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IsoZombie.hitConsequences > Zombie #-1 got hit for 0.46229756.
CombatManager.pressedAttack > Attacked zombie: dist: 1.0217383, chance: (100), crit: false (54%) from behind: false.
CombatManager.attackCollisionCheck > Zombie got hit in Left Forearm with a Base.HuntingKnife for 1.2870001 out of 1.4300001 after totalDef of 10.0% was applied.
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IsoZombie.hitConsequences > Zombie #-1 got hit for 4.748338.
CombatManager.pressedAttack > Attacked zombie: dist: 0.69579035, chance: (100), crit: true (45%) from behind: false.
CombatManager.attackCollisionCheck > Zombie got hit in Upper Torso with a Base.BareHands for 0.70000005 out of 0.70000005 after totalDef of 0.0% was applied.
And I saw your profile and I saw that you were holding your knife upside down. How can I do that?
retro, if you think about it, if you want to stab somebody you will always know the right moment to do it. The problem with the current sistem is that you cannot see the hand in all angles, lots of things get in the middle even your own body. Our character knows, but the signal is not enough clear to the player. Same as zeds in the stars, our character sees them but we dont cause the transparency of the floor is still messed up.