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Also check out my new Campaign! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3353813001 (It's worth repeating.)
(It has third person.)
Also checkout my NEW singleplayer campaign: Unforeseen Consequences!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3353813001
Maybe i'll add it to this one if it's received well. ;)
I spotted only one problem. Part (mission) 13 uses ravage survival system, but I cannot find any food or drinks. Lootable map objects don't not spawn any loot. I cannot find any consumables in AI inventory either.
But i'm stuck in part 4, i read two note in building but after?
Necroplague Mutants behave like that normally it seems and IDK what to do about'em. :(
Also, I think monsters animation are not synced with their actual hitbox.... I my gameplay they freeze in one place (bullets fly righht through them, without damage), then you can only see jump animation and you are dead. I think, I restarted mission like 10x but with no difference. I cheated only in mission, where you are looking for fuel in town, I was sandwitched between army and zeds all the time, so I used teleport. I don't want to use cheats to complete another mission, so I'm asking for help!?
@williamspinto, there is a workaround, where you drag item from box to the ground, then you can grab it in to your inventory
- The spawn rate of zombies needs to be reviewed, it's insane how much they respawn and there's barely any ammo with that many amount of zombies
- No tasking, lots of times you are confused and where to go like in first mission you completed all tasks but you need to travel more further to meet with the colonel i had more than once to use zeus to know where to go
- Some missions are very repetitive
- The loading times are insane, i recommend to use the eden module to hide units until the player is nearby
- Hunger/Thirsty system needs to be reviewed too or put more supplies in zombies
I mostly referenced the original mod though Barney and the Officer are close to the "Napalm Edition" models.