全面战争:战锤3

全面战争:战锤3

Imperfect Vigour - Fixes 'Perfect Vigour'
58 条留言
Beazel ✠ 9 月 8 日 下午 7:55 
Is this still necessary?
Fenrir4life 2 月 7 日 下午 5:19 
Not sure if it's a display issue, but Arbaal's unique weapon isn't showing the vigor restoration effect.
Beast of Bedtime Tales 1 月 16 日 下午 8:23 
@Echo, I confirmed the bug still exists and this mod is necessary.
Echo 1 月 10 日 上午 8:47 
Ever been fixed by CA?
Guvenoren 2024 年 12 月 15 日 上午 9:28 
needs update?
TheCatGod 2024 年 6 月 9 日 上午 11:47 
Thanks for the lengthy and descriptive response! I have no modding knowledge so this is a nice answer.
Eeporgorg  [作者] 2024 年 6 月 5 日 上午 1:49 
In other words, it would take a lot of time to make and might end up just being a buggy mess. I won't say that such a version will never be made, but right now it makes more sense for me to wait and see if CA will fix the vigour bug before I commit to jumping through increasingly elaborate hoops to approximate a fix with a mod.
Eeporgorg  [作者] 2024 年 6 月 5 日 上午 1:49 
It definitely makes sense for units with perfect vigour to retain maximum vigour during battles with stance-related fatigue penalties. I don't think mods can bypass the army-wide fatigue penalty directly. It might be possible to add a bunch of hidden conditional abilities that trigger during lower fatigue states to add stat bonuses to effectively nullify the drawbacks of the fatigue states. However, this would involve a lot of work and examination of how edge cases should be handled (e.g. Nakai's "Golden Idols" item, which adds an AoE perfect vigour effect) and introduce a quantity of database changes that would dwarf those already made by the current version of the mod (and require a corresponding increase in testing).
TheCatGod 2024 年 6 月 4 日 下午 4:27 
Could you please make a version that allows perfect vigor units to not be tired on march-stance battles?
Eeporgorg  [作者] 2024 年 5 月 4 日 下午 12:24 
Updated for 5.0
Xeonzs 2024 年 4 月 10 日 下午 9:28 
Yea no rush, the mod still worked, thanks again for the mod :)
Eeporgorg  [作者] 2024 年 4 月 10 日 下午 6:09 
Great callout. Since it doesn't sound like it impacts the performance of the mod, I'll add it with the ToD changes.
Xeonzs 2024 年 4 月 10 日 下午 1:22 
Just something I noticed while I was checking which of my mods had broken/outdated tables, yours has 2 outdated format tables:
db/unit_special_abilities_tables and db/special_ability_phases_tables
They're 3 versions old.

You can fix this very easily, just open the table in rpfm, right click and "update table", something for your next update :)
Xeonzs 2024 年 4 月 9 日 上午 12:08 
It's amazing CA still hasn't fixed this, but then when you see how big the community bugfix mod is, it doesn't really surprise I guess.

