武装突袭3

武装突袭3

ALiVE - Battlefield Manager
65 条留言
Thompsen 10 月 25 日 上午 7:27 
@Dodgy; no players cant.
Dodgy 9 月 23 日 上午 11:54 
Can players not change the frontline?
Thompsen 9 月 16 日 上午 7:24 
@SnailGoat; All right, ye it took more time, so far everything is running. Thx for your great work, this mod keeps me playing Arma3.
SnailGoat  [作者] 9 月 13 日 下午 5:09 
@Thompsen; A very small change was made to the main application loop to reduce the amount of computation per frame. Nothing else was changed. This will make the updates somewhat slower, but greatly reduce the load on the server. It might take several minutes for the first round of orders to be issued to the units
Thompsen 9 月 13 日 上午 3:21 
Hey there, since update, units stop pushing frontline - what exactly changed? Maby i have to adjust same settings on my side.
Adolf Rizzler 8 月 16 日 上午 9:04 
How to make air vehicles spawn
njunuk 8 月 7 日 上午 10:45 
My units dont do anything unless I Load them In with zeus, I think my virtulization is not working too
njunuk 8 月 7 日 上午 10:36 
I have the samew problme as Rato Beleza
Rato Beleza 6 月 5 日 上午 9:50 
I did everything correctly, three times. On the third time, it simply spawned groups but no move orders were issued. Only when I used Zeus and moved towards both forces (forcing them to physically spawn), that they started moving towards the frontline.

Any Idea why? Maybe the Alive virtualization is not working properly?
Section 8 3 月 15 日 上午 7:14 
Is it possible to make a 3 way frontline?
Section 8 3 月 15 日 上午 6:08 
Ok so the issue arises when you use "closed loops" it just makes it so the objectives are placed randomly on the map nowhere near the frontline or the objectives are all placed far far west.
Section 8 3 月 15 日 上午 5:56 
When running my scenario, all the AI just spawn on the left side of the map.
Mirek 1 月 17 日 上午 1:46 
Brilliant mod there, lad! Thaks a million for making it.
A. Ares 2024 年 11 月 19 日 下午 4:54 
Yeap... No need to sync main module with ALiVE Virtual AI module!
A. Ares 2024 年 11 月 19 日 下午 4:51 
Alright... Scrap my last... What actually happens is:

Initially OPCOMs do not have any intel about the map since ALiVE has no index for it and Battlefield Manager has not generated yet its Objectives. So, no movement at all. But on the next cycle, the OPCOMs will start giving orders normally.

I synced the Battlefield Manager's main module with ALiVE's Virtual AI module. I don't know if this has something to do with it but I really doubt it. I will test and come back!

Again @SnailGoat , thank you for this AMAZING mod. (I do have some suggestions but I will come back later with them)
A. Ares 2024 年 11 月 19 日 下午 4:15 
Hello everyone and @SnailGoat thank you for this AMAZING mod! Have a question though!

Does this mod work in maps that have not been indexed for ALiVE ?????

I tried Kunduz River and Korsac I got a message that was saying that ALiVE is missing data for the map and Commanders would not move their forces even when your mod has created all the objectives!

Do I miss something? Has anyone tried to set up a mission with this mod in an "un-indexed" map?

Thank you all in advance!
Obi-wan Kenobite 2024 年 11 月 8 日 上午 10:05 
I have the same problem as Thompsen. After some time the reinforcement doesn't work. So i'm back at adding a MIL module with HQ, and setting up AI commander logistic for reinforcement
Javen 2024 年 11 月 8 日 上午 6:35 
Love the idea for this, something I'll use alot when less experimental
Thompsen 2024 年 11 月 2 日 下午 12:49 
Using the Alive Save, but after some time passed and doing the ~3th Savegame it looks like the reinforcement doesnt work anymore. Could it be that this will not work with the saving future?
LaCy8 2024 年 10 月 29 日 下午 4:13 
Very nice mod! Really make´s it more real. I tried with alive logistic but doesn´t work out. How should I sync when using alive logistic? And should I just keep BFM-Reinforcements module, getting an error if I remove it.
Dancegun 2024 年 10 月 20 日 上午 4:42 
This whats been missing from vanilla ALIVE. 5 out of 5
Sandman 2024 年 10 月 2 日 下午 5:25 
I'm getting the repeating error featured below, it seems to be an issue with the script that respawns units after the reinforcement module ticks off and prevents new units from spawning, any insights?

