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报告翻译问题






Remember also that the construction quality of the trap and extreme map temperatures can change the final chance too.
( Awful = chance / 2, poor = chance / 1.5, excellent = chance * 1.2, masterwork = chance * 1.5, legendary = chance *2.0) (temperature over 40 or under -8 (celsius ) = chance / 2)
If DESTROYED per CATCH, 15 wood (is it rebuilt under REARM or BUILD?)
Or keep current amount, but have it decay over time like fish traps and require a repair... lose 3% per day and 20% per CATCH?
Either way, I like it. I'm playing a COLD biome that gens few animals...so I have a HUNTING outpost, and I also haul back big game from any EVENT map, it's a fun challenge...but I could see advantage of a few of these traps, especially with "hot meals" and "variety matters" constantly depressing my colonists, heh.