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报告翻译问题
all those colorshades when dying the pre-dyed versions...holy moly <3
<statBases>
<Beauty>3</Beauty>
<Flammability>0.32</Flammability>
<WorkToBuild>1600</WorkToBuild>
<CleaningTimeFactor>2</CleaningTimeFactor>
</statBases>
中间插入一行<Cleanliness>0.2</Cleanliness>
三个文件都是同理
能加一个吗
I did get new inspiration from Islamic art and the stony floors from Medieval Overhaul, they truly did a great job! Maybe one day I'll make a second part of this mod, if I'm not too lazy...
I hope you let the RimPy team know what order it should be loaded in.
Thanks for the great job.
15 cloth for 2 beauty, 15 cloth 1 gold for 4 beauty.
maybe?
https://www.youtube.com/watch?v=G6s42a17tUE
The current cost is based on the cost of fine floors like hex carpet from vanilla Rimworld, this sounds legitimate at first but, on a second thought, 35 cloth for 4 beauty is too expensive
Maybe I will set the cost down to something like 20/15 cloth for 3 beauty
16 gb ram
So i think jpg better
Another reason is that I used a lot of texture files in the mod, because masked textures don’t work for Terraindef due to Rimworld itself. I explained this in the Note section above
checked by Grapics setter
First, in my opinion, those noise textures of vanilla Rimworld floors are unclean and untidy, so one of my intentions of making this mod is to add floors with clean, tidy textures.
Second, the current texture patterns of my floors are complex enough that adding additional noise textures on them only makes them look messy, instead of realistic
But hey, it didn't cause any problems, right? So maybe we can ignore it :)