全面战争:战锤3

全面战争:战锤3

Lily's Bretonnia Overhaul - Unit Pack Submod
263 条留言
Zaylidin  [作者] 8 月 26 日 上午 10:14 
Yes this is included in All in One.
Illegal FQ 8 月 26 日 上午 9:35 
Just curious is this included in Lily's All In One Mod? I'm trying to run that with Blessed Bretonnia and Dukes of Bretonnia (or whatever it's called) -- I got some sub mods already to make them work together and now I'm trying to make sense of it all so it works with the new units too. Thanks in advance, and awesome mods by the way
Zaylidin  [作者] 8 月 1 日 上午 12:10 
I will update soon
Shadow the Ultimate Life form 7 月 31 日 下午 8:22 
appears to be broken
Op 6 月 19 日 上午 10:25 
It's broken on 6.2. Needs update
Mike 5 月 5 日 上午 8:04 
Ah shit, must be a conflict with something else then. Cheers
Zaylidin  [作者] 5 月 5 日 上午 8:02 
As I said on the other mod... no they should be recruit able from the Tier III Stables.
Mike 5 月 5 日 上午 6:50 
I can't recruit Lance Realm Knights. Does this mod put a prerequisite other than the building to recruit them?
SIX 4 月 16 日 上午 11:56 
I would do that honestly tier 3 for reg one and tier 4 for poison and fire and for max compatibility you could use the royal barrack. When using landmark mods building slots are not plentiful. Its just my personal preference tho but it seems CA also when that route merging recruiting building in many factions over the years.
Zaylidin  [作者] 4 月 16 日 上午 4:27 
@SIX
If they weren't in the archery range, I would put them in the Barracks at Tier 4.
SIX 4 月 15 日 下午 10:28 
It would be nice to have longbows not needing a separated building just for them
Voltricide 4 月 6 日 下午 7:38 
it needs to update, keeps crashing
Espenel 2024 年 11 月 10 日 上午 10:28 
hi! Very nice mod! I see that it does not seems to be compatible with mods that change unite size values. Is it possible for me to change manually those values in your mod? Thanks for your answer!
Zaylidin  [作者] 2024 年 11 月 7 日 下午 5:34 
@IronHand91
This mod requires the main overhaul and is not compatible with several large overhauls like SFO.
IronHand91 2024 年 11 月 7 日 下午 5:07 
crashes every time i try to start :(
Alastor Moody 2024 年 10 月 27 日 下午 11:48 
I found the problem, main mod wasn't correctly updated. Re-sub the main mod fixed the issue
Alastor Moody 2024 年 10 月 27 日 下午 11:41 
Upps, it gives me a crash whenever I try to launch. "First invalid database record is 294201288 in table building units allowed tables and your pack file. I will also investigate now.
Zaylidin  [作者] 2024 年 10 月 18 日 下午 6:10 
Hey ca boong, I agree. I even brought up on livestream tonight. I dont know how to do it, but if I did my mods would have MCT support.
Ca Bong 2024 年 10 月 18 日 上午 11:04 
it would be greater if we have MCT support :D
btw, all works well for me
WilliamTheLion 2024 年 9 月 21 日 上午 5:55 
fixed all is good
WilliamTheLion 2024 年 9 月 21 日 上午 5:44 
crashes at start up
Kälrøgh 2024 年 9 月 1 日 上午 6:36 
@Zaylidin hey thanks for your quick answer !!!

Tbh I already played with the overhaul on a solo campaign and it's been a BLAST, but having spent hundred of hours solo I desperately want to play it coop cause I succeed to make friends come on the game with me :D

That's why I'm asking for it, as your units are a really nice addition imho ( already took your standalone units for the run, but these are the ones I want to play the most, not gonna lie :p )

Hope it'll exist one day if you find the time/energy to do it ( blessings of the lady submod, we can dream ! :'D ), it could add visibility to your work by the way, not limiting units to the entire overhaul ;)

Have a good day, sir
Zaylidin  [作者] 2024 年 9 月 1 日 上午 6:23 
@Kälrøgh
That's a really good case for keeping this units exclusive to the overhaul. The only problem that I have is that some of the units, like the Royal Men-at-Arms units in the main overhaul, are very dependant upon the buildings and techs the overall adds (such as the unit caps)

It would be a very watered down experience without that stuff but I suppose I can create such a mod.
Kälrøgh 2024 年 9 月 1 日 上午 6:16 
hey !!! thanks for your work !

I would LOVE to get a standalone version of this unit pack too, it would be awesome ! :)

As other mods overhaul all races / tech trees at once, it's handy for multiplayer when we're not playing the same race, so it would be cool ( for me playing bretonnia in this case ) to get these units to my rosters even if I can't have the full package !

