LeFr33man 2022 年 11 月 15 日 上午 12:39 
Hello, can u make this mod compatible with the new one called change variation?
LeFr33man 2022 年 11 月 9 日 下午 6:39 
I had this disapearing bug with formation 3 and zorbaz battlefield and formation, where units would disapear and reappear in other formation while fighting
LeFr33man 2022 年 11 月 9 日 下午 6:38 
MMh Mixu Slayer hero mod might be the issue. You say that u didnt touch the Chaos heroes cause of their messy ascension system if i recall.
Mixu slayer mod use that for the slayer hero to unlock certain skills: u kill a mamoth u get Rage ability for ur hero as a passive. Also when reaching max level the hero can pass into a Slayer lord with his custom skil line and keeps the traits he gaigned killing monsters. Might be that ?
LeFr33man 2022 年 11 月 9 日 下午 6:02 
oki doki thx
JJackal  [作者] 2022 年 11 月 9 日 下午 5:48 
@φ .RageFreeman
Definitely wasn't from my mod. something likely changed in another mod that threw everything off

In regards to the character panel I havent figured out a way to make the character look on campaign change yet as it would require a change in the character art set through a script on the equip of mount (of which there is no way to do that I have found). So, at the moment, only the weapon is changing which gets placed onto the docking spot of the characters in the animation per weapon type if that character has said spot (hence the floating weapons of a few lords)
LeFr33man 2022 年 11 月 9 日 上午 4:04 
So i dont know what happened but relaunching a new campaign make the model appears on the map but not carry the Greataxe (dwarf) it walks with greataxe on the back (not a problem but just saying) also it doesnot whange the model in 3D view character panel
LeFr33man 2022 年 11 月 9 日 上午 3:43 
Hoy, ive got a slight problem, idk if its ur mod but random lords dont show up on campaign anymore. also, when selecting another weapon for engenir it doesnot shows up (but its not ur mod i think its versatile engeineers)
JJackal  [作者] 2022 年 10 月 26 日 下午 9:35 
φ .RageFreeman
Chaos Robie is the original author of that mod. I'm not sure of his plans to port it to WH3 nor am I in a position to ask his permission for that at this time. I would like to get the weapon choices done in this mod before adding weapon w/ mount choices but they are are definitely planned for after the full release of the mod
LeFr33man 2022 年 10 月 26 日 下午 12:56 
unlocked by the tech tree oathstone vow lol
LeFr33man 2022 年 10 月 26 日 下午 12:55 
and also..ive got a challenge for u.... bring the oathstone back from tw2 ... heroes on an oathstone carried like anvil of doom :D
LeFr33man 2022 年 10 月 26 日 下午 12:54 
cool will it be compatible with mixu slayer hero ?
JJackal  [作者] 2022 年 10 月 26 日 上午 12:21 
@φ .RageFreeman
I was thinking of adding some extra ranged weapons as well
Will likely add 2 more melee and 2 range alternatives next update
LeFr33man 2022 年 10 月 25 日 下午 9:35 
would it be possible for dwarf lords to also have dual axes, 1h hammer and shield, dual hammers and dual hammers ?
Anax 2022 年 10 月 23 日 上午 1:09 
nice thank you i cant wait for the empire one :)
JJackal  [作者] 2022 年 10 月 22 日 下午 6:09 
@Anax
The AI will always use its last unlocked mount so since these are unlocked at lvl 2, any mounts unlocked at later lvls will be chosen by AI instead

@φ .RageFreeman
Skill changes like that are technically possible but aren't within the scope of the mod and would be very difficult and finicky to implement
LeFr33man 2022 年 10 月 22 日 上午 11:07 
can it changes skills also ? Cause that could be a tool to customise any lord. And say...add Characters from other Warhammer games like vermintide 2. Bardin with dual axes => slayer skill tree, with shield and hammer => ironbreaker skill tree etc
Anax 2022 年 10 月 22 日 上午 10:33 
is AI use them aswell?
JJackal  [作者] 2022 年 10 月 22 日 上午 8:48 
A reskin changes the model of a unit variant. This mod uses mounts to change the unit variant which essentially alters the whole appearance
Anax 2022 年 10 月 22 日 上午 8:46 
what you mean? you mean every weapon mount change the whole appearance of the lord textures?
JJackal  [作者] 2022 年 10 月 22 日 上午 8:43 
@Anax
Should be but the reskin won't carry over to the alternate lords
Anax 2022 年 10 月 22 日 上午 7:05 
is ok to use this with reskin mods?
JJackal  [作者] 2022 年 10 月 11 日 上午 5:47 
@Tretch
Probably won't do dual blades as that will conflict with the assasins role
Tretch 2022 年 10 月 9 日 上午 5:59 
Love the concept of this mod. Just as a suggestion: skaven chieftains with Duel Blades or Sword and shield
matrdrake 2022 年 10 月 2 日 下午 1:30 
Looking forward to it!
JJackal  [作者] 2022 年 10 月 1 日 上午 2:02 
@totalwarwarhammer2
What would the modders be for then if it was base game? :D

@matrdrake @TwitchingTurkey
All factions will have their turn
PickleWyck 2022 年 9 月 27 日 下午 12:43 
GBoG sent me here. Gonna Fav, but wait on the sub until after alpha
totalwarwarhammer2 2022 年 9 月 26 日 上午 10:31 
This is a great idea, it should be in the main game for every faction XD