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I'm giving up on this mod because Biotech mechanoids are simply better in my opinion. Sorry ;(
Also, is there an addon that lets the player unlock the enemy mechanoids from mechanoids expanded somewhere?
It works with Biotech, but because of their differences, I do not see why you would have both rather than one over the other. Regardless, it works fine.
These are different, factory-built. They don't gestate.
Hmmm.. considerable..
And he *has* unlocked Automated Defensive Measures last episode..
Hell yea, I love em! Maybe I'll go for the Tyrikan Line mechanoids next. Or if Mr Samuel Streamer finishes the series, and the new version comes out, I'll go for that instead.
I started doing this because I prefer unique, brown-tinted mechanoids, and I get confused with allied and enemy mechs whenever I use WTHack/MFoundry
Compared to Mechanoid Foundry or What the Hack?! where you can control vanilla/modded mechanoids, VFE:M's machines make player-exclusive mechanoids that can be easier-distinguished by their brown carapace.
This mod takes the mechanoids from Machines of War mod and uses them as VFE:M machines.
... well it is a mechanical bug but that is besides the point.