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This is done for realism purposes, given the pack's nature. You cannot cram a giant R-77 down a tiny conveyor pipe, haha.
It's a bit of a shame having to remove this mod just to avoid people in my server to just inadvertedly crash and corrupt the whole server; are you planning to review this mod or is there any solution i am not aware of ?
Thanks for the mod by the way, best Northwind companion I've found.
If there are more issues with them, please shoot me them over Discord @relikt
And S300 have bad name in production, he take name S300 after he is constructed and icon have like launcher in production.
Sry for the last comment i was in rage.
All air-to-air missiles have proximity fuzes, which means they detonate in proximity to the enemy. Meteors are not meant to engage large grid vessels, that's like using birdshot against body armor.
Try using the Kh-35 outside out of its minimum launch distance, and it will work.
I'm new to modifying mod files, so I would appreciate some help with knowing what I need to change and where
KAB-500s are currently being worked on, they are incomplete and are somewhere in between being guided and being dumb.
For now, dive bombing yields best results.
@Antipindoc IMPAKT air-to-air missiles are set to proximity fuzes. If the balance is not up to par, please follow up and we can get this fixed.
@Demonik I believe that the VLS Orlan has had its ammo types re-added, so it should be able to fire both AShM and SAM again.
I'll look into the crash, please send me the crash report on Discord.
The link at the top of the page has expired, do you have a new link?
As for the way I do balancing, weight must be accounted for on both the mount and the individual missile item itself. It's something to consider when building your planes, and it isn't something that has ever come up as an impediment to planes.
Maybe show the planes you've made? My F-15 is 14T unloaded, while 16T loaded with 4 K-13s.
I'll look into the crash, please send me the crash report on Discord.