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since this mod is more extensive than my other ones
now that s some serious bug.
Most likely overflow, could check in the future on that
Do let me know if something breaks though.
Might try and mod DEF again when we finally get a DLC (next one i hope)
Updated and should be fixed.
Let me know if this isnt the case
if so you can use replacement effect in 1:1 with this one, as they merged.
wh3_main_effect_winds_of_magic_pool_cap
If you had modifier for enemy just add _enemy at the end of effect name and voila :)
Shoiuldnt crash anymore
most likely the other mods or submod i have not update.
Easy fix would be to just to remove slave_capacity property from all building
there is a updated version with fix in comments.
most likely just playing on older mod version or another mod
works fine
either it s another mod or you didnt update this one