全面战争:战锤3

全面战争:战锤3

Tomb Kings: Extended & Arkhan The Black: Expanded Submod
382 条留言
Stephen  [作者] 10 月 5 日 下午 10:55 
No worries. I'll take a look when I'm back from work later today.
Judassem 10 月 5 日 下午 10:45 
I think it's already properly updated. I'm using it and the crash it caused is gone now.
Stephen  [作者] 10 月 5 日 上午 12:39 
It still says it's under construction, although, it seems Xoudad wants people to test it, so this will be updated once TK:E has been properly updated.
limit85 10 月 4 日 上午 10:50 
The Tomb Kings Expended has been updated. Due to compatibility issues, I can't hire Mortarch Engine when playing Arkhan. Could you please make it possible?
Stephen  [作者] 9 月 11 日 上午 8:37 
It would because TK: Extended hasn't been updated.
Judassem 9 月 11 日 上午 12:24 
Yeah, this mod causes a crash at the moment.
Mental Motel 9 月 3 日 下午 1:16 
Nope it did not, man this patch broke so much. Worst part is, I get a CTD after like 7 turns. How am I gonna find the culprit like this lol
Stephen  [作者] 9 月 3 日 上午 8:42 
Tomb Kings: Extended hasn't been updated yet I believe.
Mental Motel 9 月 3 日 上午 7:39 
I think this mod got also broken by the new patch, I encounter CTDs with it.
Stephen  [作者] 7 月 1 日 上午 11:16 
No worries!
Drewdat72903 7 月 1 日 上午 11:16 
Thank you! didn't realize it was tomb kings extended causing this glad I checked the comments here
Stephen  [作者] 6 月 30 日 下午 2:14 
I shall take a look this week after work sometime.
Arkanis 6 月 30 日 上午 12:53 
Hey again, I just noticed that the Mortis Engine, Zombies, and Carrion aren't recruitable anymore. The Mortis Engine was a part of the wh2_dlc09_tmb_estate line before so it seems like Tomb Kings Expanded's estate building overwrote the recruitment entry for that. Same thing happened to Carrion (Public Order line) and Zombies (Growth line).
Arkanis 6 月 28 日 上午 10:16 
Awesome. Thanks for your work on these mods.
Stephen  [作者] 6 月 28 日 上午 10:12 
Ah yes, sorry, I completely misread that. I've taken another look and I'll push a fix that re-enables the Estate building.
Arkanis 6 月 28 日 上午 10:01 
That's odd. I'm playing as Arkhan and the right-most building under infrastructure has a T4 variant with Ushabti Ancients as a recruitable unit. The building chain starts with the Nehekharan Peasant Tombs (wh2_dlc09_tmb_estate_100) where you can recruit Skeleton Slave Labourers.

The building it looks like I'm talking about is wh2_dlc09_tmb_estate_1 with Ushabti Ancients being tmb_ushabti_great_weapon

I currently only have IEE, Mixer, MCT, and Agemouk's Tomb Kings Expanded enabled so I don't think it's from a different mod.
Stephen  [作者] 6 月 28 日 上午 1:36 
Looking at just TK: E, there is no tier 4 to the burial mound. He also doesn't have access to Ushabti Ancients either. Which faction are you playing with?
Stephen  [作者] 6 月 27 日 下午 3:58 
I'll have a look into that.
Arkanis 6 月 27 日 下午 3:51 
Hey just wanted to note that this submod isn't accounting for the Royal Burial Chamber building chain from Tomb Kings Extended. It isn't allowing us to recruit the Ushabti Ancients at T4 since there is no T4 variant of the building with this submod.
Stephen  [作者] 6 月 20 日 上午 12:18 
Yup, just pushed an update.
JazzMonk 6 月 19 日 下午 4:15 
This is one my favorites. Still working?
Stephen  [作者] 6 月 1 日 上午 4:13 
I think you need to resubsubscribe to the mods as I haven't had any other reported issues.
rob 5 月 31 日 下午 6:52 
Getting an Error/Crash Report

The following mods cause a crash to the Database:
!!arkhan_the_black_submod.pack

The first invalid database record is
tmb_effect_crypt_AP_damagemelee_damage_ap_mod_addxereus_tmb_m
on_crypt_horror in table effect_bonus_value_ids_unit_sets_tables
and pack file !!arkhan_the_black_submod.pack

Any help?
Thanks :steamsad:
Stephen  [作者] 4 月 22 日 上午 9:36 
There is my own submod for Radious, but I'm not looking to make any other submods for other mods though.
Dreadnaughty 4 月 22 日 上午 2:14 
Thanks @Stephen, can you make a submod for radious? Please 🙏🥺
2B 4 月 14 日 下午 5:37 
if only theyd just update the TK's officially lmao
Stephen  [作者] 4 月 14 日 上午 9:39 
You can use https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3231132595&tscn=1744356941 for an SFO submod, but I don't think anyone has done a Radious submod.
Dreadnaughty 4 月 14 日 上午 7:51 
is there any chance to make thuis + SFO or + Radious, or for both?
Stephen  [作者] 4 月 8 日 上午 5:54 
That's alright - Steam often doesn't update mods properly, so a resubscribe usually does the trick.
✙Старийꑭ 4 月 8 日 上午 5:45 
I'm sorry for inconvinience - I resubscribed to this two mods (Agemouk's TOMB KINGS: Extended and this) and lunched it again - and it is perfectly fine. Have no idea why there was problems earlier. Thank you
Stephen  [作者] 4 月 8 日 上午 5:25 
I've just launched perfectly fine with this mod, my main mod and Age's Tomb Kings: Extended mod with no issues.