Thanks for this, this is one of my favorite perks in the game, but never realized this.
Eeporgorg  [作者] 2024 年 3 月 30 日 上午 11:46 
Thanks for the kind words and the awards. Glad folks are still getting use out of it
Empire 2024 年 3 月 28 日 上午 5:42 
Happy anniversary to this great mod! still going strong:steamthumbsup:
people like you are why I still play this game
Eeporgorg  [作者] 2024 年 3 月 11 日 下午 2:01 
CA still hasn't fixed the bug. Mod updated for 4.2
Aristocratic Astorian 2024 年 2 月 26 日 上午 8:55 
Has CA still not fixed this?
Eeporgorg  [作者] 2023 年 11 月 24 日 上午 4:25 
@MMMMMMONSTERKILL Thanks for the report. I've updated the mod and the issue should be fixed.
MMMMMMONSTERKILL 2023 年 11 月 23 日 上午 9:27 
Hi, I'm getting a reliable crash on turn 30 with this mod. It goes away if I disable it. It seems to be related to the major Vampire Count factions; if I delete them with console commands (all of them, or else it still happens), the crash no longer occurs. More specifically, the game freezes over the end turn while the Vampire Count faction is taking its turn.
Eeporgorg  [作者] 2023 年 11 月 20 日 下午 10:51 
Glanced at the patch notes, and it seems like the mod should work fine on 4.1. Let me know if you run into issues and I'll take a look.
Eeporgorg  [作者] 2023 年 10 月 30 日 下午 6:02 
Thanks for the kind words. I originally made this mod because the bug annoyed me when I was playing through a Bretonnia campaign. I haven't played in a while, but I'm glad y'all are still getting use out of this workaround. Hopefully the bug gets fixed soon.
Puppychow 2023 年 10 月 29 日 下午 6:08 
Thank you for keeping this going! If it wasn't for the modders I would have shelved this games years ago.
Eeporgorg  [作者] 2023 年 10 月 10 日 上午 3:20 
@AcesHigh82 Yes, safe to remove as well.
AcesHigh82 2023 年 10 月 7 日 上午 2:50 
Thank you very much for your work. Is it save to install the mod midgame?
Pokemastuh 2023 年 9 月 18 日 下午 11:44 
A terrible reason to celebrate! Happy anniversary of something CA should've fixed!
Eeporgorg  [作者] 2023 年 9 月 18 日 下午 1:19 
Perfect vigour is still bugged in 4.0, making this the 1st anniversary of this bug fix mod. Updated to include the perfect vigour effects from the new landmark buildings. Enjoy.
Winter 2023 年 8 月 8 日 下午 6:33 
A mod i wasn't looking for, but sounds like one that is needed. Cheers.
Eeporgorg  [作者] 2023 年 7 月 14 日 下午 12:27 
They are aware of the vigour bug and this mod as per https://github.com/chadvandy/cbfm_wh3/issues/396 , although it sounds like there's some misunderstanding about the mod's behavior (Capped vigour scenarios behave correctly with this mod, as does ladder climbing). Regardless, at this point it's up to them whether they choose to pull in these changes since they have my full permission to do so. As previously mentioned, the way this mod fixes the problem doesn't really align with the design philosophy of the community bug fix mod so it wouldn't surprise me if they're just waiting for CA to fix the problem themselves instead.
Ciaphas Cain 2023 年 7 月 14 日 上午 5:51 
Was this ever submitted to the bugfix mod???
Eeporgorg  [作者] 2023 年 5 月 26 日 下午 12:19 
Guvenoren 2023 年 5 月 26 日 上午 11:53 
Are CA actually aware of this? I've been using this mod for god knows how long haha
Eeporgorg  [作者] 2023 年 5 月 26 日 上午 9:00 
Perfect Vigour is still bugged in 3.1. Updated to add Royal Hippogryph Knights and Princes of Perfection. Enjoy the new Bretonnia changes free from worry that your Skavenblight neighbors will somehow turn your faction's biggest draw into a weakness.
No Name 2023 年 5 月 25 日 下午 7:04 
Is this needed with today's 3.1 patch?
Eeporgorg  [作者] 2023 年 5 月 23 日 下午 12:05 
It won't correctly apply to new units with perfect vigour, but it shouldn't break anything. Anyone interested in doing so is welcome to make their own compatibility patch and share it.
FullAutoAttack 2023 年 5 月 19 日 下午 2:12 
Does this work with Radious/SFO?
Floskan 2023 年 4 月 15 日 上午 4:19 
It seems to be working, thank you!
Eeporgorg  [作者] 2023 年 4 月 14 日 下午 5:31 
It should be fixed now. Try again.
ConsiderableFlux 2023 年 4 月 14 日 下午 2:56 
I can confirm that this mod causes crashes with 3.0 - the issue seems to stem from the mod altering perfect vigour in a way which makes the game crash when the trait is to be displayed. When selecting to preview upgrade number 9 for the constructs as Chaos Dwarfs, one of which is perfect vigour, the game consistently crashes.
Floskan 2023 年 4 月 14 日 下午 2:55 
Might have to do with the reason that k'daai units has perfect vigor? It's when i hover over them i crash
Floskan 2023 年 4 月 14 日 下午 2:46 
The issue i've had with this mod since i've started playing is that the game crashes while in the unit caps menu (Hell-forge). Doesn't happen with this off for some reason.
Eeporgorg  [作者] 2023 年 4 月 13 日 下午 4:05 
The forges have been lit, the hats have been stacked, and perfect vigour still has not been fixed. Updated for 3.0

This time I need your help: I'm holding off on buying the DLC for the time being, but as I was updating the mod for chaos dwarf units I found references to an effect that enables perfect vigour for all chaos dwarf infantry. However, I couldn't find any abilities that actually activate this effect. If you find a tech/skill/item/etc. that enables this effect, can you please drop a comment to confirm? Until then, I will be treating this as a dangling reference that did not make it into the final build.
Puppychow 2023 年 2 月 18 日 下午 1:40 
Thank you!
Eeporgorg  [作者] 2023 年 2 月 18 日 下午 1:06 
Perfect vigour remains unfixed in 2.4. The mod has been updated, although nothing has changed. Happy 2023.
Vortex 2022 年 12 月 12 日 下午 1:02 
Thanks a lot for your work !
Puppychow 2022 年 11 月 22 日 下午 5:09 
Thank you for keeping this going. I wouldn't play this game w/o mods
Eeporgorg  [作者] 2022 年 11 月 22 日 上午 10:55 
Perfect vigour is still bugged in 2.3. I updated the mod and added the new perfect vigour units. Let me know if anything isn't working.
Rustic "Kalessin" Citrus 2022 年 10 月 23 日 下午 5:56 
You are a wise man, and a saint! Thank you so much for a nice reply :steamhappy:
Eeporgorg  [作者] 2022 年 10 月 23 日 下午 5:37 
I left them a comment to let them know.
Eeporgorg  [作者] 2022 年 10 月 23 日 下午 5:25 
@Kalessin The community bug fix team has fairly rigorous standards for their work and this is just a quick & ugly fix. Since modders don't have access to the properties defined by the 'perfect vigour' attribute I'm not sure anyone but CA can produce a fix for this particular problem that would be up to the bug fix team's standards. Regardless, they're free to copy and/or modify my work however they like.