Anyway, thanks for everything !
MidgetCornAddict 2024 年 8 月 6 日 下午 1:36 
any way of getting just the units without needing the overhaul
tikks 2024 年 7 月 21 日 上午 7:34 
Grail Pilgrim Maces seem to glow an iridescent teal, and sometimes the soldiers in those troops turn yellow as if they've contracted Jaundice (likely lore accurate, but distracting)
Talos 2024 年 6 月 5 日 下午 9:22 
where are the royal grail knights?
MK Black 2024 年 5 月 19 日 上午 7:57 
@WhySoSalty
You know mods have to be updated every patch, right?
WhySoSalty 2024 年 5 月 15 日 上午 11:55 
i have 108 mods and my game kept crashing. by shutting them off one by one it turned out that this mod is causing the crash. hope it will be fixed because its a great addition
Lord Of the flies 2024 年 4 月 28 日 下午 8:00 
Hey , have you changed the unit size for cavalry, they seem so small now.
payk9.nono777 2024 年 4 月 3 日 上午 5:47 
the mod is no longer up to date I think
Kälrøgh 2024 年 2 月 11 日 上午 6:11 
oh :c
Thanks for your answer anyway !
Zaylidin  [作者] 2024 年 2 月 11 日 上午 6:10 
It's possible, I just dont personally like this mod anymore. I made it a long time ago. Anyone is free to make it.
Kälrøgh 2024 年 2 月 11 日 上午 5:56 
Hey there !
Thanks for the amazing mod ;)

However, I'm dreaming about a standalone unit pack from you, as I'm making a huge modpack and I already have a "global" overhaul for factions, and I would love to add you units in it...

Is it possible ??? :)
If not, thanks anyway for the long term support on this one !
Zaylidin  [作者] 2024 年 1 月 24 日 下午 12:08 
I'll fix these issues now!
[GWD]Dean 2024 年 1 月 24 日 上午 11:19 
Oh I see the cow in the Trebuchet portrait now, I love her, don't cover he up! I wonder if there is a way to outline her a little more? or perhaps i have some kinda of "Resolution Re-scaler" in game that just makes it difficult for me to see!
[GWD]Dean 2024 年 1 月 24 日 上午 11:17 
Hallowed Shrines - doesn't cover Grail Pilgrim Champions
Aura of the Grail (Prophetess Lord) - doesnt cover Grail Pilgrim Champions

Dang I think there was a third thing but drawing a blank, forgot to write it in my notes. will try and check when i can.
Zaylidin  [作者] 2024 年 1 月 23 日 上午 4:54 
ive never heard of that causing a crash before, but I am sorry that it did for you
renZo_Sama 2024 年 1 月 22 日 下午 8:14 
this update broke my save file. im playing on large unit size with different mods. but this is the latest update I have seen. Im on turn 90+ and have been recruiting and using knights of the realms with sword. I guess Its having a hard time loading the unit count change. but it works fine on a new game
Zaylidin  [作者] 2024 年 1 月 22 日 下午 4:46 
Its an oversight from a recent design change. I'll fix it soon, thank you.
Minh 2024 年 1 月 21 日 上午 9:38 
hi, I notice on Ultra unit size, "Knights of the Realm (sword)" unit is 48 entities while normal "Knights of the Realm" unit is 60 entities, is this intended?
Zaylidin  [作者] 2024 年 1 月 3 日 上午 11:07 
I answered it there, but this was the right page to ask it.
Wikist 2024 年 1 月 3 日 上午 10:56 
A quick question: Can this also include a good support for warband upgrade mod? Currently you can upgrade peasant archers to both special arrows variants and the longbow, but no special arrow variatns for longbow. Same with voucher (the armor piercing non-anti-large weapon) who is not present next to the polearm.

I am not sure if you have any control over it here. Also this might be a question for the compatibility sub-mod. I am not sure.
Wikist 2024 年 1 月 3 日 上午 9:47 
Yep I found the culprit and gave you explenation under the main mod. Thank you very much! <3 Great to have these submods now as well!
Zaylidin  [作者] 2024 年 1 月 2 日 上午 7:16 
if the problem persists, another mod besides any of mine is likely to blame (presumably another overhaul that effects bretonnia)
Zaylidin  [作者] 2024 年 1 月 2 日 上午 7:16 
Install the new mod I just released and you should be good to go
Wikist 2024 年 1 月 2 日 上午 4:19 
After installing this mod next to your other mods, my peasant counter is constantly at 0/0. What did I do wrong? :'(
Zaylidin  [作者] 2023 年 12 月 9 日 下午 1:43 
Thanks!! :luv:
LumpSucker 2023 年 12 月 9 日 下午 1:42 
Thank you for the clarification and wish you and your family a merry day.
Zaylidin  [作者] 2023 年 12 月 9 日 下午 1:32 
The update is out now :D

Those probably wont be an issue, I dont use them so I cant be certain but only mods that add peasant units (like some of my others) would be an issue