Stellaris

Stellaris

Wild Space 3 Patched
268 kommentarer
Yohello  [ophavsmand] 6. okt. kl. 22:22 
ah hell nah, tmrw if Im not dead Im gonna delete it
Yohello  [ophavsmand] 6. okt. kl. 22:21 
I SWEAR I'VE DELETED IT LIKE 12 TIMES
Saint Marold YT 5. okt. kl. 1:35 
@pinenuts you can delete ws_test_mega in the mod files.
Pinenuts 2. okt. kl. 7:10 
Hello, AI empires keep building this "ws_test_mega" megastructure bases on stars. It seems like I can also build it, but I haven't tried. Looks like localisation files are missing for that.
Pants Shidding Man 56 25. sep. kl. 22:36 
gotcha lol
Yohello  [ophavsmand] 25. sep. kl. 22:26 
Also I never figured it out in normal wild space lol
Yohello  [ophavsmand] 25. sep. kl. 22:26 
@Pants Shidding Man, no, was planning to add (code is there) but life got in the way and never finished the assets
Pants Shidding Man 56 25. sep. kl. 22:18 
does this still allow building fortifications in wildspace like the OG wildspace 3?
Red2401 30. aug. kl. 23:21 
Such regions are very cool
Laini 24. aug. kl. 13:25 
Congratulations Yohello, and thank you for maintaining the mod up to now!
Pilgrim 24. aug. kl. 10:20 
Thanks Yohello
Mental Midget 24. aug. kl. 3:40 
Congrats on all your achievements, and thank you for all your work on this mod :ccThumbsUp:
Yohello  [ophavsmand] 23. aug. kl. 23:17 
I've finished my mid terms, finals, got a job for the Fall term, and patched the mod to add an option to change the astral rift behavior. After patching it I relised that I no longer have time to maintain this mod, I kinda also don't have time to play stellaris either... So if one of you guys has the energy to, please start maintaining the mod. It's actually kinda easy to understand the underlying code.

Next;
@Schneebguy Should work, when I rewrote this mod I rewrote it in such a way that it doesn't collide with anything, so there shouldn't be any sort of compatbility issues.
Should also answer your questions @Athena, should work with Shourded regions, @Saint Marold YT, I've tried to get stuff like that working for a few months (when I had time), and I couldn't figure out the right way to do it, besides letting people control systems...

@Pinenuts One has wild space enabled, one does not
Schneebguy 27. juli kl. 7:40 
what version is this up to? is it working with the wilderness beta?
Athena 19. juli kl. 18:26 
That would realistic tbh, you'd think Wild Space would be more likely to have strange phenomena like astral rifts.
Saint Marold YT 19. juli kl. 14:56 
How about simply being able to explore astral rifts in Wild Space systems?
Pinenuts 15. juli kl. 2:18 
Hello, what are the differences between Huge and HugeWild maps? Those two are from this mod.
Saint Marold YT 14. juli kl. 15:49 
I also wanted to try out the mod on my next playthrough with Shrouded Regions :D
Athena 14. juli kl. 15:47 
nbd! I hope you can fix that, but its not that big of a deal especially if you also don't own the DLC (like me). Do you think this is compatible with the shrouded regions mod? that would make for an interesting map with these both together.
Yohello  [ophavsmand] 13. juli kl. 11:50 
I dont have astral planes so Im just shooting in the dark aaaaa
Yohello  [ophavsmand] 13. juli kl. 11:50 
Dam it
Zero 9. juli kl. 10:23 
Astral scars still spawn in wild space systems. Also, the launcher complains that the mod version is for 4.0 game.
Zero 9. juli kl. 9:36 
Thank you very much for update. Gonna test it out soonish.
Yohello  [ophavsmand] 9. juli kl. 1:10 
Nvm, I put in another fix so should be good, cc @eqN, @Zero, @FrozenParagon
Yohello  [ophavsmand] 9. juli kl. 0:58 
Uploaded fix. But one important thing to note is that if another mod modified the astral_rift generation rift logic, the fix will break... The alternative was to make smth trigger every X amt of days, which imo would not be fun
eqN 8. juli kl. 2:53 
Hype!
Yohello  [ophavsmand] 5. juli kl. 0:12 
I'll try to update Tuesday night ;-;.
I havent played for a while so might need to ask a friend about astral rifts lol
Zero 29. juni kl. 6:09 
When you get to updating this mod, please make sure astral rifts stop spawn in wild space systems, since you can't do anything with them.

