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My suppressor mod had the same issue, so you can check out the comments there too if you want.
This isn't the first time it’s happened, and I’m sure it won’t be the last. Sad.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1776871385&searchtext=candyland
If Kon'nichiwa, Bonjour, Hola or typed English on steam can be counted,
I think answer will be yes.
but yep, just reference, becuz that's too hard for me to remodel it.
that's intended feature actually, because it shoots slower and has higher damage
So easy, so messy, just like math formula, Yuo can never solve it.
I tried to make chocolate bar as a filter and fail, it's just a filter with chocolate bar skin, really sad about that.
And Player_blablabla come up with a good idea,
"a inf filter bag! filter bag = filter bag + filter"
I guess that's onlything I can do.
About the whole "durable gasmask". Perhaps not making a mask but tinkering with the filter instead? Kind of like the canteen or the gas cans but without having to recharge it.
They are nightmares, not zombie's but yours.
i got a wierd idea of rocket launcher but no that woudlnt be possible.... right?
But even it's invulnerable, it still broken when zombie pass through it.
Why? ¯\_(ツ)_/¯
Sadly, I don't know how to make it, normal item durability rule seems not work on deadzone system.
Actually there's no durability numerical value in gas mask data, I don't even know where to start modding——— maybe it's code of system, but I'm not a programmer, only thing I can do is watching durability disappear mercilessly as time goes on.
The only way I know to make deadzone easier is change the blueprint of repairing gas mask, like using a cloth or something else to do it . :(
So you can make them come true easily!
But maybe I still can try multifunction tactical...?
Glad you like it