https://imgur.com/a/IHZzaDJ
maze 2024 年 9 月 27 日 下午 12:49 
forget what i said i just had to wait after i started after like 5-10 mins it all worked like the video love the mod was looking for somthing like this for a while,nuthing else on steam is like this.
maze 2024 年 9 月 25 日 下午 9:54 
i followed your video and still cant get it to work everything has been set right and still cant get this to work it worked once and now the units spawn and all but dont move.
Obi-wan Kenobite 2024 年 9 月 21 日 下午 3:14 
works perfectly on solo, will test MP on a dedicated server soon. Thanks for your work i was thinking about the same project but didn't have the coding skills & patience
Insurgent 2024 年 8 月 9 日 下午 5:59 
Is there a way to save a frontline state?
Oxygen 2024 年 8 月 9 日 下午 4:21 
does this work on multiplayer e.g a dedicated server or just a simple lan server if so is there any steps i need to do totttttt make it work
WarMAN1000 2024 年 7 月 29 日 下午 4:22 
Do not work 👎🏻
キング Raff 様 2024 年 6 月 2 日 下午 5:35 
Can confirm, everything works in Singleplayer but playing in Multiplayer Mode causes all of the spawned in AI to not receive orders and not do anything. It even seems like playing in Singleplayer Mode with Briefing causes the same issue.
Hitashi0234 2024 年 5 月 31 日 下午 9:00 
it's not working. All units are not moving.
Fenix 2024 年 5 月 26 日 下午 12:51 
xdaniflex try a different faction
Daniel36 2024 年 5 月 20 日 下午 12:43 
I followed every single step and it doesn't work. Ai just spawn and go around without going to the frontline. Also, if you are on one side of the front you only see the Ais from that faction. If you are on the other one you'll see the other faction and the previous one disappears. Dunno what to do...
Fenix 2024 年 5 月 20 日 上午 6:49 
Yes. I have tested on a dedicated, everything works.
T-Dog 2024 年 5 月 18 日 上午 4:42 
@SnailGoat Is the mod now MP compatible?
Fenix 2024 年 5 月 5 日 上午 12:38 
<3 thanks for fixing the keys!
Fenix 2024 年 5 月 4 日 上午 6:46 
Awesome mod, but too shame that it can't be used in MP because of the key :(
Mord Haze 2024 年 3 月 29 日 上午 8:58 
hi i got error on dedicated server with key
Spicy 2024 年 3 月 3 日 下午 2:48 
Will opfor stop respawning units if the custom objs/reinforcement markers are captured by blufor?
willins 2023 年 11 月 20 日 下午 2:50 
you still working on this?
[TD]Netjajev 2023 年 10 月 13 日 上午 9:48 
AI just circle the spawn area and won't go to the front, any idea why? I got no active AI mods.
Atlas 2023 年 7 月 11 日 下午 1:27 
Great mod! Frontline moves both ways and works perfectly fine on a dedicated.
4spooked 2023 年 6 月 24 日 上午 7:01 
Working perfectly in SP, but the frontline breaks on dedicated servers, it only moves towards the opfor commander on my server.
villager_uncle 2023 年 5 月 30 日 上午 9:28 
Is it support persistent right now?
Amanda 2023 年 5 月 27 日 下午 9:36 
also, would it be possible to have the BFM module automatically start after full global ALIVE init instead of having to specify the sleep time?
Amanda 2023 年 5 月 27 日 下午 4:06 
can you expand on the differences between ALiVE's current mil logistics module and implementation and the reinforcements manager in this mod? with alive's default mil logistics, the OPCOM already replaces destroyed units in combat and will task units to replace their position in battle if needed. is the only difference/addition with the reinforcements manager is that you can 1) specify a reinforcement spawn/source point, and 2) specify the time in-between the replacement of the units? i'm not understanding the reason or implementation for this module over the contemporary logistics module.
SnailGoat  [作者] 2023 年 5 月 26 日 下午 7:03 
@Sabot&Heat; The ambient artillery and ambient aviation both rely on the Main and front line modules.

The aviation module accepts a list of aircraft class names:

"Aircraft_type_1","Aircraft_type_2" .... etc
Sabot And Heat 2023 年 5 月 15 日 下午 1:07 
....class names for individual air assets too.
Sabot And Heat 2023 年 5 月 15 日 上午 9:09 
Is anyone having any issues with the ambient aviation being used with SOG units?
I've put nothing in the box, "B_MACV" in the box, B_MACV in the box, vn_b_air i nthe box with and without quotes and I cant get anything to populate. Does it require the BFM Main module? The artillery one does not.
SnailGoat  [作者] 2023 年 5 月 10 日 上午 5:53 
@Artermus

You're going to have to offer more information.
Artermus 2023 年 5 月 9 日 上午 5:15 
Hmm, I wonder why they aren't engaging each other.