I played with this mod awhile ago, so apologies if that's fixed already.
eqN 20. juni kl. 10:25 
Definitely praying for an update too. Thank you Yohello!
Spider 19. juni kl. 9:04 
I miss this mod and really hope its gets updated someday.
Yohello  [ophavsmand] 4. juni kl. 19:36 
@Eqqie, I made that to demo smth, it should've been disabled. I'll remove code and upload it later tn. Also there shouldn't be any techs (still working on them, will probs try and fix during my next coop term)
Tyrian 14. apr. kl. 15:23 
Is the mod still maintained by any chance? I got some strange bugs like a dud megastructure called ws_test_mega which the AI loves to spam. The techs in this mod is also missing for me.
FrozenParagon 9. feb. kl. 9:33 
nice to see someone continuing the mod :)
Yohello  [ophavsmand] 23. dec. 2024 kl. 23:13 
@Oldhip unsubscribe from the mod, open stellaris, close stellaris, then resubscribe to the mod. That should work?
Yohello  [ophavsmand] 23. dec. 2024 kl. 23:13 
No problem Joshua.

Thank you, I'll add it to the description, and required mods for now. (person with crylic characters in name)
joshuajrutt 14. dec. 2024 kl. 14:29 
Can change council now for me. Thanks @Yohello! I love how this mod changes the exploration and defense game. Much appreciated.
Смэрть шахматист 13. dec. 2024 kl. 7:33 
It looks like this is a game issue, not a mod. Storms usually don't work on non-standard maps. If someone needs it, it is fixed in the "Unofficial Ariphaos Patch (3.14)".
Смэрть шахматист 13. dec. 2024 kl. 6:07 
@Yohello, When the mod is turned on, space storms do not work. Storms end instantly and their duration is 0.
Oldhip 3. dec. 2024 kl. 18:09 
cant get it to show up, do I need original
Yohello  [ophavsmand] 28. nov. 2024 kl. 17:50 
Scared me for a second thinking that the mod broke again ;-;.
Th3oriesMan 25. nov. 2024 kl. 20:54 
@Broken_Empire - This indeed looks to have fixed things, thanks!

@Yohello - Thanks for keeping this mod alive!
Broken_Empire 25. nov. 2024 kl. 18:21 
Try unsubscribing and subscribing, it helped me
Th3oriesMan 24. nov. 2024 kl. 21:49 
Honestly not sure what's causing this as your mod's files don't look to reference anything in the council window or leaders unless I'm missing something (I do wear glasses so totally possible) - without WS3P loaded, council auto-populates their positions on game start, normally and I'm able to view a dropdown list to replace them (if I had the unity; which you don't at game start) - the other leader windows (fleet/science ship/planetary governor) - all work normally with WS3P running, just the council is effected.
Th3oriesMan 24. nov. 2024 kl. 21:49 
I seem to be running into the council bug myself, spent a few hours tracking down which mod was causing it. Only mods being ran at the moment (for testing) were the following:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1995601384

WS3P is loaded here in the LO

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3309894861
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3333729059
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2459102962

With WS3P loaded, the council doesn't auto-populate with your starting leaders and will not allow you to assign any as the available leaders window is empty as seen in the screenshots below:

https://psteamcommunity.yuanyoumao.com/profiles/76561198117537316/screenshots/
Tad Baterbomb 16. nov. 2024 kl. 20:16 
Prayers and wealth to you, your family and your future children
Tad Baterbomb 16. nov. 2024 kl. 20:16 
YESSSSSSSSSSSSS Thank you so much dude
Yohello  [ophavsmand] 13. nov. 2024 kl. 20:43 
Ok fixed, there was a missing exclamation mark in a file
Yohello  [ophavsmand] 13. nov. 2024 kl. 20:25 
I've confirmed the bug exists, I'll start isolating for it
Смэрть шахматист 13. nov. 2024 kl. 5:45 
joshuajrutt, Gestalts cannot choose counselors. What about them?
joshuajrutt 12. nov. 2024 kl. 6:32 
Remove this mod, load game and select counselors, then reload with mod enabled. Totally works without issue. Even if it cant be fixed this isnt leaving my mod list :)