边缘世界 RimWorld

边缘世界 RimWorld

Animal Traps
14 条留言
Dannyboi 2022 年 11 月 5 日 上午 11:44 
Ohhh I'll download this as soon as it's compatible with 1.4. Do you have any plans to update?
Hugh Jacoque 2022 年 10 月 26 日 上午 7:43 
1.4 compat?
Narlindir 2022 年 9 月 17 日 上午 11:38 
neat!
potato  [作者] 2022 年 9 月 17 日 上午 9:26 
@narlindir correct , it passively spawns corpses just for pawns to go and fetch.
Narlindir 2022 年 9 月 17 日 上午 5:38 
are the mods that add snare type traps that catch and or kill small game for pawns to fetch?
Narlindir 2022 年 9 月 17 日 上午 4:37 
so this is just a passive food trickle, correct?
blovdubb 2022 年 9 月 16 日 上午 7:38 
be great for neolithic playthroughs nice job
potato  [作者] 2022 年 9 月 16 日 上午 3:46 
Reduced wood cost to 25 for trap, increased build exclusion radius to 20 tiles, reduced spawn chance to 4% and 3% for the trap and cage respectively, this can still be user-configurable in mod settings menu.

Remember also that the construction quality of the trap and extreme map temperatures can change the final chance too.

( Awful = chance / 2, poor = chance / 1.5, excellent = chance * 1.2, masterwork = chance * 1.5, legendary = chance *2.0) (temperature over 40 or under -8 (celsius ) = chance / 2)
Andraus 2022 年 9 月 15 日 下午 4:49 
great idea for a mod! it seems a bit unbalanced tho, I'll subscribe for future runs when it gets updated
nothing to see here 2022 年 9 月 15 日 上午 10:57 
Posted a thread up in Discussions since my overly wordy comment was too big for this comment field.
NRFBToyStore 2022 年 9 月 14 日 下午 3:54 
My thoughts...
If DESTROYED per CATCH, 15 wood (is it rebuilt under REARM or BUILD?)
Or keep current amount, but have it decay over time like fish traps and require a repair... lose 3% per day and 20% per CATCH?

Either way, I like it. I'm playing a COLD biome that gens few animals...so I have a HUNTING outpost, and I also haul back big game from any EVENT map, it's a fun challenge...but I could see advantage of a few of these traps, especially with "hot meals" and "variety matters" constantly depressing my colonists, heh.
potato  [作者] 2022 年 9 月 14 日 下午 1:03 
@Large Moron fair point. Seeing as I set destroyed as default "on" I should probably lower that a bit.
nothing to see here 2022 年 9 月 14 日 下午 12:52 
60 wood is a bit much, isn't it? That's more than a single bed, more than a regular spike trap. Especially since they are fully destroyed each time they catch an animal by default. 60 wood isn't worth 12 rat meat.