I would unsubscribe and resubscribe. If you can post a screenshot of the error, that would be helpful.
✙Старийꑭ 4 月 8 日 上午 3:56 
Confirm crush at the start of the application. Game specifically says about this mod. Maybe it's conflict with something, but it is fact.
Stephen  [作者] 4 月 6 日 下午 10:27 
Can't say I've have any other reports of a crash and don't get it myself.
Canadian Leaves 4 月 6 日 下午 8:18 
Crypt AP..smth crush at the start of the application
Stephen  [作者] 3 月 31 日 下午 12:51 
Updated to match version 2.1.0 changes from the main mod. Previous version of the submod is linked above.
Stephen  [作者] 3 月 21 日 上午 2:38 
Glad you've confirmed the lords now spawn correctly; thanks!
Khraym 3 月 21 日 上午 12:38 
Spawn commands for dynastic lords:

spawn wh2_dlc09_tmb_tomb_king_alkhazzar_ii
spawn wh2_dlc09_tmb_tomb_king_lahmizzash
spawn wh2_dlc09_tmb_tomb_king_rakhash
spawn wh2_dlc09_tmb_tomb_king_setep
spawn wh2_dlc09_tmb_tomb_king_thutep
spawn wh2_dlc09_tmb_tomb_king_wakhaf
Khraym 3 月 21 日 上午 12:38 
Tested the fix both with the minimal mod list I posted before and with my large list from the main load order (fresh save), can confirm it spawns the dynasty lords correctly! Appreciate the quick response!
To anyone who's stuck with the previously bugged save/lords I suggest spawning the dynastic lords with the Spawn command (using any console mod), they will most likely have a generic name you can change right after but they will spawn with the dynastic trait (the only thing that makes them different from default tomb king lords really). Remove the bugged lords from the map beforehand by replacing them with a generic lord and disbanding said lord. Execute Lords & Heroes mod should also work if you don't won't the bugged lords in the recruit pool.
Stephen  [作者] 3 月 20 日 下午 3:03 
I've just pushed an update to the main mod which should fix the skill tree issue for dynasty lords recruited for all other Tomb King factions.
Stephen  [作者] 3 月 20 日 上午 10:33 
Thanks very much! Next update to the main mod will resolve the tech issue indefinitely. I'll push a fix shortly.
Khraym 3 月 20 日 上午 3:08 
No worries! Love the mods, best of luck with the 6.1 patch!
Stephen  [作者] 3 月 19 日 下午 11:28 
I think I know what the issue is, but I can't take a proper look until I'm back from work.
Khraym 3 月 19 日 下午 5:28 
https://i.imgur.com/xz7QTaX.png

Just did another check, still gave out the no skills thing starting as Settra. All mods have been force-redownloaded before, the mod list is:
Tomb Kings: Extended & Arkhan The Black: Expanded Submod
1 Turn Research (just for the test)
MIXER - Mixu's Unlocker
Agemouk's TOMB KINGS: Extended
Disable startup splash screens / intros
Arkhan the Black: Expanded
Mod Configuration Tool - v0.9 Beta
Console Commands (Modding Tool) (just for the test)
Stephen  [作者] 3 月 19 日 上午 10:50 
https://i.imgur.com/1S9KYyW.jpg

Previously reported on the main mod, and a link to the skill tree showing correctly. I'll check the other lords, but if you can let me know what you're running, that would be great.
Stephen  [作者] 3 月 19 日 上午 10:45 
I haven't been able to replicate the issue with missing skill trees. What's your complete mod list?
Khraym 3 月 19 日 上午 12:47 
Hello, I have the same bug as AAA戴夫渔获批发, tested with a console on a fresh save to get to the tech tree lord (Thutep in my example, but they are all bugged) in 2 turns as Settra, first with TK Extended trying to recruit Thutep, works as intended, but when I do the same with Arkhan Expanded mod+submod on a new save, Thutep spawns empty without his "Thutep of The Third Dynasty" trait and blanked out skills button "This character has no skills". In the current main save I only got an army slot for a tech tree LL after like 35 turns considering how many event/quest LLs there are to fill your army caps, so I didn't see the bug beforehand. Now it's kinda dissapointing to restart. That main save has many other mods together with Nagash and I was playing as Settra without this submod actually, so I got it to test separately with a clean mod list like I've expained before and yeah it doesn't fix anything.
Dave 3 月 16 日 下午 9:38 
Strangely, the lords I get from tech can't level up or point skill points
Stephen  [作者] 3 月 6 日 上午 9:32 
You can, that's right.
Thy ubeer 3 月 6 日 上午 2:35 
Just losing SFO balanced data for both two mods.
Thy ubeer 3 月 6 日 上午 2:34 
So I can still use this one for now, right?